#ifndef __CURSOR_H #define __CURSOR_H #ifdef _WIN32 // PORT ME #include #include #include #include class Cursor : public Dispatchable { public: OSCURSORHANDLE getOSHandle(); enum { CURSOR_GETOSHANDLE = 0, }; }; inline OSCURSORHANDLE Cursor::getOSHandle() { return _call(CURSOR_GETOSHANDLE, (OSCURSORHANDLE)NULL); } class CursorI : public Cursor { public: CursorI() {} virtual ~CursorI() {} virtual OSCURSORHANDLE getOSHandle()=0; protected: RECVS_DISPATCH; }; #ifdef WASABI_COMPILE_SKIN class SkinCursor : public CursorI, public SkinCallbackI { public: SkinCursor(); SkinCursor(const wchar_t *elementid); virtual ~SkinCursor(); virtual void setCursorElementId(const wchar_t *id); virtual int skincb_onReset(); virtual OSCURSORHANDLE getOSHandle(); virtual void reset(); private: StringW name; OSCURSORHANDLE cursor; }; #endif #endif #endif