chess0.py 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298
  1. import re
  2. import time
  3. import chess
  4. import chess.svg
  5. import chess.engine
  6. class GameOver(Exception):
  7. pass
  8. class IllegalMove(Exception):
  9. pass
  10. def board2svg(board, size=256, shallow=False, orientation=None):
  11. if orientation is None:
  12. orientation = board.turn
  13. arrows = []
  14. if board.move_stack and board.move_stack[-1] != chess.Move.null():
  15. arrows.append((board.move_stack[-1].from_square, board.move_stack[-1].to_square))
  16. if not shallow and len(board.move_stack) > 1 and board.move_stack[-2] != chess.Move.null():
  17. arrows.append((board.move_stack[-2].from_square, board.move_stack[-2].to_square))
  18. if board.is_check():
  19. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows, fill={checker: "#cc0000cc" for checker in board.checkers()}, check=board.king(board.turn))
  20. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows)
  21. class ChessSession:
  22. def __init__(self, engine):
  23. self.engine = engine
  24. self.board = chess.Board()
  25. self.ts = time.time()
  26. self.move_ts = time.time()
  27. self.game_over = None
  28. self.checkmate = False
  29. def parse_move(self, move):
  30. move = move.strip()
  31. try:
  32. move = self.board.parse_san(move)
  33. except (chess.InvalidMoveError, chess.IllegalMoveError, chess.AmbiguousMoveError):
  34. raise IllegalMove(move)
  35. return move
  36. def check_game_over(self):
  37. if self.game_over is not None:
  38. raise self.game_over
  39. outcome = self.board.outcome(claim_draw=True)
  40. if outcome is not None:
  41. self.game_over = GameOver(f"{outcome.result()} {outcome.termination.name}")
  42. if outcome.termination == chess.Termination.CHECKMATE:
  43. self.checkmate = True
  44. raise self.game_over
  45. elif self.board.status() & chess.STATUS_NO_WHITE_KING:
  46. self.game_over = GameOver(f"0-1 CHECKMATE")
  47. self.checkmate = True
  48. raise self.game_over
  49. elif self.board.status() & chess.STATUS_NO_BLACK_KING:
  50. self.game_over = GameOver(f"1-0 CHECKMATE")
  51. self.checkmate = True
  52. raise self.game_over
  53. elif not self.board.is_valid():
  54. self.game_over = GameOver(f"1/2-1/2 STALEMATE")
  55. raise self.game_over
  56. async def move(self, move=None):
  57. self.check_game_over()
  58. if move is not None:
  59. move = self.parse_move(move)
  60. else:
  61. move = await self.engine.play(self.board, chess.engine.Limit(nodes=1))
  62. move = move.move
  63. self.board.push(move)
  64. self.move_ts = time.time()
  65. self.check_game_over()
  66. def from_moves(self, moves, strict=True):
  67. self.board.reset()
  68. moves = moves.strip()
  69. if "/" in moves:
  70. try:
  71. self.board.set_fen(moves)
  72. except ValueError:
  73. raise IllegalMove
  74. if not self.board.is_valid():
  75. raise IllegalMove
  76. self.check_game_over()
  77. return
  78. if moves.startswith("1."):
  79. text = moves
  80. moves = []
  81. while text and len(moves) < 600:
  82. match = re.match(r"^(?:\d+\. ?([^.\s]+) ([^.\s]+))", text)
  83. if not match:
  84. raise IllegalMove
  85. moves.extend((match.group(1), match.group(2)))
  86. text = text[match.end() - match.start():].strip()
  87. else:
  88. moves = moves.split(" ")
  89. if len(moves) > 600 or (strict and len(moves) % 2 != 0):
  90. raise IllegalMove
  91. for i, move in zip(range(len(moves)), moves):
  92. move = self.parse_move(move)
  93. if strict and move == chess.Move.null() and i % 2 != 0:
  94. raise IllegalMove(move)
  95. self.board.push(move)
  96. self.check_game_over()
  97. def skip(self):
  98. self.check_game_over()
  99. self.board.push(chess.Move.null())
  100. self.move_ts = time.time()
  101. class ChessManager:
  102. def __init__(self, engine_path):
  103. self.engine_path = engine_path
  104. self.engine = None
  105. self.sessions = {}
  106. async def cleanup(self):
  107. for id in list(self.sessions.keys()):
  108. session = self.sessions[id]
  109. if (
  110. time.time() - session.move_ts >= 60 * 60 * 12
  111. or time.time() - session.ts >= 60 * 60 * 24 * 7
  112. ):
  113. await self.end(id)
  114. async def begin(self, id, moves=None, strict=True):
  115. if id in self.sessions:
  116. self.end(id)
  117. if not self.engine:
  118. _, self.engine = await chess.engine.popen_uci(self.engine_path)
  119. self.sessions[id] = ChessSession(self.engine)
  120. if moves is not None:
  121. self.sessions[id].from_moves(moves, strict=strict)
  122. def end(self, id):
  123. session = self.sessions.get(id)
  124. if not session:
  125. return False
  126. del self.sessions[id]
  127. return True
  128. async def move(self, id, move=None):
  129. session = self.sessions.get(id)
  130. if not session:
  131. raise KeyError(id)
  132. await session.move(move)
  133. def undo(self, id):
  134. session = self.sessions.get(id)
  135. if not session:
  136. raise KeyError(id)
  137. session.board.pop()
  138. session.game_over = None
  139. session.checkmate = False
  140. session.check_game_over()
  141. def is_check(self, id):
  142. session = self.sessions.get(id)
  143. if not session:
  144. raise KeyError(id)
  145. return session.board.is_check()
  146. def is_checkmate(self, id):
  147. session = self.sessions.get(id)
  148. if not session:
  149. raise KeyError(id)
  150. return session.checkmate
  151. async def skip(self, id):
  152. session = self.sessions.get(id)
  153. if not session:
  154. raise KeyError(id)
  155. session.skip()
  156. def svg(self, id, size=256, shallow=False):
  157. session = self.sessions.get(id)
  158. if not session:
  159. raise KeyError(id)
  160. return board2svg(session.board, size=size, shallow=shallow)
  161. def ascii(self, id):
  162. session = self.sessions.get(id)
  163. if not session:
  164. raise KeyError(id)
  165. return str(session.board)
  166. def has_moves(self, id):
  167. session = self.sessions.get(id)
  168. if not session:
  169. raise KeyError(id)
  170. return bool(session.board.move_stack)
  171. def moves_count(self, id):
  172. session = self.sessions.get(id)
  173. if not session:
  174. raise KeyError(id)
  175. return len(session.board.move_stack)
  176. def moves(self, id, offset=None):
  177. session = self.sessions.get(id)
  178. if not session:
  179. raise KeyError(id)
  180. if offset is not None:
  181. moves = session.board.move_stack[-offset:]
  182. else:
  183. moves = session.board.move_stack
  184. return " ".join(map(str, moves))
  185. def turn(self, id):
  186. session = self.sessions.get(id)
  187. if not session:
  188. raise KeyError(id)
  189. return session.board.turn
  190. def game_over(self, id):
  191. session = self.sessions.get(id)
  192. if not session:
  193. raise KeyError(id)
  194. return session.game_over
  195. def animate(self, id, count=None, size=256, shallow=False):
  196. session = self.sessions.get(id)
  197. if not session:
  198. raise KeyError(id)
  199. board = chess.Board()
  200. frames = []
  201. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  202. for move in session.board.move_stack:
  203. board.push(move)
  204. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  205. if count is not None and len(frames) >= count:
  206. break
  207. return frames