MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000 fGammaAdj=1.900 fDecay=0.980 fVideoEchoZoom=1.169 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=5 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.900 fWaveSmoothing=0.630 fWaveParam=1.000 fModWaveAlphaStart=2.000 fModWaveAlphaEnd=2.000 fWarpAnimSpeed=1.000 fWarpScale=2.853 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00600 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=0.000 nMotionVectorsY=48.000 mv_dx=-0.941 mv_dy=0.426 mv_l=5.000 mv_r=0.316 mv_g=0.078 mv_b=0.942 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1= per_frame_init_2=c_x = 0.5; per_frame_init_3=c_y = 0.5; per_frame_1=q1 = aspectx; per_frame_2=q2 = aspecty; per_frame_3=rot = 0; per_frame_4=zoom = 1; per_frame_5=warp = 0; per_frame_6= per_frame_7=vol = bass*8 + mid*5 + treb*3; per_frame_8=m = m*0.96 + vol*0.06; per_frame_9=monitor = vol-m; per_frame_10=beat = above(vol,res)*above(vol,m)*above(vol,10); per_frame_11=diff = (1-beat)*diff + beat*(vol-res); per_frame_12=res = beat*(vol + m*0.15) + (1-beat)*(res - (0.15+diff*0.03)*60/fps); per_frame_13=res = max(0,res); per_frame_14= per_frame_15=r = if(beat, 0.02*(rand(200)-100)*0.01,r); per_frame_16=rot = r; per_frame_17= per_frame_18=c_x = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_x); per_frame_19=c_y = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_y); per_frame_20=v = if(beat,0.035 + 0.025*(rand(200)-100)*0.01, v); per_frame_21= per_frame_22= per_frame_23=q3 = c_x; per_frame_24=q4 = c_y; per_frame_25=q5 = v; per_frame_26=q6 = beat; per_pixel_1=d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),0.5)-0.); per_pixel_2=v = q5; per_pixel_3=dx = v*(x-q3)*d; per_pixel_4=dy = v*(y-q4)*d; warp_1=` warp_2=`shader_body warp_3=`{ warp_4=` warp_5=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; warp_6=`float3 rand = tex2D(sampler_noise_lq, dither_uv).xyz-0.5; warp_7=` warp_8=`float2 d = texsize.zw * 4; warp_9=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); warp_10=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); warp_11=`d = lerp(uv_orig,uv,0.35); warp_12=`float2 uv_y =d - float2(dx.y,dy.y)*texsize.zw*4; warp_13=`float2 uv_z =d - float2(dx.z,dy.z)*texsize.zw*4; warp_14=` warp_15=`ret.y = GetPixel(uv_y).y - (GetBlur1(uv).y-GetPixel(uv_y).y)*0.024 - 0.009 + (1-GetPixel(uv_orig).x)*0.014 + rand*0.02; warp_16=`ret.z = GetPixel(uv_z).z - (GetBlur1(uv).z-GetPixel(uv_z).z)*0.024 - 0.009 + (0+GetPixel(uv_orig).x)*0.014 + rand*0.02; warp_17=` warp_18=`ret.x = tex2D( sampler_fc_main, uv+rand*texsize.zw*.5 ).x; warp_19=`ret.x += (ret.x - GetBlur3(uv).x)*0.4 + rand*0.0052; warp_20=` warp_21=`//ret = 0; warp_22=`} comp_1=`float2 d; comp_2=`float3 dx, dy; comp_3=` comp_4=`shader_body comp_5=`{ comp_6=`d = texsize.zw*3; comp_7=`dx = GetBlur1(uv_orig + float2(1,0)*d) - GetBlur1(uv_orig - float2(1,0)*d); comp_8=`dy = GetBlur1(uv_orig + float2(0,1)*d) - GetBlur1(uv_orig - float2(0,1)*d); comp_9=` comp_10=`float z = GetPixel(uv-float2(dx.x,dy.x)*0.03).x*(1-GetPixel(uv+float2(dx.x,dy.x)*0.5).z); comp_11=`float y = (1-GetPixel(uv-float2(dx.x,dy.x)*0.4).y)*(1-GetPixel(uv+float2(dx.x,dy.x)*0.03).x); comp_12=` comp_13=`ret = lerp(ret, float3(1,0.5,0), length(float2(dx.x,dy.x))*2.4); comp_14=`ret = lerp(ret,float3(1,0,0),z)*(0.9-2*(dx+dy).z); comp_15=`ret = lerp(ret,float3(1,1,1),y)*(0.9-2*(dx+dy).y); comp_16=` comp_17=`ret *= 1 - (dx+dy).x; comp_18=`}