# Contributing Thanks for taking the time to contribute to 3x-ui. This guide gets a development panel running on your machine in a few minutes. ## Prerequisites - **Go 1.26+** (the version in `go.mod`) - **Node.js 22+** and npm (for the Vue frontend) - **Git** - **A C compiler** — required by the CGo SQLite driver (`github.com/mattn/go-sqlite3`). Linux/macOS already ship one; on Windows see below. ### Windows: MinGW-w64 `go build` on Windows will fail with `cgo: C compiler "gcc" not found` until you install a GCC toolchain. Two options — pick whichever fits. **Option A — standalone zip (fastest, no package manager)** 1. Grab the latest build from ****. For most setups you want a release named like: ``` x86_64--release-posix-seh-ucrt-rt_-rev.7z ``` (64-bit, POSIX threads, SEH exceptions, UCRT runtime — matches the modern Windows defaults.) 2. Extract it somewhere stable, e.g. `C:\mingw64\`. 3. Add `C:\mingw64\bin` to your **Windows** `PATH` (System Properties → Environment Variables → Path → New). 4. Open a fresh terminal and confirm: ```powershell gcc --version ``` **Option B — MSYS2 (if you also want a Unix-y shell)** 1. Install MSYS2 from . 2. Open the **MSYS2 UCRT64** shell from the Start menu and update once: ```bash pacman -Syu ``` 3. Install the UCRT64 toolchain: ```bash pacman -S --needed mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-pkg-config ``` 4. Add `C:\msys64\ucrt64\bin` to your Windows `PATH`. 5. Verify with `gcc --version` in a fresh terminal. After either, `go build ./...` and `go run .` work normally. > Why MinGW-w64 over MSVC: `mattn/go-sqlite3` officially supports GCC, builds are faster on Windows, and the toolchain doesn't lock you into a Visual Studio install. If you already have Visual Studio Build Tools installed it works too — just make sure `CC=cl` is **not** set in your environment. The Linux SQLite cross-build from Windows (or vice versa) needs an extra cross-compiler — out of scope here; build natively on the target OS. ## First-time setup ```bash git clone https://github.com/MHSanaei/3x-ui.git cd 3x-ui cp .env.example .env mkdir x-ui go mod download cd frontend npm install npm run build cd .. ``` `.env.example` ships with sane defaults that point the database, logs, and xray binary at the local `x-ui/` folder so nothing escapes the project directory: ``` XUI_DEBUG=true XUI_DB_FOLDER=x-ui XUI_LOG_FOLDER=x-ui XUI_BIN_FOLDER=x-ui ``` You need to drop the xray binary (`xray-windows-amd64.exe` on Windows, `xray-linux-amd64` on Linux, etc.) plus the matching `geoip.dat` / `geosite.dat` files into `x-ui/`. The easiest source is a [released Xray-core build](https://github.com/XTLS/Xray-core/releases). On Windows you also want `wintun.dll` if you plan to test TUN inbounds. ## Running ```bash go run . ``` Open [http://localhost:2053](http://localhost:2053) and log in with `admin` / `admin`. You will be prompted to change the credentials on first login. ### Inside VS Code The repo ships a launch profile in `.vscode/launch.json` (gitignored — copy from the snippet below if it is missing): ```jsonc { "version": "0.2.0", "configurations": [ { "name": "Run 3x-ui (Debug)", "type": "go", "request": "launch", "mode": "auto", "program": "${workspaceFolder}", "cwd": "${workspaceFolder}", "env": { "XUI_DEBUG": "true", "XUI_DB_FOLDER": "x-ui", "XUI_LOG_FOLDER": "x-ui", "XUI_BIN_FOLDER": "x-ui" }, "console": "integratedTerminal" } ] } ``` ## Working on the frontend The panel UI is a Vue 3 + Ant Design Vue 4 app under `frontend/`. A few things worth knowing before you dive in. ### Architecture in one paragraph It's a **multi-page app**, not a SPA. Every panel route (`/panel`, `/panel/inbounds`, `/panel/clients`, `/panel/xray`, `/panel/settings`, `/panel/sub`, `/panel/api-docs`, plus `login`) has its own HTML entry under `frontend/*.html` and its own bootstrap in `src/entries/.js`. Vite builds them into `web/dist/`, and the Go binary embeds that directory at compile time with `embed.FS`. Each navigation triggers a real document load — but each page's bundle is small, so it stays snappy. There's no Vue Router and no central store; Vuex/Pinia were rejected as overkill for the panel's surface area. ### State and data flow - **No global store.** State lives where it's used. Cross-page data (settings, current user, theme) is re-fetched on each page load — the backend is on the same box and responses are cheap. - **Composables** in `src/composables/` carry reactive logic worth sharing inside a page (theme switching, status polling, node lists). Reach for one before adding a new global. - **Domain classes** in `src/models/` (`Inbound`, `DBInbound`, `Outbound`, `Status`, …) own the protocol-specific logic — link generation, settings JSON shape, TLS/Reality stream handling. The Vue components stay dumb; they ask the model "what's my link?" and render the answer. - **HTTP** goes through `src/utils/index.js`'s `HttpUtil`, which is a thin Axios wrapper with CSRF, response toast handling, and a `silent: true` opt-out for bulk operations that would otherwise spam toasts. ### i18n Locale strings live in `web/translation/.json`, not under `frontend/`. The Go side embeds the same JSON and serves it to both backend templates and `vue-i18n`. When you add a new English key, add it to **every** non-English locale too — missing keys don't fail the build, they just render the raw key in the UI. ### Two dev workflows | When you want… | Use | |----------------|-----| | To iterate on UI tweaks fast | `cd frontend && npm run dev` (Vite on `:5173`, proxies `/panel/*` and `/api/*` to the Go panel on `:2053`). Start the Go panel first. | | To test what users actually see | `cd frontend && npm run build`, then `go run .`. The Go binary serves the built bundle either embedded (release mode) or from disk (debug mode). | The Vite dev proxy auto-rewrites the sidebar's production-style links (`/panel`, `/panel/inbounds`, `/panel/clients`, etc.) to the matching Vite-served HTML, so the navigation feels identical to prod without round-tripping through Go. The route allowlist lives in `MIGRATED_ROUTES` in `vite.config.js` — if you add a new page, register it there too. > **`XUI_DEBUG=true` gotcha** — in debug mode the panel serves HTML out of the embedded FS (frozen at the last `go build` / `go run`) but JS/CSS off disk. Re-running `npm run build` without restarting Go leaves the embedded HTML pointing at the *old* hashed asset names → blank page with 404s in the browser console. Always restart `go run .` after a frontend rebuild. ### Adding a new page 1. Create `frontend/.html` (copy an existing one and adjust the title + the imported entry). 2. Create `src/entries/.js` — `createApp(Page).use(antd).use(i18n).mount('#app')`. 3. Create the page component under `src/pages//.vue` (kebab-case folder, PascalCase component). 4. Register the entry in `rollupOptions.input` inside `vite.config.js`. 5. If the page is reachable from the sidebar at `/panel/`, add `` to `MIGRATED_ROUTES` so dev-mode navigation works. 6. Wire a Go controller route that calls `serveDistPage(c, ".html")` to serve the embedded HTML in prod. ### Conventions - **Ant Design Vue** is the only UI kit — no Tailwind, no shadcn. A previous attempt to migrate was rolled back as ugly + bloated. Small targeted UX tweaks beat sweeping rewrites; if a section *really* needs new visual language, raise it first. - **Composition API** (`