chess0.py 7.5 KB

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  1. import re
  2. import time
  3. import chess
  4. import chess.svg
  5. import chess.engine
  6. class GameOver(Exception):
  7. pass
  8. class IllegalMove(Exception):
  9. pass
  10. def board2svg(board, size=256, shallow=False, orientation=None):
  11. if orientation is None:
  12. orientation = board.turn
  13. arrows = []
  14. if board.move_stack and board.move_stack[-1] != chess.Move.null():
  15. arrows.append((board.move_stack[-1].from_square, board.move_stack[-1].to_square))
  16. if not shallow and len(board.move_stack) > 1 and board.move_stack[-2] != chess.Move.null():
  17. arrows.append((board.move_stack[-2].from_square, board.move_stack[-2].to_square))
  18. if board.is_check():
  19. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows, fill={checker: "#cc0000cc" for checker in board.checkers()}, check=board.king(board.turn))
  20. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows)
  21. class ChessSession:
  22. def __init__(self, engine):
  23. self.engine = engine
  24. self.board = chess.Board()
  25. self.ts = time.time()
  26. self.move_ts = time.time()
  27. self.game_over = None
  28. self.checkmate = False
  29. def parse_move(self, move):
  30. move = move.strip()
  31. try:
  32. move = self.board.parse_san(move)
  33. except (chess.InvalidMoveError, chess.IllegalMoveError, chess.AmbiguousMoveError):
  34. raise IllegalMove(move)
  35. return move
  36. def check_game_over(self):
  37. if self.game_over is not None:
  38. raise self.game_over
  39. outcome = self.board.outcome(claim_draw=True)
  40. if outcome is not None:
  41. self.game_over = GameOver(f"{outcome.result()} {outcome.termination.name}")
  42. if outcome.termination == chess.Termination.CHECKMATE:
  43. self.checkmate = True
  44. raise self.game_over
  45. elif self.board.status() & chess.STATUS_NO_WHITE_KING:
  46. self.game_over = GameOver(f"0-1 CHECKMATE")
  47. self.checkmate = True
  48. raise self.game_over
  49. elif self.board.status() & chess.STATUS_NO_BLACK_KING:
  50. self.game_over = GameOver(f"1-0 CHECKMATE")
  51. self.checkmate = True
  52. raise self.game_over
  53. elif not self.board.is_valid():
  54. self.game_over = GameOver(f"1/2-1/2 STALEMATE")
  55. raise self.game_over
  56. async def move(self, move=None):
  57. self.check_game_over()
  58. if move is not None:
  59. move = self.parse_move(move)
  60. else:
  61. move = await self.engine.play(self.board, chess.engine.Limit(nodes=1))
  62. move = move.move
  63. self.board.push(move)
  64. self.move_ts = time.time()
  65. self.check_game_over()
  66. def from_moves(self, moves, strict=True):
  67. self.board.reset()
  68. moves = moves.strip()
  69. if moves.startswith("1."):
  70. text = moves
  71. moves = []
  72. while text and len(moves) < 600:
  73. match = re.match(r"^(?:\d+\. ?([^.\s]+) ([^.\s]+))", text)
  74. if not match:
  75. raise IllegalMove
  76. moves.extend((match.group(1), match.group(2)))
  77. text = text[match.end() - match.start():].strip()
  78. else:
  79. moves = moves.split(" ")
  80. if len(moves) > 600 or (strict and len(moves) % 2 != 0):
  81. raise IllegalMove
  82. for i, move in zip(range(len(moves)), moves):
  83. move = self.parse_move(move)
  84. if strict and move == chess.Move.null() and i % 2 != 0:
  85. raise IllegalMove(move)
  86. self.board.push(move)
  87. self.check_game_over()
  88. def skip(self):
  89. self.check_game_over()
  90. self.board.push(chess.Move.null())
  91. self.move_ts = time.time()
  92. class ChessManager:
  93. def __init__(self, engine_path):
  94. self.engine_path = engine_path
  95. self.engine = None
  96. self.sessions = {}
  97. async def cleanup(self):
  98. for id in list(self.sessions.keys()):
  99. session = self.sessions[id]
  100. if (
  101. time.time() - session.move_ts >= 60 * 60 * 12
  102. or time.time() - session.ts >= 60 * 60 * 24 * 7
  103. ):
  104. await self.end(id)
  105. async def begin(self, id, moves=None, strict=True):
  106. if id in self.sessions:
  107. self.end(id)
  108. if not self.engine:
  109. _, self.engine = await chess.engine.popen_uci(self.engine_path)
  110. self.sessions[id] = ChessSession(self.engine)
  111. if moves is not None:
  112. self.sessions[id].from_moves(moves, strict=strict)
  113. def end(self, id):
  114. session = self.sessions.get(id)
  115. if not session:
  116. return False
  117. del self.sessions[id]
  118. return True
  119. async def move(self, id, move=None):
  120. session = self.sessions.get(id)
  121. if not session:
  122. raise KeyError(id)
  123. await session.move(move)
  124. def undo(self, id):
  125. session = self.sessions.get(id)
  126. if not session:
  127. raise KeyError(id)
  128. session.board.pop()
  129. session.game_over = None
  130. session.checkmate = False
  131. session.check_game_over()
  132. def is_check(self, id):
  133. session = self.sessions.get(id)
  134. if not session:
  135. raise KeyError(id)
  136. return session.board.is_check()
  137. def is_checkmate(self, id):
  138. session = self.sessions.get(id)
  139. if not session:
  140. raise KeyError(id)
  141. return session.checkmate
  142. async def skip(self, id):
  143. session = self.sessions.get(id)
  144. if not session:
  145. raise KeyError(id)
  146. session.skip()
  147. def svg(self, id, size=256, shallow=False):
  148. session = self.sessions.get(id)
  149. if not session:
  150. raise KeyError(id)
  151. return board2svg(session.board, size=size, shallow=shallow)
  152. def ascii(self, id):
  153. session = self.sessions.get(id)
  154. if not session:
  155. raise KeyError(id)
  156. return str(session.board)
  157. def has_moves(self, id):
  158. session = self.sessions.get(id)
  159. if not session:
  160. raise KeyError(id)
  161. return bool(session.board.move_stack)
  162. def moves_count(self, id):
  163. session = self.sessions.get(id)
  164. if not session:
  165. raise KeyError(id)
  166. return len(session.board.move_stack)
  167. def moves(self, id, offset=None):
  168. session = self.sessions.get(id)
  169. if not session:
  170. raise KeyError(id)
  171. if offset is not None:
  172. moves = session.board.move_stack[-offset:]
  173. else:
  174. moves = session.board.move_stack
  175. return " ".join(map(str, moves))
  176. def turn(self, id):
  177. session = self.sessions.get(id)
  178. if not session:
  179. raise KeyError(id)
  180. return session.board.turn
  181. def game_over(self, id):
  182. session = self.sessions.get(id)
  183. if not session:
  184. raise KeyError(id)
  185. return session.game_over
  186. def animate(self, id, count=None, size=256, shallow=False):
  187. session = self.sessions.get(id)
  188. if not session:
  189. raise KeyError(id)
  190. board = chess.Board()
  191. frames = []
  192. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  193. for move in session.board.move_stack:
  194. board.push(move)
  195. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  196. if count is not None and len(frames) >= count:
  197. break
  198. return frames