/****************************************************************************** Plush Version 1.2 clip.c 3D Frustum Clipping Copyright (c) 1996-2000, Justin Frankel ******************************************************************************/ #include "plush.h" #define NUM_CLIP_PLANES 5 typedef struct { pl_Vertex newVertices[8]; double Shades[8]; double MappingU[8]; double MappingV[8]; double eMappingU[8]; double eMappingV[8]; } _clipInfo; static _clipInfo m_cl[2]; static double m_clipPlanes[NUM_CLIP_PLANES][4]; static pl_Cam *m_cam; static pl_sInt32 m_cx, m_cy; static double m_fov; static double m_adj_asp; static void _FindNormal(double x2, double x3, double y2, double y3, double zv, double *res); /* Returns: 0 if nothing gets in, 1 or 2 if pout1 & pout2 get in */ static pl_uInt _ClipToPlane(pl_uInt numVerts, double *plane); void plClipSetFrustum(pl_Cam *cam) { m_adj_asp = 1.0 / cam->AspectRatio; m_fov = plMin(plMax(cam->Fov,1.0),179.0); m_fov = (1.0/tan(m_fov*(PL_PI/360.0)))*(double) (cam->ClipRight-cam->ClipLeft); m_cx = cam->CenterX<<20; m_cy = cam->CenterY<<20; m_cam = cam; memset(m_clipPlanes,0,sizeof(m_clipPlanes)); /* Back */ m_clipPlanes[0][2] = -1.0; m_clipPlanes[0][3] = -cam->ClipBack; /* Left */ m_clipPlanes[1][3] = 0.00000001; if (cam->ClipLeft == cam->CenterX) { m_clipPlanes[1][0] = 1.0; } else _FindNormal(-100,-100, 100, -100, m_fov*-100.0/(cam->ClipLeft-cam->CenterX), m_clipPlanes[1]); if (cam->ClipLeft > cam->CenterX) { m_clipPlanes[1][0] = -m_clipPlanes[1][0]; m_clipPlanes[1][1] = -m_clipPlanes[1][1]; m_clipPlanes[1][2] = -m_clipPlanes[1][2]; } /* Right */ m_clipPlanes[2][3] = 0.00000001; if (cam->ClipRight == cam->CenterX) { m_clipPlanes[2][0] = -1.0; } else _FindNormal(100,100, -100, 100, m_fov*100.0/(cam->ClipRight-cam->CenterX), m_clipPlanes[2]); if (cam->ClipRight < cam->CenterX) { m_clipPlanes[2][0] = -m_clipPlanes[2][0]; m_clipPlanes[2][1] = -m_clipPlanes[2][1]; m_clipPlanes[2][2] = -m_clipPlanes[2][2]; } /* Top */ m_clipPlanes[3][3] = 0.00000001; if (cam->ClipTop == cam->CenterY) { m_clipPlanes[3][1] = -1.0; } else _FindNormal(100, -100, 100, 100, m_fov*m_adj_asp*100.0/(cam->CenterY-cam->ClipTop), m_clipPlanes[3]); if (cam->ClipTop > cam->CenterY) { m_clipPlanes[3][0] = -m_clipPlanes[3][0]; m_clipPlanes[3][1] = -m_clipPlanes[3][1]; m_clipPlanes[3][2] = -m_clipPlanes[3][2]; } /* Bottom */ m_clipPlanes[4][3] = 0.00000001; if (cam->ClipBottom == cam->CenterY) { m_clipPlanes[4][1] = 1.0; } else _FindNormal(-100, 100, -100, -100, m_fov*m_adj_asp*-100.0/(cam->CenterY-cam->ClipBottom), m_clipPlanes[4]); if (cam->ClipBottom < cam->CenterY) { m_clipPlanes[4][0] = -m_clipPlanes[4][0]; m_clipPlanes[4][1] = -m_clipPlanes[4][1]; m_clipPlanes[4][2] = -m_clipPlanes[4][2]; } } void plClipRenderFace(pl_Face *face) { pl_uInt k, a, w, numVerts, q; double tmp, tmp2; pl_Face newface; for (a = 0; a < 3; a ++) { m_cl[0].newVertices[a] = *(face->Vertices[a]); m_cl[0].Shades[a] = face->Shades[a]; m_cl[0].MappingU[a] = face->MappingU[a]; m_cl[0].MappingV[a] = face->MappingV[a]; m_cl[0].eMappingU[a] = face->eMappingU[a]; m_cl[0].eMappingV[a] = face->eMappingV[a]; } numVerts = 3; q = 0; a = (m_clipPlanes[0][3] < 0.0 ? 0 : 1); while (a < NUM_CLIP_PLANES && numVerts > 2) { numVerts = _ClipToPlane(numVerts, m_clipPlanes[a]); memcpy(&m_cl[0],&m_cl[1],sizeof(m_cl)/2); a++; } if (numVerts > 2) { memcpy(&newface,face,sizeof(pl_Face)); for (k = 2; k < numVerts; k ++) { newface.fShade = plMax(0,plMin(face->fShade,1)); for (a = 0; a < 3; a ++) { if (a == 0) w = 0; else w = a+(k-2); newface.Vertices[a] = m_cl[0].newVertices+w; newface.Shades[a] = (pl_Float) m_cl[0].Shades[w]; newface.MappingU[a] = (pl_sInt32)m_cl[0].MappingU[w]; newface.MappingV[a] = (pl_sInt32)m_cl[0].MappingV[w]; newface.eMappingU[a] = (pl_sInt32)m_cl[0].eMappingU[w]; newface.eMappingV[a] = (pl_sInt32)m_cl[0].eMappingV[w]; newface.Scrz[a] = 1.0f/newface.Vertices[a]->xformedz; tmp2 = m_fov * newface.Scrz[a]; tmp = tmp2*newface.Vertices[a]->xformedx; tmp2 *= newface.Vertices[a]->xformedy; newface.Scrx[a] = m_cx + ((pl_sInt32)((tmp*(float) (1<<20)))); newface.Scry[a] = m_cy - ((pl_sInt32)((tmp2*m_adj_asp*(float) (1<<20)))); } newface.Material->_PutFace(m_cam,&newface); plRender_TriStats[3] ++; } plRender_TriStats[2] ++; } } pl_sInt plClipNeeded(pl_Face *face) { double dr,dl,db,dt; double f; dr = (m_cam->ClipRight-m_cam->CenterX); dl = (m_cam->ClipLeft-m_cam->CenterX); db = (m_cam->ClipBottom-m_cam->CenterY); dt = (m_cam->ClipTop-m_cam->CenterY); f = m_fov*m_adj_asp; return ((m_cam->ClipBack <= 0.0 || face->Vertices[0]->xformedz <= m_cam->ClipBack || face->Vertices[1]->xformedz <= m_cam->ClipBack || face->Vertices[2]->xformedz <= m_cam->ClipBack) && (face->Vertices[0]->xformedz >= 0 || face->Vertices[1]->xformedz >= 0 || face->Vertices[2]->xformedz >= 0) && (face->Vertices[0]->xformedx*m_fov<=dr*face->Vertices[0]->xformedz || face->Vertices[1]->xformedx*m_fov<=dr*face->Vertices[1]->xformedz || face->Vertices[2]->xformedx*m_fov<=dr*face->Vertices[2]->xformedz) && (face->Vertices[0]->xformedx*m_fov>=dl*face->Vertices[0]->xformedz || face->Vertices[1]->xformedx*m_fov>=dl*face->Vertices[1]->xformedz || face->Vertices[2]->xformedx*m_fov>=dl*face->Vertices[2]->xformedz) && (face->Vertices[0]->xformedy*f<=db*face->Vertices[0]->xformedz || face->Vertices[1]->xformedy*f<=db*face->Vertices[1]->xformedz || face->Vertices[2]->xformedy*f<=db*face->Vertices[2]->xformedz) && (face->Vertices[0]->xformedy*f>=dt*face->Vertices[0]->xformedz || face->Vertices[1]->xformedy*f>=dt*face->Vertices[1]->xformedz || face->Vertices[2]->xformedy*f>=dt*face->Vertices[2]->xformedz)); } static void _FindNormal(double x2, double x3,double y2, double y3, double zv, double *res) { res[0] = zv*(y2-y3); res[1] = zv*(x3-x2); res[2] = x2*y3 - y2*x3; } /* Returns: 0 if nothing gets in, 1 or 2 if pout1 & pout2 get in */ static pl_uInt _ClipToPlane(pl_uInt numVerts, double *plane) { pl_uInt i, nextvert, curin, nextin; double curdot, nextdot, scale; pl_uInt invert, outvert; invert = 0; outvert = 0; curdot = m_cl[0].newVertices[0].xformedx*plane[0] + m_cl[0].newVertices[0].xformedy*plane[1] + m_cl[0].newVertices[0].xformedz*plane[2]; curin = (curdot >= plane[3]); for (i=0 ; i < numVerts; i++) { nextvert = (i + 1) % numVerts; if (curin) { m_cl[1].Shades[outvert] = m_cl[0].Shades[invert]; m_cl[1].MappingU[outvert] = m_cl[0].MappingU[invert]; m_cl[1].MappingV[outvert] = m_cl[0].MappingV[invert]; m_cl[1].eMappingU[outvert] = m_cl[0].eMappingU[invert]; m_cl[1].eMappingV[outvert] = m_cl[0].eMappingV[invert]; m_cl[1].newVertices[outvert++] = m_cl[0].newVertices[invert]; } nextdot = m_cl[0].newVertices[nextvert].xformedx*plane[0] + m_cl[0].newVertices[nextvert].xformedy*plane[1] + m_cl[0].newVertices[nextvert].xformedz*plane[2]; nextin = (nextdot >= plane[3]); if (curin != nextin) { scale = (plane[3] - curdot) / (nextdot - curdot); m_cl[1].newVertices[outvert].xformedx = (pl_Float) (m_cl[0].newVertices[invert].xformedx + (m_cl[0].newVertices[nextvert].xformedx - m_cl[0].newVertices[invert].xformedx) * scale); m_cl[1].newVertices[outvert].xformedy = (pl_Float) (m_cl[0].newVertices[invert].xformedy + (m_cl[0].newVertices[nextvert].xformedy - m_cl[0].newVertices[invert].xformedy) * scale); m_cl[1].newVertices[outvert].xformedz = (pl_Float) (m_cl[0].newVertices[invert].xformedz + (m_cl[0].newVertices[nextvert].xformedz - m_cl[0].newVertices[invert].xformedz) * scale); m_cl[1].Shades[outvert] = m_cl[0].Shades[invert] + (m_cl[0].Shades[nextvert] - m_cl[0].Shades[invert]) * scale; m_cl[1].MappingU[outvert] = m_cl[0].MappingU[invert] + (m_cl[0].MappingU[nextvert] - m_cl[0].MappingU[invert]) * scale; m_cl[1].MappingV[outvert] = m_cl[0].MappingV[invert] + (m_cl[0].MappingV[nextvert] - m_cl[0].MappingV[invert]) * scale; m_cl[1].eMappingU[outvert] = m_cl[0].eMappingU[invert] + (m_cl[0].eMappingU[nextvert] - m_cl[0].eMappingU[invert]) * scale; m_cl[1].eMappingV[outvert] = m_cl[0].eMappingV[invert] + (m_cl[0].eMappingV[nextvert] - m_cl[0].eMappingV[invert]) * scale; outvert++; } curdot = nextdot; curin = nextin; invert++; } return outvert; }