[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=0.463937 fWaveSmoothing=0.500000 fWaveParam=0.000000 fModWaveAlphaStart=0.500000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.000010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.600000 wave_g=0.600000 wave_b=0.600000 wave_x=0.500000 wave_y=0.100000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=1.000000 ib_size=0.015000 ib_r=1.000000 ib_g=1.000000 ib_b=1.000000 ib_a=1.000000 nMotionVectorsX=0.000000 nMotionVectorsY=0.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame_1=wave_mystery = wave_mystery + 0.25*tan(3*bass); per_frame_2=q1 = wave_mystery; per_frame_3=wave_b = cos(time) + abs(cos(time)); per_frame_4=wave_g = abs(sin(time)) ; per_frame_5=wave_r = (-1 * cos(time)) + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time)))); per_frame_6=ob_r = if(above(wave_r,1),1,if(above(wave_r,0), abs(wave_r),0)); per_frame_7=ob_g = if(above(wave_g,1),1,if(above(wave_g,0), abs(wave_g),0)); per_frame_8=ob_b = if(above(wave_b,1),1,if(above(wave_b,0), abs(wave_b),0)); per_frame_9=ib_g = wave_g; per_frame_10=ib_r = sin(time); per_frame_11=kick = above(bass_att,kick)*2 + (1-above(bass_att,kick))*((kick-1.3)*0.96+1.3); per_frame_12=dx_r = equal(kick,2)*0.018*sin(6*time) + (1-equal(kick,2))*dx_r; per_frame_13=dy_r = equal(kick,2)*0.015*sin(7*time) + (1-equal(kick,2))*dy_r; per_frame_14=dy = dy + 2*dy_r * 0.5*sin(0.8*time); per_frame_15=dx = dx + 2*dx_r * 0.5*sin(time); per_frame_16=warp = warp + if (below(kick,0), + 0.5*treb, 0); per_frame_17=q2 = kick; per_pixel_1=rot = rot + 0.3*(0.2*sin(1-rad)*5 - 0.2*sin(0.05*rad)*5) * q2; per_pixel_2=cx = if(above(dy,-.5),1-rot * 2,rot*q2); per_pixel_3=