MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.780001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.068667 fWaveScale=1.007143 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.300000 fModWaveAlphaEnd=1.280000 fWarpAnimSpeed=0.442000 fWarpScale=0.498000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.299900 wave_g=0.299900 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.050000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=0.699900 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_point1=//Alle Funktionen muessen rel. zu t_rel sein wave_0_per_point2= wave_0_per_point3=k1 = cos(time/3); wave_0_per_point4=k2 = sin(time/7); wave_0_per_point5= wave_0_per_point6=t_abs = sample; wave_0_per_point7=t_rel = sample-time/2.12; wave_0_per_point8=ampl = cos(t_rel *1); wave_0_per_point9=ampl = (t_abs*2); wave_0_per_point10= wave_0_per_point11=ox = sin (t_rel*1) + ampl*sin (t_rel*173) ; wave_0_per_point12=oy = cos (t_rel*3) + ampl*cos (t_rel*163); wave_0_per_point13=oz = ampl*cos (t_rel*117)+t_abs*4; wave_0_per_point14= wave_0_per_point15= wave_0_per_point16= wave_0_per_point17= wave_0_per_point18=r = sqr(sin(t_rel*3.4)); wave_0_per_point19=g = sqr(sin(t_rel*2.3)); wave_0_per_point20=b = sqr (cos(t_rel*1.9)); wave_0_per_point21= wave_0_per_point22=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0); wave_0_per_point23=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1); wave_0_per_point24=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0); wave_0_per_point25= wave_0_per_point26=xang = k1*3; wave_0_per_point27=yang = 1; wave_0_per_point28=zang = 3*k1; wave_0_per_point29=fov = 0.22; wave_0_per_point30= wave_0_per_point31=monitor = t2; wave_0_per_point32= wave_0_per_point33=// Rotation um x,y,z wave_0_per_point34= wave_0_per_point35=mx = ox*cos(zang) - oy*sin(zang); wave_0_per_point36=my = ox*sin(zang) + oy*cos(zang); wave_0_per_point37= wave_0_per_point38=ox = mx; wave_0_per_point39=oy = my; wave_0_per_point40=mx = ox*cos(yang) + oz*sin(yang); wave_0_per_point41=mz = - ox*sin(yang) + oz*cos(yang); wave_0_per_point42=ox = mx; wave_0_per_point43=oz = mz; wave_0_per_point44=my = oy*cos(xang) - oz*sin(xang); wave_0_per_point45=mz = oy*sin(xang) + oz*cos(xang); wave_0_per_point46=oy = my; wave_0_per_point47=oz = mz; wave_0_per_point48= wave_0_per_point49=oz = oz - 6; wave_0_per_point50=x = ox*fov/oz +0.5; wave_0_per_point51=//x = (x-.5)*0.75 + 0.5; wave_0_per_point52=y = oy*fov/oz + 0.5; wave_0_per_point53= wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.309356 shapecode_0_ang=1.570796 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.539067 shapecode_0_r=1.000000 shapecode_0_g=0.940000 shapecode_0_b=0.890000 shapecode_0_a=0.100000 shapecode_0_r2=0.840000 shapecode_0_g2=0.930000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=x = .4998; shape_0_per_frame2=y = .5002; shape_0_per_frame3= shape_0_per_frame4=ti = time*.3; shape_0_per_frame5=r = .925 + .05*sin(ti*1.721); shape_0_per_frame6=g = .925 + .05*sin(ti*1.838); shape_0_per_frame7=b = .925 + .05*sin(ti*1.968); shape_0_per_frame8= shape_0_per_frame9=r2 = 1.875 - r; shape_0_per_frame10=g2 = 1.875 - g; shape_0_per_frame11=b2 = 1.875 - b; shape_0_per_frame12= shapecode_1_enabled=0 shapecode_1_sides=63 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=1.998625 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.499805 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.100000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.600000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_init_1=blend = 1.2; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %16; per_frame_9= per_frame_10=q20 = avg; per_frame_11=q21 = beat; per_frame_12=q22 = peak; per_frame_13=q23 = index; per_frame_14=q24 = is_beat; per_frame_15=q26 = bass + mid + treb; per_frame_16= per_frame_17=k1 = is_beat*equal(index,0); per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_19=p2 = dec_slow * p2+ (1-dec_slow)*p1; per_frame_20=rott = p2 * 3.1416/4; per_frame_21= per_frame_22=q1 = cos(rott); per_frame_23=q2 = sin(rott); per_frame_24=q3 = -q2; per_frame_25=q4 = q1; per_frame_26= per_frame_27=q5 = index/12-.5; per_frame_28= per_frame_29=q6 = sin (time/21); per_frame_30=q7 = 6 + 10 * (1+sin (time/7)); per_frame_31= per_frame_32=q32 = pow(0.98, 30/fps); //fade per_frame_33= per_frame_34=rot = .0; per_frame_35=dx = .0002*(index%4); per_frame_36=zoom = 1.005 + (.02*q5); per_frame_37=q31 = zoom; per_frame_38=warp = .3 * sin(time/17); per_frame_39= per_frame_40=blend = blend*dec_med + 1-dec_med; per_frame_41=q30 = blend; warp_1=`sampler sampler_pw_noise_lq; warp_2=`sampler sampler_shub1; warp_3=`shader_body { warp_4=`float corr = texsize.xy*texsize_noise_lq.zw; warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_6=` warp_7=`//uv = float2(uv.x,uv.y)*aspect.xy; warp_8=` warp_9=`int2 k1 = (texsize.xy*uv)%2; warp_10=` warp_11=`double3 ist = GetBlur1(uv*1); warp_12=` warp_13=`double3 crisp = tex2D(sampler_main,uv); warp_14=`crisp = crisp + (.03) -.01*pow(rad,2); warp_15=` warp_16=`float3 ret1 = crisp; warp_17=` warp_18=`float3 dec = float3(.98,0.98,0.975); warp_19=`float k2 = 20; warp_20=`ret1 = lum(ret1) * (1-.05*ist)*(1-.08*abs(tan(k2*ist*1.58))); warp_21=`ret = ret1*q30; warp_22=`ret = ret*q32 -.01 ; warp_23=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 uv2, uv3; comp_4=` float ang2, c, s; comp_5=` comp_6=` uv -= 0.5; comp_7=` uv *= aspect.xy; comp_8=` comp_9=`float3 ret1 = 0; comp_10=`int anz = 6; comp_11=`int n = 0; comp_12=`while (n <= anz) { comp_13=` ang2 = 6.28*n/anz; comp_14=` c = cos(ang2); comp_15=` s = sin(ang2); comp_16=` uv2.x = uv.x*c - uv.y*s; comp_17=` uv2.y = uv.x*s + uv.y*c; comp_18=` comp_19=` ret1 = max(ret1,tex2D(sampler_main, uv2 + 0.5+.1*q1)); comp_20=`n++; comp_21=`} comp_22=` comp_23=`ret1 = (ret1 - rad/2) * (1+slow_roam_cos.xyz/2); comp_24=` comp_25=`float3 noise = tex2D (sampler_noise_hq,uv*8+lum(ret1)/8)+.15; comp_26=` comp_27=`ret1 = max(ret1,lum(noise)/6); comp_28=` comp_29=`//ret = lerp(ret, lum(ret), -5); comp_30=` comp_31=` ret = ret1*1.6-.1; comp_32=`} comp_33=` comp_34=`