chess0.py 9.2 KB

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  1. import re
  2. import time
  3. import chess
  4. import chess.svg
  5. import chess.engine
  6. class GameOver(Exception):
  7. pass
  8. class IllegalMove(Exception):
  9. pass
  10. def board2svg(board, size=256, shallow=False, orientation=None):
  11. if orientation is None:
  12. orientation = board.turn
  13. arrows = []
  14. if board.move_stack and board.move_stack[-1] != chess.Move.null():
  15. arrows.append((board.move_stack[-1].from_square, board.move_stack[-1].to_square))
  16. if not shallow and len(board.move_stack) > 1 and board.move_stack[-2] != chess.Move.null():
  17. arrows.append((board.move_stack[-2].from_square, board.move_stack[-2].to_square))
  18. if board.is_check():
  19. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows, fill={checker: "#cc0000cc" for checker in board.checkers()}, check=board.king(board.turn))
  20. return chess.svg.board(board, orientation=orientation, size=size, arrows=arrows)
  21. class ChessSession:
  22. def __init__(self, engine):
  23. self.engine = engine
  24. self.board = chess.Board()
  25. self.ts = time.time()
  26. self.move_ts = time.time()
  27. self.game_over = None
  28. self.checkmate = False
  29. self.draw = False
  30. def parse_move(self, move):
  31. move = move.strip()
  32. try:
  33. move = self.board.parse_san(move)
  34. except (chess.InvalidMoveError, chess.IllegalMoveError, chess.AmbiguousMoveError):
  35. raise IllegalMove(move)
  36. return move
  37. def check_game_over(self):
  38. if self.game_over is not None:
  39. raise self.game_over
  40. outcome = self.board.outcome(claim_draw=True)
  41. if outcome is not None:
  42. self.game_over = GameOver(f"{outcome.result()} {outcome.termination.name}")
  43. if outcome.termination == chess.Termination.CHECKMATE:
  44. self.checkmate = True
  45. elif outcome.termination in (chess.Termination.THREEFOLD_REPETITION, chess.Termination.FIFTY_MOVES):
  46. self.draw = True
  47. raise self.game_over
  48. elif self.board.status() & chess.STATUS_NO_WHITE_KING:
  49. self.game_over = GameOver(f"0-1 CHECKMATE")
  50. self.checkmate = True
  51. raise self.game_over
  52. elif self.board.status() & chess.STATUS_NO_BLACK_KING:
  53. self.game_over = GameOver(f"1-0 CHECKMATE")
  54. self.checkmate = True
  55. raise self.game_over
  56. elif not self.board.is_valid():
  57. self.game_over = GameOver(f"1/2-1/2 STALEMATE")
  58. raise self.game_over
  59. async def move(self, move=None):
  60. self.check_game_over()
  61. if move is not None:
  62. move = self.parse_move(move)
  63. else:
  64. move = await self.engine.play(self.board, chess.engine.Limit(nodes=1))
  65. move = move.move
  66. self.board.push(move)
  67. self.move_ts = time.time()
  68. self.check_game_over()
  69. def from_moves(self, moves, strict=True, reset=True):
  70. if reset:
  71. self.board.reset()
  72. moves = moves.strip()
  73. if re.match(r"^[0-9]{1,3}$", moves):
  74. try:
  75. moves = int(moves)
  76. except ValueError:
  77. raise IllegalMove(moves)
  78. if moves < 0 or moves > 959:
  79. raise IllegalMove(moves)
  80. self.board.set_chess960_pos(moves)
  81. return
  82. if "/" in moves:
  83. try:
  84. self.board.set_fen(moves)
  85. except ValueError:
  86. raise IllegalMove
  87. if not self.board.is_valid():
  88. raise IllegalMove
  89. self.check_game_over()
  90. return
  91. if moves.startswith("1."):
  92. text = moves
  93. moves = []
  94. while text and len(moves) < 600:
  95. match = re.match(r"^(?:\d+\. ?([^.\s]+) ([^.\s]+))", text)
  96. if not match:
  97. raise IllegalMove
  98. moves.extend((match.group(1), match.group(2)))
  99. text = text[match.end() - match.start():].strip()
  100. else:
  101. moves = moves.split(" ")
  102. if len(moves) > 600 or (strict and len(moves) % 2 != 0):
  103. raise IllegalMove
  104. for i, move in zip(range(len(moves)), moves):
  105. move = self.parse_move(move)
  106. if strict and move == chess.Move.null() and i % 2 != 0:
  107. raise IllegalMove(move)
  108. self.board.push(move)
  109. self.check_game_over()
  110. def skip(self):
  111. self.check_game_over()
  112. self.board.push(chess.Move.null())
  113. self.move_ts = time.time()
  114. class ChessManager:
  115. def __init__(self, engine_path):
  116. self.engine_path = engine_path
  117. self.engine = None
  118. self.sessions = {}
  119. async def cleanup(self):
  120. for id in list(self.sessions.keys()):
  121. session = self.sessions[id]
  122. if (
  123. time.time() - session.move_ts >= 60 * 60 * 12
  124. or time.time() - session.ts >= 60 * 60 * 24 * 7
  125. ):
  126. await self.end(id)
  127. async def begin(self, id, moves=None, strict=True):
  128. if id in self.sessions:
  129. self.end(id)
  130. if not self.engine:
  131. _, self.engine = await chess.engine.popen_uci(self.engine_path)
  132. self.sessions[id] = ChessSession(self.engine)
  133. if moves is not None:
  134. right = None
  135. if "$$" in moves:
  136. parts = moves.split("$$")
  137. if len(parts) == 2:
  138. moves, right = parts
  139. self.sessions[id].from_moves(moves, strict=strict)
  140. if right:
  141. self.sessions[id].from_moves(right, strict=strict, reset=False)
  142. def end(self, id):
  143. session = self.sessions.get(id)
  144. if not session:
  145. return False
  146. del self.sessions[id]
  147. return True
  148. def set(self, id, moves, strict=True, reset=False):
  149. session = self.sessions.get(id)
  150. if not session:
  151. raise KeyError(id)
  152. session.from_moves(moves, strict=strict, reset=reset)
  153. async def move(self, id, move=None):
  154. session = self.sessions.get(id)
  155. if not session:
  156. raise KeyError(id)
  157. await session.move(move)
  158. def clear(self, id):
  159. session = self.sessions.get(id)
  160. if not session:
  161. raise KeyError(id)
  162. session.game_over = None
  163. session.checkmate = False
  164. session.draw = False
  165. def undo(self, id):
  166. session = self.sessions.get(id)
  167. if not session:
  168. raise KeyError(id)
  169. session.board.pop()
  170. session.game_over = None
  171. session.checkmate = False
  172. session.draw = False
  173. session.check_game_over()
  174. def is_check(self, id):
  175. session = self.sessions.get(id)
  176. if not session:
  177. raise KeyError(id)
  178. return session.board.is_check()
  179. def is_checkmate(self, id):
  180. session = self.sessions.get(id)
  181. if not session:
  182. raise KeyError(id)
  183. return session.checkmate
  184. def is_draw(self, id):
  185. session = self.sessions.get(id)
  186. if not session:
  187. raise KeyError(id)
  188. return session.draw
  189. async def skip(self, id):
  190. session = self.sessions.get(id)
  191. if not session:
  192. raise KeyError(id)
  193. session.skip()
  194. def svg(self, id, size=256, shallow=False):
  195. session = self.sessions.get(id)
  196. if not session:
  197. raise KeyError(id)
  198. return board2svg(session.board, size=size, shallow=shallow)
  199. def ascii(self, id):
  200. session = self.sessions.get(id)
  201. if not session:
  202. raise KeyError(id)
  203. return str(session.board)
  204. def has_moves(self, id):
  205. session = self.sessions.get(id)
  206. if not session:
  207. raise KeyError(id)
  208. return bool(session.board.move_stack)
  209. def moves_count(self, id):
  210. session = self.sessions.get(id)
  211. if not session:
  212. raise KeyError(id)
  213. return len(session.board.move_stack)
  214. def moves(self, id, offset=None):
  215. session = self.sessions.get(id)
  216. if not session:
  217. raise KeyError(id)
  218. if offset is not None:
  219. moves = session.board.move_stack[-offset:]
  220. else:
  221. moves = session.board.move_stack
  222. return " ".join(map(str, moves))
  223. def turn(self, id):
  224. session = self.sessions.get(id)
  225. if not session:
  226. raise KeyError(id)
  227. return session.board.turn
  228. def game_over(self, id):
  229. session = self.sessions.get(id)
  230. if not session:
  231. raise KeyError(id)
  232. return session.game_over
  233. def animate(self, id, count=None, size=256, shallow=False):
  234. session = self.sessions.get(id)
  235. if not session:
  236. raise KeyError(id)
  237. board = chess.Board()
  238. frames = []
  239. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  240. for move in session.board.move_stack:
  241. board.push(move)
  242. frames.append(board2svg(board, size=size, shallow=shallow, orientation=chess.WHITE))
  243. if count is not None and len(frames) >= count:
  244. break
  245. return frames