#ifndef __BBWND_H #define __BBWND_H #include #ifdef WASABI_COMPILE_SKIN #define BBWND_PARENT AbstractWndHolder #else #define BBWND_PARENT ServiceWndHolder #endif /** class BackBufferWnd @short @author Nullsoft @ver 1.0 @see */ class BackBufferWnd : public BBWND_PARENT { public: BackBufferWnd(); virtual ~BackBufferWnd(); virtual int onPaint(Canvas *c); /** BackBufferWnd method wantBackBuffer . @ret 0 @param None */ virtual int wantBackBuffer() { return 0; } virtual BltCanvas *getBackBuffer(); virtual int onSiblingInvalidateRgn(api_region *r, ifc_window *who, int who_idx, int my_idx); /** BackBufferWnd method wantSiblingInvalidations . @ret 0 @param None */ virtual int wantSiblingInvalidations() { return wantBackBuffer(); } private: int backbuffer; BltCanvas *back_buffer; int canvas_w, canvas_h; }; #endif