CONTRIBUTING.md 12 KB

Contributing

Thanks for taking the time to contribute to 3x-ui. This guide gets a development panel running on your machine in a few minutes.

Prerequisites

  • Go 1.26+ (the version in go.mod)
  • Node.js 22+ and npm (for the Vue frontend)
  • Git
  • A C compiler — required by the CGo SQLite driver (github.com/mattn/go-sqlite3). Linux/macOS already ship one; on Windows see below.

Windows: MinGW-w64

go build on Windows will fail with cgo: C compiler "gcc" not found until you install a GCC toolchain. Two options — pick whichever fits.

Option A — standalone zip (fastest, no package manager)

  1. Grab the latest build from https://github.com/niXman/mingw-builds-binaries/releases. For most setups you want a release named like:

    x86_64-<version>-release-posix-seh-ucrt-rt_<n>-rev<m>.7z
    

    (64-bit, POSIX threads, SEH exceptions, UCRT runtime — matches the modern Windows defaults.)

  2. Extract it somewhere stable, e.g. C:\mingw64\.

  3. Add C:\mingw64\bin to your Windows PATH (System Properties → Environment Variables → Path → New).

  4. Open a fresh terminal and confirm:

    gcc --version
    

Option B — MSYS2 (if you also want a Unix-y shell)

  1. Install MSYS2 from https://www.msys2.org/.
  2. Open the MSYS2 UCRT64 shell from the Start menu and update once:

    pacman -Syu
    
  3. Install the UCRT64 toolchain:

    pacman -S --needed mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-pkg-config
    
  4. Add C:\msys64\ucrt64\bin to your Windows PATH.

  5. Verify with gcc --version in a fresh terminal.

After either, go build ./... and go run . work normally.

Why MinGW-w64 over MSVC: mattn/go-sqlite3 officially supports GCC, builds are faster on Windows, and the toolchain doesn't lock you into a Visual Studio install. If you already have Visual Studio Build Tools installed it works too — just make sure CC=cl is not set in your environment.

The Linux SQLite cross-build from Windows (or vice versa) needs an extra cross-compiler — out of scope here; build natively on the target OS.

First-time setup

git clone https://github.com/MHSanaei/3x-ui.git
cd 3x-ui

cp .env.example .env

mkdir x-ui

go mod download

cd frontend
npm install
npm run build
cd ..

.env.example ships with sane defaults that point the database, logs, and xray binary at the local x-ui/ folder so nothing escapes the project directory:

XUI_DEBUG=true
XUI_DB_FOLDER=x-ui
XUI_LOG_FOLDER=x-ui
XUI_BIN_FOLDER=x-ui

You need to drop the xray binary (xray-windows-amd64.exe on Windows, xray-linux-amd64 on Linux, etc.) plus the matching geoip.dat / geosite.dat files into x-ui/. The easiest source is a released Xray-core build. On Windows you also want wintun.dll if you plan to test TUN inbounds.

Running

go run .

Open http://localhost:2053 and log in with admin / admin. You will be prompted to change the credentials on first login.

Inside VS Code

The repo ships a launch profile in .vscode/launch.json (gitignored — copy from the snippet below if it is missing):

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "Run 3x-ui (Debug)",
      "type": "go",
      "request": "launch",
      "mode": "auto",
      "program": "${workspaceFolder}",
      "cwd": "${workspaceFolder}",
      "env": {
        "XUI_DEBUG": "true",
        "XUI_DB_FOLDER": "x-ui",
        "XUI_LOG_FOLDER": "x-ui",
        "XUI_BIN_FOLDER": "x-ui"
      },
      "console": "integratedTerminal"
    }
  ]
}

Working on the frontend

The panel UI is a Vue 3 + Ant Design Vue 4 app under frontend/. A few things worth knowing before you dive in.

Architecture in one paragraph

It's a multi-page app, not a SPA. Every panel route (/panel, /panel/inbounds, /panel/clients, /panel/xray, /panel/settings, /panel/sub, /panel/api-docs, plus login) has its own HTML entry under frontend/*.html and its own bootstrap in src/entries/<page>.js. Vite builds them into web/dist/, and the Go binary embeds that directory at compile time with embed.FS. Each navigation triggers a real document load — but each page's bundle is small, so it stays snappy. There's no Vue Router and no central store; Vuex/Pinia were rejected as overkill for the panel's surface area.

State and data flow

  • No global store. State lives where it's used. Cross-page data (settings, current user, theme) is re-fetched on each page load — the backend is on the same box and responses are cheap.
  • Composables in src/composables/ carry reactive logic worth sharing inside a page (theme switching, status polling, node lists). Reach for one before adding a new global.
  • Domain classes in src/models/ (Inbound, DBInbound, Outbound, Status, …) own the protocol-specific logic — link generation, settings JSON shape, TLS/Reality stream handling. The Vue components stay dumb; they ask the model "what's my link?" and render the answer.
  • HTTP goes through src/utils/index.js's HttpUtil, which is a thin Axios wrapper with CSRF, response toast handling, and a silent: true opt-out for bulk operations that would otherwise spam toasts.

i18n

Locale strings live in web/translation/<locale>.json, not under frontend/. The Go side embeds the same JSON and serves it to both backend templates and vue-i18n. When you add a new English key, add it to every non-English locale too — missing keys don't fail the build, they just render the raw key in the UI.

Two dev workflows

When you want… Use
To iterate on UI tweaks fast cd frontend && npm run dev (Vite on :5173, proxies /panel/* and /api/* to the Go panel on :2053). Start the Go panel first.
To test what users actually see cd frontend && npm run build, then go run .. The Go binary serves the built bundle either embedded (release mode) or from disk (debug mode).

The Vite dev proxy auto-rewrites the sidebar's production-style links (/panel, /panel/inbounds, /panel/clients, etc.) to the matching Vite-served HTML, so the navigation feels identical to prod without round-tripping through Go. The route allowlist lives in MIGRATED_ROUTES in vite.config.js — if you add a new page, register it there too.

XUI_DEBUG=true gotcha — in debug mode the panel serves HTML out of the embedded FS (frozen at the last go build / go run) but JS/CSS off disk. Re-running npm run build without restarting Go leaves the embedded HTML pointing at the old hashed asset names → blank page with 404s in the browser console. Always restart go run . after a frontend rebuild.

Adding a new page

  1. Create frontend/<page>.html (copy an existing one and adjust the title + the imported entry).
  2. Create src/entries/<page>.jscreateApp(Page).use(antd).use(i18n).mount('#app').
  3. Create the page component under src/pages/<page>/<Page>.vue (kebab-case folder, PascalCase component).
  4. Register the entry in rollupOptions.input inside vite.config.js.
  5. If the page is reachable from the sidebar at /panel/<route>, add <route> to MIGRATED_ROUTES so dev-mode navigation works.
  6. Wire a Go controller route that calls serveDistPage(c, "<page>.html") to serve the embedded HTML in prod.

Conventions

  • Ant Design Vue is the only UI kit — no Tailwind, no shadcn. A previous attempt to migrate was rolled back as ugly + bloated. Small targeted UX tweaks beat sweeping rewrites; if a section really needs new visual language, raise it first.
  • Composition API (<script setup>) everywhere. Options API survives only in components nobody has touched yet.
  • No // line comments in committed JS/Vue. HTML <!-- ... --> is fine for template structure. Identifiers should carry the meaning; if you need a comment to explain what code does, rename the variable. Comments are for the why and only when surprising.
  • Persian / Arabic users matter. RTL is supported via ConfigProvider + dir="rtl". When you write Persian text in toasts or labels, keep prose clean — isolate code/identifiers on their own lines so the RTL reading flows.
  • Don't break links. Share-link generation has two paths: the inbounds page (InboundsPage.vuecheckFallback()) and the clients page (/panel/api/clients/subLinks/:subId → backend GetSubs). Exercise both whenever you touch URL generation, fallback projection, or TLS handling.

Project layout

frontend/
├── *.html                — Vite entry HTML, one per panel route
├── eslint.config.js      — ESLint 10 flat config (vue3-recommended)
├── vite.config.js
└── src/
    ├── entries/          — per-page bootstrap (createApp + mount)
    ├── pages/            — one folder per route (index, login, inbounds, clients, xray, settings, sub, api-docs)
    ├── components/       — cross-page Vue components (DateTimePicker, FinalMaskForm, …)
    ├── composables/      — reusable reactive logic (useTheme, useStatus, useNodeList, …)
    ├── api/              — Axios setup + CSRF interceptor + WebSocket client
    ├── i18n/             — vue-i18n bootstrap (the JSON lives in web/translation/)
    ├── models/           — Inbound, DBInbound, Outbound, Status, reality-targets, …
    └── utils/            — HttpUtil, ObjectUtil, LanguageManager, RandomUtil, SizeFormatter, …

Lint with cd frontend && npm run lint. The deeper reference is frontend/README.md.

Project layout

Path What lives there
main.go Process entry point, CLI subcommands, signal handling
web/ Gin HTTP server, controllers, services, embedded frontend
frontend/ Vue 3 + Ant Design source for the panel UI
database/ GORM models, migrations, seeders (SQLite / PostgreSQL)
xray/ Xray-core process lifecycle + gRPC API client
sub/ Subscription endpoints (raw, JSON, Clash)
config/ Environment-var helpers, paths, defaults
x-ui/ Runtime data — db, logs, xray binary, geo files (gitignored)

Sending a pull request

  1. Branch off main (e.g. feat/short-description).
  2. Keep the diff focused — separate refactors from feature work.
  3. Run the relevant builds before pushing:
    • go build ./...
    • go test ./... (if you touched Go code)
    • cd frontend && npm run build (if you touched the Vue side)
  4. Commit messages follow the existing pattern in git log<area>: short imperative summary, then a body explaining the why.
  5. Open the PR against main with a brief description of what changed and how to test it.

Useful environment variables

Variable Default Purpose
XUI_DEBUG false Verbose logs + Gin debug mode + serve /assets from disk
XUI_LOG_LEVEL info debug / info / notice / warning / error
XUI_DB_FOLDER platform default Where x-ui.db lives
XUI_LOG_FOLDER platform default Where 3xui.log lives
XUI_BIN_FOLDER bin Where the xray binary + geo files + xray config.json live
XUI_DB_TYPE sqlite Set to postgres to use PostgreSQL via XUI_DB_DSN
XUI_DB_DSN PostgreSQL DSN when XUI_DB_TYPE=postgres

Issues and discussion

Before filing a bug, please include your OS, Go version, panel version (/panel/api/server/status or the dashboard footer), and the relevant excerpt from x-ui/3xui.log.