MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.527400 fWaveSmoothing=0.450000 fWaveParam=0.000000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.800000 wave_g=0.490000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.015000 ob_r=0.000000 ob_g=0.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=282 wavecode_0_sep=20 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=7.858000 wavecode_0_smoothing=0.100000 wavecode_0_r=0.200000 wavecode_0_g=0.300000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t2 = t2 + bass_att; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init9= wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init9= wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.178485 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.000000 shapecode_0_g=0.300000 shapecode_0_b=0.300000 shapecode_0_a=0.500000 shapecode_0_r2=0.000000 shapecode_0_g2=0.530000 shapecode_0_b2=0.400000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_x=0.260000 shapecode_1_y=0.200000 shapecode_1_rad=0.393173 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.935500 shapecode_1_r=0.000000 shapecode_1_g=0.550000 shapecode_1_b=0.500000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=0.400000 shapecode_1_b2=0.400000 shapecode_1_a2=0.070000 shapecode_1_border_r=0.300000 shapecode_1_border_g=0.700000 shapecode_1_border_b=0.800000 shapecode_1_border_a=0.400000 shape_1_per_frame1=tex_zoom = q27; shapecode_2_enabled=0 shapecode_2_sides=44 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(50)/50; shape_2_per_frame2=y = .5; shape_2_per_frame3= shape_2_per_frame4=r = .4; shape_2_per_frame5=g = .6; shape_2_per_frame6=b = 1; shape_2_per_frame7=r2 = r; shape_2_per_frame8=g2 = g; shape_2_per_frame9=b2 = b; shape_2_per_frame10= shape_2_per_frame11=a2 = min(q21/2 ,1)/2; shape_2_per_frame12= shape_2_per_frame13=a = 0; shape_2_per_frame14= shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_x=0.260000 shapecode_3_y=0.760000 shapecode_3_rad=0.394780 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.800000 shapecode_3_border_r=0.200000 shapecode_3_border_g=0.700000 shapecode_3_border_b=0.500000 shapecode_3_border_a=1.000000 shape_3_per_frame1=tex_zoom = q27/2; per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4= per_frame_5=beat = bass+mid+treb; per_frame_6=beat = beat*beat; per_frame_7= per_frame_8=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_9=is_beat = above(beat, 1.2*avg+peak) * above (time, t0+.2); per_frame_10=t0 = is_beat*time + (1-is_beat)*t0; per_frame_11=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_12=index = (index + is_beat) %8; per_frame_13=indexa = (indexa + is_beat) %5; per_frame_14=index2 = (index2 + is_beat*bnot(index))%2; per_frame_15= per_frame_16=q20 = avg; per_frame_17=q21 = beat; per_frame_18=q22 = peak; per_frame_19=q23 = index; per_frame_20=q24 = is_beat; per_frame_21=q26 = bass_att + mid_att + treb_att + 1; per_frame_22=q27 = index + 1; per_frame_23=q28 = -index2 + indexa/5; per_frame_24=q29 = index2; per_frame_25=monitor = q29; per_frame_26=k1 = is_ per_frame_27=beat*equal(index%2,0); per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_30=rott = p2 * 3.1416/4; per_frame_31= per_frame_32=q1 = cos(rott); per_frame_33=q2 = sin(rott); per_frame_34=q3 = -q2; per_frame_35=q4 = q1; per_frame_36= per_frame_37=ds = ds*dec_med + q24*(1-dec_med); per_frame_38=q25 = q24; per_frame_39=//q25 = above(ds,.5); per_frame_40= per_frame_41=q10 = above (q2,.5); per_frame_42= per_frame_43=t_rel = time*8; per_frame_44=//q25 = below((t_rel)-int(t_rel),.2); per_frame_45= per_frame_46= per_frame_47=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26); per_frame_48=q30 = p3 ; per_frame_49= per_frame_50=p4 = dec_med*p4 + (1-dec_med)*q27; per_frame_51=q31 = p4; per_frame_52= per_frame_53=//zoom = 1 + .05*q1; per_frame_54=//rot = -0.01 * (index); per_frame_55= per_frame_56=zoom = 1.0; per_frame_57=warp = 0; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=`float2 uv1 = (uv-.5) * aspect.xy; warp_6=` warp_7=` warp_8=`float2 uv6 = uv1; warp_9=`float z = q29*2*length(uv1)+rand_frame * 64; warp_10=`float2 d = normalize(uv1); warp_11=`float clp = .5+rand_preset*10; warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp); warp_13=`uv += rs/20; warp_14=` warp_15=` warp_16=`uv6 = .4*sin(uv1*22); warp_17=`mus = .1/(length(uv6)); warp_18=`mus *= roam_cos; warp_19=` warp_20=`float3 blur = GetBlur1(frac(uv)); warp_21=` warp_22=`float3 crisp= tex2D(sampler_main,uv); warp_23=` warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus; warp_25=` warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig); warp_27=`} comp_1=` comp_2=`float2 rs, rs0, uv2, uv3,uv4; comp_3=`float3 noise, ret1; comp_4=` comp_5=`shader_body { comp_6=`uv.y = uv.y - .1; comp_7=`float2 uv1 = (uv-.5 )*aspect.xy; comp_8=` comp_9=` comp_10=`float z = .1/uv1.y/uv1.x; comp_11=`z = .3/uv1.y; comp_12=`rs0.x = uv1.x*z; comp_13=`rs0.y = z; comp_14=`rs.x = rs0.x + time/2; comp_15=`rs.y = rs0.y + time/2; comp_16=` comp_17=`noise = lum(tex2D(sampler_noise_hq,rs/2)); comp_18=` comp_19=`ret1 = noise-.55; comp_20=` comp_21=`float mask = saturate(24*(uv1.y)); comp_22=` comp_23=`uv2 = 1.5*uv1 * (q28-abs(uv1.x)) ; comp_24=`uv2 *= aspect.yx; comp_25=` comp_26=`uv3 =frac(uv2-q27/2-ret1*.04*mask); comp_27=`float2 hor = float2 (texsize.z,0); comp_28=`float2 ver = float2 (0, texsize.w); comp_29=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor)); comp_30=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver)); comp_31=`float2 dz = .02*float2 (dx,dy); comp_32=`uv3 += dz; comp_33=` comp_34=`uv4 = float2(.5,(uv1.y/uv1.x)); comp_35=`uv4 = frac(time/8+.1*bass_att*uv4); comp_36=`float3 col = roam_cos; comp_37=`float3 ret2 = (GetBlur1(uv4)) * col; comp_38=`ret2 += (.008/(length(uv1)))*col; comp_39=`ret2 *= q10; comp_40=` comp_41=` comp_42=`ret1 = GetPixel(uv3) + GetBlur1(uv3); comp_43=`ret1 *= 1-mask/3;; comp_44=` comp_45=`//ret1 *= (.2+bass_att); comp_46=` comp_47=`ret = ret1 + ret2; comp_48=`}