MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=5 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.000 fWaveScale=0.900 fWaveSmoothing=0.630 fWaveParam=1.000 fModWaveAlphaStart=2.000 fModWaveAlphaEnd=2.000 fWarpAnimSpeed=2.007 fWarpScale=1.341 fZoomExponent=4.40100 fShader=0.000 zoom=1.01100 rot=0.00300 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=0.000 nMotionVectorsY=48.000 mv_dx=-0.941 mv_dy=0.426 mv_l=5.000 mv_r=0.316 mv_g=0.078 mv_b=0.942 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=0.000 wavecode_0_b=0.000 wavecode_0_a=1.000 wave_0_per_frame1=q1 = below(rand(100),10 + 20*bass); wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53); wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0); wave_0_per_point3= wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0); wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4); wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8); wave_0_per_point7=mx = xv + ita*.025; wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975); wave_0_per_point9= wave_0_per_point10=sz = .01; wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36); wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30); wave_0_per_point13= wave_0_per_point14=sb = equal(ita,0)*19 + equal(ita,1)*5 + equal(ita,2)*5 + equal(ita,3)*11; wave_0_per_point15=sa = equal(ita,0)*7 + equal(ita,1)*15 + equal(ita,3)*2 + equal(ita,4)*1 + equal(ita,5)*3 + equal(ita,6)*11; wave_0_per_point16=si = equal(ita,0)*6 + equal(ita,1)*9 + equal(ita,2)*14 + equal(ita,3)*5; wave_0_per_point17=sc = equal(ita,0)*5 + equal(ita,1)*1 + equal(ita,2)*19 + equal(ita,3)*25; wave_0_per_point18=sd = equal(ita,0)*9 + equal(ita,1)*14 + equal(ita,3)*20 + equal(ita,4)*9 + equal(ita,5)*13 + equal(ita,6)*5; wave_0_per_point19=sf = equal(ita,0)*19 + equal(ita,1)*5 + equal(ita,2)*5; wave_0_per_point20=sg = equal(ita,0)*20 + equal(ita,1)*18 + equal(ita,2)*21 + equal(ita,3)*20 + equal(ita,4)*8; wave_0_per_point21=sh = equal(ita,0)*20 + equal(ita,1)*15 + equal(ita,3)*6 + equal(ita,4)*5 + equal(ita,5)*5 + equal(ita,6)*12; wave_0_per_point22=se = equal(ita,0)*10 + equal(ita,1)*21 + equal(ita,2)*19 + equal(ita,3)*20; wave_0_per_point23=sj = equal(ita,0)*15 + equal(ita,1)*14 + equal(ita,2)*3 + equal(ita,3)*5; wave_0_per_point24= wave_0_per_point25=lr = if(sw,lr,rand(10)); wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj; wave_0_per_point27= wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26); wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23); wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19); wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20); wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25); wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26); wave_0_per_point34=vg = equal(let,1); wave_0_per_point35=vh = equal(let,9) + equal(let,20); wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18); wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26); wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27); wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24); wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19); wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22); wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24); wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26); wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22); wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25); wave_0_per_point46=vs = equal(let,22); wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26); wave_0_per_point48= wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0))))))))))))))))))))); wave_0_per_point50= wave_0_per_point51=a = a*below(ita,8)*q1; wave_0_per_point52= wave_0_per_point53=x = mx + vx*sz*.75; wave_0_per_point54=y = my + vy*sz*1.5; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.570 shapecode_0_y=0.410 shapecode_0_rad=0.09234 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.73458 shapecode_0_r=0.000 shapecode_0_g=1.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=vx = 0 shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=10 shapecode_1_x=0.570 shapecode_1_y=0.410 shapecode_1_rad=0.02293 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.73458 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=vx = 0 shape_1_per_frame1=x = rand(1000)/1000; shape_1_per_frame2=y = rand(1000)/1000; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=zoom = 1; per_frame_2=warp = 0.04; per_frame_3=rot = 0; per_frame_4=//before inversion per_frame_5=scale = 3; per_frame_6=angle = time*.01; per_frame_7=translation_x = 0; per_frame_8=translation_y = 0.02; per_frame_9= per_frame_10=//complex inverted per_frame_11=iscale = 0.2; per_frame_12=iangle = sin(time*0.1337)*0.3; per_frame_13=itranslation_u = 0; per_frame_14=itranslation_v = 0; per_frame_15= per_frame_16= per_frame_17=// the möbius transformation per_frame_18=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector per_frame_19=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c per_frame_20=// so a/c and mu can be calculated outside of the shader per_frame_21= per_frame_22=a_r = cos(angle)*scale; per_frame_23=a_i = sin(angle)*scale; per_frame_24=b_r = translation_x; per_frame_25=b_i = translation_y; per_frame_26= per_frame_27=c_r = -cos(iangle)*iscale; per_frame_28=c_i = -sin(iangle)*iscale; per_frame_29=d_r = itranslation_u; per_frame_30=d_i = itranslation_v; per_frame_31= per_frame_32=// c^(-1) per_frame_33=c_inv_r = c_r/(c_r*c_r+c_i*c_i); per_frame_34=c_inv_i = c_i/(c_r*c_r+c_i*c_i); per_frame_35= per_frame_36=// a*c^(-1) per_frame_37=ac_r = (a_r*c_inv_r - a_i*c_inv_i); per_frame_38=ac_i = (a_r*c_inv_i - a_i*c_inv_r); per_frame_39= per_frame_40=// (bc-ad) per_frame_41=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i); per_frame_42=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r); per_frame_43= per_frame_44=// mu*c^(-1) per_frame_45=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i; per_frame_46=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r; per_frame_47= per_frame_48=q1 = ac_r; per_frame_49=q2 = ac_i; per_frame_50=q3 = mu_r; per_frame_51=q4 = mu_i; per_frame_52= per_frame_53=q5 = c_r; per_frame_54=q6 = c_i; per_frame_55=q7 = d_r; per_frame_56=q8 = d_i; warp_1=`sampler sampler_cells; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` warp_6=` float2 d = texsize.zw*12; warp_7=` float3 dx = ( GetBlur3(uv + float2(1,0)*d) - GetBlur3(uv-float2(1,0)*d) ); warp_8=` float3 dy = ( GetBlur3(uv + float2(0,1)*d) - GetBlur3(uv-float2(0,1)*d) ); warp_9=` float2 my_uv = uv + float2(dx.x,dy.x)*texsize.zw*48; warp_10=` warp_11=` warp_12=` warp_13=` ret.x = tex2D( sampler_fc_main, my_uv).x; warp_14=` warp_15=` warp_16=` ret.x += (ret - GetBlur3(uv-floor(uv))).x*0.01 - 0.004; warp_17=`float2 zoom = 1.75; warp_18=`float2 c = float2(0.4,0.74); warp_19=` warp_20=` float2 my_uv2 = (uv_orig-0.5)*zoom; warp_21=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c warp_22=` warp_23=` warp_24=` d = texsize.zw*8; warp_25=` float2 uv_d = my_uv2; warp_26=` dx = ( GetBlur1(uv_d+float2(1,0)*d)-GetBlur1(uv_d-float2(1,0)*d) ); warp_27=` dy = ( GetBlur1(uv_d+float2(0,1)*d)-GetBlur1(uv_d-float2(0,1)*d) ); warp_28=` float2 uv_y = uv_d+float2(dx.y,dy.y)*texsize.zw*4; warp_29=` warp_30=`ret.y = tex2D( sampler_fc_main, uv_y).y; warp_31=` warp_32=`ret.z = max( GetPixel(uv).y, GetPixel(uv + float2(1,1)*texsize.zw*3).z-0.004); warp_33=` warp_34=`} comp_1=`float a,b,c; comp_2=`shader_body comp_3=`{ comp_4=` comp_5=`//uv = 0.5 + (uv-0.5)*float2(0.75,-0.9) - float2(0,0.05); comp_6=`float2 ac = float2(q1,q2); comp_7=`float2 mu = float2(q3,q4); comp_8=`float2 c = float2(q5,q6); comp_9=`float2 d = float2(q7,q8); comp_10=` comp_11=`float2 z = (uv-0.5); comp_12=` comp_13=`// (c*z + d) comp_14=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d; comp_15=`// mu/(cz+d) comp_16=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; comp_17=` comp_18=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.9; comp_19=` comp_20=`uv = moebius; comp_21=` comp_22=`ret = pow(lerp(GetBlur3(uv),GetPixel(uv),0.6)*1.2-0.1,4).yxz*float3(2,0.5,1.4); comp_23=`ret.yz -= ret.zx; comp_24=`}