chess0.py 5.7 KB

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  1. import re
  2. import time
  3. import chess
  4. import chess.svg
  5. import chess.engine
  6. class GameOver(Exception):
  7. pass
  8. class IllegalMove(Exception):
  9. pass
  10. class ChessSession:
  11. def __init__(self, engine):
  12. self.engine = engine
  13. self.board = chess.Board()
  14. self.ts = time.time()
  15. self.move_ts = time.time()
  16. def parse_move(self, move):
  17. move = move.strip()
  18. try:
  19. if move.startswith(":"):
  20. move = self.board.parse_san(move[1:])
  21. else:
  22. move = self.board.parse_uci(move)
  23. except (chess.InvalidMoveError, chess.IllegalMoveError):
  24. raise IllegalMove(move)
  25. if move != chess.Move.null() and move not in self.board.legal_moves:
  26. raise IllegalMove(move)
  27. return move
  28. def check_game_over(self):
  29. outcome = self.board.outcome(claim_draw=True)
  30. if outcome is not None:
  31. raise GameOver(f"{outcome.result()} {outcome.termination.name}")
  32. elif self.board.status() & chess.STATUS_NO_WHITE_KING:
  33. raise GameOver(f"0-1 CHECKMATE")
  34. elif self.board.status() & chess.STATUS_NO_BLACK_KING:
  35. raise GameOver(f"1-0 CHECKMATE")
  36. elif not self.board.is_valid():
  37. raise GameOver(f"Некорректное состояние доски.")
  38. async def move(self, move=None):
  39. if move is not None:
  40. move = self.parse_move(move)
  41. else:
  42. move = await self.engine.play(self.board, chess.engine.Limit(nodes=1))
  43. move = move.move
  44. self.board.push(move)
  45. self.move_ts = time.time()
  46. self.check_game_over()
  47. def from_moves(self, moves, strict=True):
  48. self.board.reset()
  49. moves = moves.strip().split(" ")
  50. if len(moves) > 600 or (strict and len(moves) % 2 != 0):
  51. raise IllegalMove
  52. for i, move in zip(range(len(moves)), moves):
  53. move = self.parse_move(move)
  54. if strict and move == chess.Move.null() and i % 2 != 0:
  55. raise IllegalMove(move)
  56. self.board.push(move)
  57. self.check_game_over()
  58. def skip(self):
  59. self.board.push(chess.Move.null())
  60. self.move_ts = time.time()
  61. class ChessManager:
  62. def __init__(self, engine_path):
  63. self.engine_path = engine_path
  64. self.engine = None
  65. self.sessions = {}
  66. async def cleanup(self):
  67. for id in list(self.sessions.keys()):
  68. session = self.sessions[id]
  69. if (
  70. time.time() - session.move_ts >= 60 * 60 * 12
  71. or time.time() - session.ts >= 60 * 60 * 24 * 7
  72. ):
  73. await self.end(id)
  74. async def begin(self, id, moves=None, strict=True):
  75. if id in self.sessions:
  76. self.end(id)
  77. if not self.engine:
  78. _, self.engine = await chess.engine.popen_uci(self.engine_path)
  79. self.sessions[id] = ChessSession(self.engine)
  80. if moves is not None:
  81. self.sessions[id].from_moves(moves, strict=strict)
  82. def end(self, id):
  83. session = self.sessions.get(id)
  84. if not session:
  85. return False
  86. del self.sessions[id]
  87. return True
  88. async def move(self, id, move=None):
  89. session = self.sessions.get(id)
  90. if not session:
  91. raise KeyError(id)
  92. await session.move(move)
  93. def undo(self, id):
  94. session = self.sessions.get(id)
  95. if not session:
  96. raise KeyError(id)
  97. session.board.pop()
  98. def is_check(self, id):
  99. session = self.sessions.get(id)
  100. if not session:
  101. raise KeyError(id)
  102. return session.board.is_check()
  103. async def skip(self, id):
  104. session = self.sessions.get(id)
  105. if not session:
  106. raise KeyError(id)
  107. session.skip()
  108. def svg(self, id, size=256, shallow=False):
  109. session = self.sessions.get(id)
  110. if not session:
  111. raise KeyError(id)
  112. arrows = []
  113. if session.board.move_stack and session.board.move_stack[-1] != chess.Move.null():
  114. arrows.append((session.board.move_stack[-1].from_square, session.board.move_stack[-1].to_square))
  115. if not shallow and len(session.board.move_stack) > 1 and session.board.move_stack[-2] != chess.Move.null():
  116. arrows.append((session.board.move_stack[-2].from_square, session.board.move_stack[-2].to_square))
  117. if session.board.is_check():
  118. return chess.svg.board(session.board, orientation=session.board.turn, size=size, arrows=arrows, fill={checker: "#cc0000cc" for checker in session.board.checkers()}, check=session.board.king(session.board.turn))
  119. return chess.svg.board(session.board, orientation=session.board.turn, size=size, arrows=arrows)
  120. def ascii(self, id):
  121. session = self.sessions.get(id)
  122. if not session:
  123. raise KeyError(id)
  124. return str(session.board)
  125. def has_moves(self, id):
  126. session = self.sessions.get(id)
  127. if not session:
  128. raise KeyError(id)
  129. return bool(session.board.move_stack)
  130. def moves_count(self, id):
  131. session = self.sessions.get(id)
  132. if not session:
  133. raise KeyError(id)
  134. return len(session.board.move_stack)
  135. def moves(self, id, offset=None):
  136. session = self.sessions.get(id)
  137. if not session:
  138. raise KeyError(id)
  139. if offset is not None:
  140. moves = session.board.move_stack[-offset:]
  141. else:
  142. moves = session.board.move_stack
  143. return " ".join(map(str, moves))
  144. def turn(self, id):
  145. session = self.sessions.get(id)
  146. if not session:
  147. raise KeyError(id)
  148. return session.board.turn