chess0.py 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311
  1. import re
  2. import time
  3. import chess
  4. import chess.svg
  5. import chess.engine
  6. class GameOver(Exception):
  7. pass
  8. class IllegalMove(Exception):
  9. pass
  10. def board2svg(board, size=256, shallow=False, orientation=None):
  11. if orientation is None:
  12. orientation = board.turn
  13. arrows = []
  14. if board.move_stack and board.move_stack[-1] != chess.Move.null():
  15. arrows.append((board.move_stack[-1].from_square, board.move_stack[-1].to_square))
  16. if not shallow and len(board.move_stack) > 1 and board.move_stack[-2] != chess.Move.null():
  17. arrows.append((board.move_stack[-2].from_square, board.move_stack[-2].to_square))
  18. if board.is_check():
  19. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows, fill={checker: "#cc0000cc" for checker in board.checkers()}, check=board.king(board.turn))
  20. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows)
  21. class ChessSession:
  22. def __init__(self, engine):
  23. self.engine = engine
  24. self.board = chess.Board()
  25. self.ts = time.time()
  26. self.move_ts = time.time()
  27. self.game_over = None
  28. self.checkmate = False
  29. def parse_move(self, move):
  30. move = move.strip()
  31. try:
  32. move = self.board.parse_san(move)
  33. except (chess.InvalidMoveError, chess.IllegalMoveError, chess.AmbiguousMoveError):
  34. raise IllegalMove(move)
  35. return move
  36. def check_game_over(self):
  37. if self.game_over is not None:
  38. raise self.game_over
  39. outcome = self.board.outcome(claim_draw=True)
  40. if outcome is not None:
  41. self.game_over = GameOver(f"{outcome.result()} {outcome.termination.name}")
  42. if outcome.termination == chess.Termination.CHECKMATE:
  43. self.checkmate = True
  44. raise self.game_over
  45. elif self.board.status() & chess.STATUS_NO_WHITE_KING:
  46. self.game_over = GameOver(f"0-1 CHECKMATE")
  47. self.checkmate = True
  48. raise self.game_over
  49. elif self.board.status() & chess.STATUS_NO_BLACK_KING:
  50. self.game_over = GameOver(f"1-0 CHECKMATE")
  51. self.checkmate = True
  52. raise self.game_over
  53. elif not self.board.is_valid():
  54. self.game_over = GameOver(f"1/2-1/2 STALEMATE")
  55. raise self.game_over
  56. async def move(self, move=None):
  57. self.check_game_over()
  58. if move is not None:
  59. move = self.parse_move(move)
  60. else:
  61. move = await self.engine.play(self.board, chess.engine.Limit(nodes=1))
  62. move = move.move
  63. self.board.push(move)
  64. self.move_ts = time.time()
  65. self.check_game_over()
  66. def from_moves(self, moves, strict=True):
  67. self.board.reset()
  68. moves = moves.strip()
  69. if re.match(r"^[0-9]{1,3}$", moves):
  70. try:
  71. moves = int(moves)
  72. except ValueError:
  73. raise IllegalMove(moves)
  74. if moves < 0 or moves > 959:
  75. raise IllegalMove(moves)
  76. self.board.set_chess960_pos(moves)
  77. return
  78. if "/" in moves:
  79. try:
  80. self.board.set_fen(moves)
  81. except ValueError:
  82. raise IllegalMove
  83. if not self.board.is_valid():
  84. raise IllegalMove
  85. self.check_game_over()
  86. return
  87. if moves.startswith("1."):
  88. text = moves
  89. moves = []
  90. while text and len(moves) < 600:
  91. match = re.match(r"^(?:\d+\. ?([^.\s]+) ([^.\s]+))", text)
  92. if not match:
  93. raise IllegalMove
  94. moves.extend((match.group(1), match.group(2)))
  95. text = text[match.end() - match.start():].strip()
  96. else:
  97. moves = moves.split(" ")
  98. if len(moves) > 600 or (strict and len(moves) % 2 != 0):
  99. raise IllegalMove
  100. for i, move in zip(range(len(moves)), moves):
  101. move = self.parse_move(move)
  102. if strict and move == chess.Move.null() and i % 2 != 0:
  103. raise IllegalMove(move)
  104. self.board.push(move)
  105. self.check_game_over()
  106. def skip(self):
  107. self.check_game_over()
  108. self.board.push(chess.Move.null())
  109. self.move_ts = time.time()
  110. class ChessManager:
  111. def __init__(self, engine_path):
  112. self.engine_path = engine_path
  113. self.engine = None
  114. self.sessions = {}
  115. async def cleanup(self):
  116. for id in list(self.sessions.keys()):
  117. session = self.sessions[id]
  118. if (
  119. time.time() - session.move_ts >= 60 * 60 * 12
  120. or time.time() - session.ts >= 60 * 60 * 24 * 7
  121. ):
  122. await self.end(id)
  123. async def begin(self, id, moves=None, strict=True):
  124. if id in self.sessions:
  125. self.end(id)
  126. if not self.engine:
  127. _, self.engine = await chess.engine.popen_uci(self.engine_path)
  128. self.sessions[id] = ChessSession(self.engine)
  129. if moves is not None:
  130. self.sessions[id].from_moves(moves, strict=strict)
  131. def end(self, id):
  132. session = self.sessions.get(id)
  133. if not session:
  134. return False
  135. del self.sessions[id]
  136. return True
  137. async def move(self, id, move=None):
  138. session = self.sessions.get(id)
  139. if not session:
  140. raise KeyError(id)
  141. await session.move(move)
  142. def undo(self, id):
  143. session = self.sessions.get(id)
  144. if not session:
  145. raise KeyError(id)
  146. session.board.pop()
  147. session.game_over = None
  148. session.checkmate = False
  149. session.check_game_over()
  150. def is_check(self, id):
  151. session = self.sessions.get(id)
  152. if not session:
  153. raise KeyError(id)
  154. return session.board.is_check()
  155. def is_checkmate(self, id):
  156. session = self.sessions.get(id)
  157. if not session:
  158. raise KeyError(id)
  159. return session.checkmate
  160. async def skip(self, id):
  161. session = self.sessions.get(id)
  162. if not session:
  163. raise KeyError(id)
  164. session.skip()
  165. def svg(self, id, size=256, shallow=False):
  166. session = self.sessions.get(id)
  167. if not session:
  168. raise KeyError(id)
  169. return board2svg(session.board, size=size, shallow=shallow)
  170. def ascii(self, id):
  171. session = self.sessions.get(id)
  172. if not session:
  173. raise KeyError(id)
  174. return str(session.board)
  175. def has_moves(self, id):
  176. session = self.sessions.get(id)
  177. if not session:
  178. raise KeyError(id)
  179. return bool(session.board.move_stack)
  180. def moves_count(self, id):
  181. session = self.sessions.get(id)
  182. if not session:
  183. raise KeyError(id)
  184. return len(session.board.move_stack)
  185. def moves(self, id, offset=None):
  186. session = self.sessions.get(id)
  187. if not session:
  188. raise KeyError(id)
  189. if offset is not None:
  190. moves = session.board.move_stack[-offset:]
  191. else:
  192. moves = session.board.move_stack
  193. return " ".join(map(str, moves))
  194. def turn(self, id):
  195. session = self.sessions.get(id)
  196. if not session:
  197. raise KeyError(id)
  198. return session.board.turn
  199. def game_over(self, id):
  200. session = self.sessions.get(id)
  201. if not session:
  202. raise KeyError(id)
  203. return session.game_over
  204. def animate(self, id, count=None, size=256, shallow=False):
  205. session = self.sessions.get(id)
  206. if not session:
  207. raise KeyError(id)
  208. board = chess.Board()
  209. frames = []
  210. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  211. for move in session.board.move_stack:
  212. board.push(move)
  213. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  214. if count is not None and len(frames) >= count:
  215. break
  216. return frames