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@@ -5,14 +5,14 @@ import androidx.annotation.DrawableRes
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import androidx.annotation.StringRes
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import eu.kanade.tachiyomi.R
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-enum class OrientationType(val prefValue: Int, val flag: Int, @StringRes val stringRes: Int, @DrawableRes val iconRes: Int, val flagValue: Int) {
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- DEFAULT(0, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.label_default, R.drawable.ic_screen_rotation_24dp, 0x00000000),
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- FREE(1, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.rotation_free, R.drawable.ic_screen_rotation_24dp, 0x00000008),
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- PORTRAIT(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_portrait, R.drawable.ic_stay_current_portrait_24dp, 0x00000010),
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- LANDSCAPE(3, ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_landscape, R.drawable.ic_stay_current_landscape_24dp, 0x00000018),
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- LOCKED_PORTRAIT(4, ActivityInfo.SCREEN_ORIENTATION_PORTRAIT, R.string.rotation_force_portrait, R.drawable.ic_screen_lock_portrait_24dp, 0x00000020),
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- LOCKED_LANDSCAPE(5, ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, R.string.rotation_force_landscape, R.drawable.ic_screen_lock_landscape_24dp, 0x00000028),
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- REVERSE_PORTRAIT(6, ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT, R.string.rotation_reverse_portrait, R.drawable.ic_stay_current_portrait_24dp, 0x00000030),
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+enum class OrientationType(val flag: Int, @StringRes val stringRes: Int, @DrawableRes val iconRes: Int, val flagValue: Int) {
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+ DEFAULT(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.label_default, R.drawable.ic_screen_rotation_24dp, 0x00000000),
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+ FREE(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.rotation_free, R.drawable.ic_screen_rotation_24dp, 0x00000008),
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+ PORTRAIT(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_portrait, R.drawable.ic_stay_current_portrait_24dp, 0x00000010),
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+ LANDSCAPE(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_landscape, R.drawable.ic_stay_current_landscape_24dp, 0x00000018),
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+ LOCKED_PORTRAIT(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT, R.string.rotation_force_portrait, R.drawable.ic_screen_lock_portrait_24dp, 0x00000020),
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+ LOCKED_LANDSCAPE(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, R.string.rotation_force_landscape, R.drawable.ic_screen_lock_landscape_24dp, 0x00000028),
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+ REVERSE_PORTRAIT(ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT, R.string.rotation_reverse_portrait, R.drawable.ic_stay_current_portrait_24dp, 0x00000030),
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;
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companion object {
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