chess0.py 8.3 KB

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  1. import re
  2. import time
  3. import chess
  4. import chess.svg
  5. import chess.engine
  6. class GameOver(Exception):
  7. pass
  8. class IllegalMove(Exception):
  9. pass
  10. def board2svg(board, size=256, shallow=False, orientation=None):
  11. if orientation is None:
  12. orientation = board.turn
  13. arrows = []
  14. if board.move_stack and board.move_stack[-1] != chess.Move.null():
  15. arrows.append((board.move_stack[-1].from_square, board.move_stack[-1].to_square))
  16. if not shallow and len(board.move_stack) > 1 and board.move_stack[-2] != chess.Move.null():
  17. arrows.append((board.move_stack[-2].from_square, board.move_stack[-2].to_square))
  18. if board.is_check():
  19. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows, fill={checker: "#cc0000cc" for checker in board.checkers()}, check=board.king(board.turn))
  20. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows)
  21. class ChessSession:
  22. def __init__(self, engine):
  23. self.engine = engine
  24. self.board = chess.Board()
  25. self.ts = time.time()
  26. self.move_ts = time.time()
  27. self.game_over = None
  28. self.checkmate = False
  29. def parse_move(self, move):
  30. move = move.strip()
  31. try:
  32. move = self.board.parse_san(move)
  33. except (chess.InvalidMoveError, chess.IllegalMoveError, chess.AmbiguousMoveError):
  34. raise IllegalMove(move)
  35. return move
  36. def check_game_over(self):
  37. if self.game_over is not None:
  38. raise self.game_over
  39. outcome = self.board.outcome(claim_draw=True)
  40. if outcome is not None:
  41. self.game_over = GameOver(f"{outcome.result()} {outcome.termination.name}")
  42. if outcome.termination == chess.Termination.CHECKMATE:
  43. self.checkmate = True
  44. raise self.game_over
  45. elif self.board.status() & chess.STATUS_NO_WHITE_KING:
  46. self.game_over = GameOver(f"0-1 CHECKMATE")
  47. self.checkmate = True
  48. raise self.game_over
  49. elif self.board.status() & chess.STATUS_NO_BLACK_KING:
  50. self.game_over = GameOver(f"1-0 CHECKMATE")
  51. self.checkmate = True
  52. raise self.game_over
  53. elif not self.board.is_valid():
  54. self.game_over = GameOver(f"1/2-1/2 STALEMATE")
  55. raise self.game_over
  56. async def move(self, move=None):
  57. self.check_game_over()
  58. if move is not None:
  59. move = self.parse_move(move)
  60. else:
  61. move = await self.engine.play(self.board, chess.engine.Limit(nodes=1))
  62. move = move.move
  63. self.board.push(move)
  64. self.move_ts = time.time()
  65. self.check_game_over()
  66. def from_moves(self, moves, strict=True, reset=True):
  67. if reset:
  68. self.board.reset()
  69. moves = moves.strip()
  70. if re.match(r"^[0-9]{1,3}$", moves):
  71. try:
  72. moves = int(moves)
  73. except ValueError:
  74. raise IllegalMove(moves)
  75. if moves < 0 or moves > 959:
  76. raise IllegalMove(moves)
  77. self.board.set_chess960_pos(moves)
  78. return
  79. if "/" in moves:
  80. try:
  81. self.board.set_fen(moves)
  82. except ValueError:
  83. raise IllegalMove
  84. if not self.board.is_valid():
  85. raise IllegalMove
  86. self.check_game_over()
  87. return
  88. if moves.startswith("1."):
  89. text = moves
  90. moves = []
  91. while text and len(moves) < 600:
  92. match = re.match(r"^(?:\d+\. ?([^.\s]+) ([^.\s]+))", text)
  93. if not match:
  94. raise IllegalMove
  95. moves.extend((match.group(1), match.group(2)))
  96. text = text[match.end() - match.start():].strip()
  97. else:
  98. moves = moves.split(" ")
  99. if len(moves) > 600 or (strict and len(moves) % 2 != 0):
  100. raise IllegalMove
  101. for i, move in zip(range(len(moves)), moves):
  102. move = self.parse_move(move)
  103. if strict and move == chess.Move.null() and i % 2 != 0:
  104. raise IllegalMove(move)
  105. self.board.push(move)
  106. self.check_game_over()
  107. def skip(self):
  108. self.check_game_over()
  109. self.board.push(chess.Move.null())
  110. self.move_ts = time.time()
  111. class ChessManager:
  112. def __init__(self, engine_path):
  113. self.engine_path = engine_path
  114. self.engine = None
  115. self.sessions = {}
  116. async def cleanup(self):
  117. for id in list(self.sessions.keys()):
  118. session = self.sessions[id]
  119. if (
  120. time.time() - session.move_ts >= 60 * 60 * 12
  121. or time.time() - session.ts >= 60 * 60 * 24 * 7
  122. ):
  123. await self.end(id)
  124. async def begin(self, id, moves=None, strict=True):
  125. if id in self.sessions:
  126. self.end(id)
  127. if not self.engine:
  128. _, self.engine = await chess.engine.popen_uci(self.engine_path)
  129. self.sessions[id] = ChessSession(self.engine)
  130. if moves is not None:
  131. self.sessions[id].from_moves(moves, strict=strict)
  132. def end(self, id):
  133. session = self.sessions.get(id)
  134. if not session:
  135. return False
  136. del self.sessions[id]
  137. return True
  138. def set(self, id, moves, strict=True, reset=False):
  139. session = self.sessions.get(id)
  140. if not session:
  141. raise KeyError(id)
  142. session.from_moves(moves, strict=strict, reset=reset)
  143. async def move(self, id, move=None):
  144. session = self.sessions.get(id)
  145. if not session:
  146. raise KeyError(id)
  147. await session.move(move)
  148. def undo(self, id):
  149. session = self.sessions.get(id)
  150. if not session:
  151. raise KeyError(id)
  152. session.board.pop()
  153. session.game_over = None
  154. session.checkmate = False
  155. session.check_game_over()
  156. def is_check(self, id):
  157. session = self.sessions.get(id)
  158. if not session:
  159. raise KeyError(id)
  160. return session.board.is_check()
  161. def is_checkmate(self, id):
  162. session = self.sessions.get(id)
  163. if not session:
  164. raise KeyError(id)
  165. return session.checkmate
  166. async def skip(self, id):
  167. session = self.sessions.get(id)
  168. if not session:
  169. raise KeyError(id)
  170. session.skip()
  171. def svg(self, id, size=256, shallow=False):
  172. session = self.sessions.get(id)
  173. if not session:
  174. raise KeyError(id)
  175. return board2svg(session.board, size=size, shallow=shallow)
  176. def ascii(self, id):
  177. session = self.sessions.get(id)
  178. if not session:
  179. raise KeyError(id)
  180. return str(session.board)
  181. def has_moves(self, id):
  182. session = self.sessions.get(id)
  183. if not session:
  184. raise KeyError(id)
  185. return bool(session.board.move_stack)
  186. def moves_count(self, id):
  187. session = self.sessions.get(id)
  188. if not session:
  189. raise KeyError(id)
  190. return len(session.board.move_stack)
  191. def moves(self, id, offset=None):
  192. session = self.sessions.get(id)
  193. if not session:
  194. raise KeyError(id)
  195. if offset is not None:
  196. moves = session.board.move_stack[-offset:]
  197. else:
  198. moves = session.board.move_stack
  199. return " ".join(map(str, moves))
  200. def turn(self, id):
  201. session = self.sessions.get(id)
  202. if not session:
  203. raise KeyError(id)
  204. return session.board.turn
  205. def game_over(self, id):
  206. session = self.sessions.get(id)
  207. if not session:
  208. raise KeyError(id)
  209. return session.game_over
  210. def animate(self, id, count=None, size=256, shallow=False):
  211. session = self.sessions.get(id)
  212. if not session:
  213. raise KeyError(id)
  214. board = chess.Board()
  215. frames = []
  216. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  217. for move in session.board.move_stack:
  218. board.push(move)
  219. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  220. if count is not None and len(frames) >= count:
  221. break
  222. return frames