chess0.py 4.4 KB

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  1. import time
  2. import chess
  3. import chess.svg
  4. import chess.engine
  5. class GameOver(Exception):
  6. pass
  7. class IllegalMove(Exception):
  8. pass
  9. def outcome_to_str(outcome):
  10. return f"{outcome.result()}: {outcome.termination.name}"
  11. class ChessSession:
  12. def __init__(self, engine):
  13. self.engine = engine
  14. self.board = chess.Board()
  15. self.ts = time.time()
  16. self.move_ts = time.time()
  17. def check_game_over(self):
  18. if self.board.is_game_over():
  19. raise GameOver(f"{outcome_to_str(self.board.outcome())} [{len(self.board.move_stack)}]")
  20. elif not self.board.is_valid():
  21. raise GameOver(f"Некорректное состояние доски.")
  22. async def move(self, move=None):
  23. if move is not None:
  24. try:
  25. move = chess.Move.from_uci(move)
  26. except chess.InvalidMoveError:
  27. raise IllegalMove(move)
  28. if move not in self.board.legal_moves:
  29. raise IllegalMove(move)
  30. else:
  31. move = await self.engine.play(self.board, chess.engine.Limit(nodes=1))
  32. move = move.move
  33. self.board.push(move)
  34. self.move_ts = time.time()
  35. self.check_game_over()
  36. def skip(self):
  37. self.board.push(chess.Move.null())
  38. self.move_ts = time.time()
  39. class ChessManager:
  40. def __init__(self, engine_path):
  41. self.engine_path = engine_path
  42. self.engine = None
  43. self.sessions = {}
  44. async def cleanup(self):
  45. for id in list(self.sessions.keys()):
  46. session = self.sessions[id]
  47. if (
  48. time.time() - session.move_ts >= 60 * 60 * 12
  49. or time.time() - session.ts >= 60 * 60 * 24 * 7
  50. ):
  51. await self.end(id)
  52. async def begin(self, id):
  53. if id in self.sessions:
  54. await self.end(id)
  55. if not self.engine:
  56. _, self.engine = await chess.engine.popen_uci(self.engine_path)
  57. self.sessions[id] = ChessSession(self.engine)
  58. async def end(self, id):
  59. session = self.sessions.get(id)
  60. if not session:
  61. return False
  62. del self.sessions[id]
  63. return True
  64. async def move(self, id, move=None):
  65. session = self.sessions.get(id)
  66. if not session:
  67. raise KeyError(id)
  68. await session.move(move)
  69. def undo(self, id):
  70. session = self.sessions.get(id)
  71. if not session:
  72. raise KeyError(id)
  73. session.board.pop()
  74. def is_check(self, id):
  75. session = self.sessions.get(id)
  76. if not session:
  77. raise KeyError(id)
  78. return session.board.is_check()
  79. async def skip(self, id):
  80. session = self.sessions.get(id)
  81. if not session:
  82. raise KeyError(id)
  83. session.skip()
  84. def svg(self, id, size=256):
  85. session = self.sessions.get(id)
  86. if not session:
  87. raise KeyError(id)
  88. arrows = []
  89. if session.board.move_stack:
  90. arrows.append((session.board.move_stack[-1].from_square, session.board.move_stack[-1].to_square))
  91. if len(session.board.move_stack) > 1 and session.board.move_stack[-2] != chess.Move.null():
  92. arrows.append((session.board.move_stack[-2].from_square, session.board.move_stack[-2].to_square))
  93. if session.board.is_check():
  94. return chess.svg.board(session.board, size=size, arrows=arrows, fill={checker: "#cc0000cc" for checker in session.board.checkers()}, check=session.board.king(session.board.turn))
  95. return chess.svg.board(session.board, size=size, arrows=arrows)
  96. def ascii(self, id):
  97. session = self.sessions.get(id)
  98. if not session:
  99. raise KeyError(id)
  100. return str(session.board)
  101. def has_moves(self, id):
  102. session = self.sessions.get(id)
  103. if not session:
  104. raise KeyError(id)
  105. return bool(session.board.move_stack)
  106. def moves_count(self, id):
  107. session = self.sessions.get(id)
  108. if not session:
  109. raise KeyError(id)
  110. return len(session.board.move_stack)
  111. def moves(self, id, offset=None):
  112. session = self.sessions.get(id)
  113. if not session:
  114. raise KeyError(id)
  115. if offset is not None:
  116. moves = session.board.move_stack[-offset:]
  117. else:
  118. moves = session.board.move_stack
  119. return " ".join(map(str, moves))