MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000000 fGammaAdj=1.0 fDecay=1.0 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.5 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.0 fWaveScale=3.815 fWaveSmoothing=0.9 fWaveParam=0.0 fModWaveAlphaStart=0.0 fModWaveAlphaEnd=1.1 fWarpAnimSpeed=1.0 fWarpScale=1.0 fZoomExponent=1.0 fShader=0.0 zoom=0.97990 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.01000 sx=1.0 sy=1.0 wave_r=0.650 wave_g=0.650 wave_b=1.0 wave_x=0.5 wave_y=0.5 ob_size=0.007 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.0 nMotionVectorsX=64.0 nMotionVectorsY=48.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.850 mv_r=0.5 mv_g=0.5 mv_b=0.5 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=6.81129 shapecode_0_ang=3.64425 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=0.0 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=0.5 shapecode_0_r2=0.0 shapecode_0_g2=0.0 shapecode_0_b2=0.0 shapecode_0_a2=0.5 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=1.0 shape_0_init1=t1 = rand(100)*0.01; shape_0_init2=t2 = rand(100)*0.01; shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1); shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1))); shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2))); shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4))); shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3))); shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5))); shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6))); shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att); shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.410 shapecode_1_y=0.5 shapecode_1_rad=0.89796 shapecode_1_ang=3.64425 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=1.0 shapecode_1_b=1.0 shapecode_1_a=0.5 shapecode_1_r2=0.0 shapecode_1_g2=0.0 shapecode_1_b2=0.0 shapecode_1_a2=1.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.0 shape_1_init1=t1 = rand(100)*0.01; shape_1_init2=t2 = rand(100)*0.01; shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3); shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1); shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1); shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1))); shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2))); shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4))); shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3))); shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5))); shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6))); shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.630 shapecode_2_y=0.450 shapecode_2_rad=0.51386 shapecode_2_ang=4.20974 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=1.0 shapecode_2_b=1.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=0.0 shapecode_2_b2=0.0 shapecode_2_a2=1.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.0 shape_2_init1=t1 = rand(100)*0.01; shape_2_init2=t2 = rand(100)*0.01; shape_2_per_frame1=x = x + 0.05*sin(q1*0.017); shape_2_per_frame2=y = y + 0.09*sin(q1*0.013); shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1); shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2); shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1))); shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2))); shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4))); shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3))); shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5))); shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6))); shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.5 shapecode_3_y=0.540 shapecode_3_rad=0.22298 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=0.6 shapecode_3_g=0.8 shapecode_3_b=1.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=0.0 shapecode_3_b2=0.0 shapecode_3_a2=1.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.0 shape_3_per_frame1=x = x + 0.08*sin(q1*0.25); shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2); shape_3_per_frame3=ang = time; per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005; per_frame_2=q1 = movement; per_frame_3=monitor =q1; warp_1=`shader_body warp_2=`{ warp_3=` // PAINTERLY EFFECT: warp_4=` float2 uv2 = uv; warp_5=` const float mipbias = 0; warp_6=` float2 delta2 = texsize.zw*float2(1,1); warp_7=` float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz; warp_8=` uv2.xy += (blurry_color.xy-0.37) * 0.01; warp_9=` warp_10=` // sample previous frame warp_11=` ret = tex2D( sampler_main, uv2 ).xyz; warp_12=` warp_13=` ret += (tex2D(sampler_noise_lq, uv_orig*4 + rand_frame.xy)*2-1)*0.02; warp_14=` warp_15=` float ang2 = atan2(uv_orig.y-0.5,uv_orig.x-0.5); warp_16=` ret += ( cos(ang2*17 + time*12 + lum(ret)*0) )*0.15; warp_17=` warp_18=` // darken over time warp_19=` //ret -= 0.004; warp_20=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).xyz; comp_4=` float L = lum(ret); comp_5=` float bw = saturate(cos(L*27 + 3)*30 - 26); comp_6=` bw = saturate( cos(ang*17 + time*12 + L*48) )*0.5*(L+0.4); comp_7=` ret = ret*ret + bw*0.3*(GetPixel(0.5))*0.5; comp_8=` comp_9=`}