-- -- d/actions/gmake.lua -- Define the D makefile action(s). -- Copyright (c) 2013-2015 Andrew Gough, Manu Evans, and the Premake project -- local p = premake local m = p.modules.d m.make = {} local dmake = m.make require ("gmake") local make = p.make local cpp = p.make.cpp local project = p.project local config = p.config local fileconfig = p.fileconfig -- This check may be unnecessary as we only 'require' this file from d.lua -- IFF the action already exists, however this may help if this file is -- directly required, rather than d.lua itself. local gmake = p.action.get( 'gmake' ) if gmake == nil then error( "Failed to locate prequisite action 'gmake'" ) end -- -- Patch the gmake action with the allowed tools... -- gmake.valid_languages = table.join(gmake.valid_languages, { p.D } ) gmake.valid_tools.dc = { "dmd", "gdc", "ldc" } function m.make.separateCompilation(prj) local some = false local all = true for cfg in project.eachconfig(prj) do if cfg.compilationmodel == "File" then some = true else all = false end end return iif(all, "all", iif(some, "some", "none")) end -- -- Override the GMake action 'onProject' funtion to provide -- D knowledge... -- p.override( gmake, "onProject", function(oldfn, prj) p.escaper(make.esc) if project.isd(prj) then local makefile = make.getmakefilename(prj, true) p.generate(prj, makefile, m.make.generate) return end oldfn(prj) end) p.override( make, "objdir", function(oldfn, cfg) if cfg.project.language ~= "D" or cfg.compilationmodel == "File" then oldfn(cfg) end end) p.override( make, "objDirRules", function(oldfn, prj) if prj.language ~= "D" or m.make.separateCompilation(prj) ~= "none" then oldfn(prj) end end) --- -- Add namespace for element definition lists for p.callarray() --- m.elements = {} -- -- Generate a GNU make C++ project makefile, with support for the new platforms API. -- m.elements.makefile = function(prj) return { make.header, make.phonyRules, m.make.configs, m.make.objects, -- TODO: This is basically identical to make.cppObjects(), and should ideally be merged/shared make.shellType, m.make.targetRules, make.targetDirRules, make.objDirRules, make.cppCleanRules, -- D clean code is identical to C/C++ make.preBuildRules, make.preLinkRules, m.make.dFileRules, } end function m.make.generate(prj) p.callArray(m.elements.makefile, prj) end function m.make.buildRule(prj) _p('$(TARGET): $(SOURCEFILES) $(LDDEPS)') _p('\t@echo Building %s', prj.name) _p('\t$(SILENT) $(BUILDCMD)') _p('\t$(POSTBUILDCMDS)') end function m.make.linkRule(prj) _p('$(TARGET): $(OBJECTS) $(LDDEPS)') _p('\t@echo Linking %s', prj.name) _p('\t$(SILENT) $(LINKCMD)') _p('\t$(POSTBUILDCMDS)') end function m.make.targetRules(prj) local separateCompilation = m.make.separateCompilation(prj) if separateCompilation == "all" then m.make.linkRule(prj) elseif separateCompilation == "none" then m.make.buildRule(prj) else for cfg in project.eachconfig(prj) do _x('ifeq ($(config),%s)', cfg.shortname) if cfg.compilationmodel == "File" then m.make.linkRule(prj) else m.make.buildRule(prj) end _p('endif') end end _p('') end function m.make.dFileRules(prj) local separateCompilation = m.make.separateCompilation(prj) if separateCompilation ~= "none" then make.cppFileRules(prj) end end -- -- Override the 'standard' file rule to support D source files -- p.override(cpp, "standardFileRules", function(oldfn, prj, node) -- D file if path.isdfile(node.abspath) then _p('\t$(SILENT) $(DC) $(ALL_DFLAGS) $(OUTPUTFLAG) -c $<') else oldfn(prj, node) end end) -- -- Let make know it can compile D source files -- p.override(make, "fileType", function(oldfn, node) if path.isdfile(node.abspath) then return "objects" else return oldfn(node) end end) -- -- Write out the settings for a particular configuration. -- m.elements.makeconfig = function(cfg) return { m.make.dTools, make.target, m.make.target, make.objdir, m.make.versions, m.make.debug, m.make.imports, m.make.stringImports, m.make.dFlags, make.libs, make.ldDeps, make.ldFlags, m.make.linkCmd, make.preBuildCmds, make.preLinkCmds, make.postBuildCmds, m.make.allRules, make.settings, } end function m.make.configs(prj) for cfg in project.eachconfig(prj) do -- identify the toolset used by this configurations (would be nicer if -- this were computed and stored with the configuration up front) local toolset = m.make.getToolset(cfg) if not toolset then error("Invalid toolset '" + (_OPTIONS.dc or cfg.toolset) + "'") end _x('ifeq ($(config),%s)', cfg.shortname) p.callArray(m.elements.makeconfig, cfg, toolset) _p('endif') _p('') end end function m.make.getToolset(cfg) local toolset, err = p.api.checkValue(p.fields.toolset, _OPTIONS.dc or cfg.toolset or "dmd") if err then error { msg=err } end return p.tools[toolset] end function m.make.dTools(cfg, toolset) local tool = toolset.gettoolname(cfg, "dc") if tool then _p(' DC = %s', tool) end end function m.make.target(cfg, toolset) if cfg.compilationmodel == "File" then _p(' OUTPUTFLAG = %s', toolset.gettarget('"$@"')) end end function m.make.versions(cfg, toolset) _p(' VERSIONS +=%s', make.list(toolset.getversions(cfg.versionconstants, cfg.versionlevel))) end function m.make.debug(cfg, toolset) _p(' DEBUG +=%s', make.list(toolset.getdebug(cfg.debugconstants, cfg.debuglevel))) end function m.make.imports(cfg, toolset) local imports = p.esc(toolset.getimportdirs(cfg, cfg.importdirs)) _p(' IMPORTS +=%s', make.list(imports)) end function m.make.stringImports(cfg, toolset) local stringImports = p.esc(toolset.getstringimportdirs(cfg, cfg.stringimportdirs)) _p(' STRINGIMPORTS +=%s', make.list(stringImports)) end function m.make.dFlags(cfg, toolset) _p(' ALL_DFLAGS += $(DFLAGS)%s $(VERSIONS) $(DEBUG) $(IMPORTS) $(STRINGIMPORTS) $(ARCH)', make.list(table.join(toolset.getdflags(cfg), cfg.buildoptions))) end function m.make.linkCmd(cfg, toolset) if cfg.compilationmodel == "File" then _p(' LINKCMD = $(DC) ' .. toolset.gettarget("$(TARGET)") .. ' $(ALL_LDFLAGS) $(LIBS) $(OBJECTS)') -- local cc = iif(p.languages.isc(cfg.language), "CC", "CXX") -- _p(' LINKCMD = $(%s) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ARCH) $(ALL_LDFLAGS) $(LIBS)', cc) else _p(' BUILDCMD = $(DC) ' .. toolset.gettarget("$(TARGET)") .. ' $(ALL_DFLAGS) $(ALL_LDFLAGS) $(LIBS) $(SOURCEFILES)') end end function m.make.allRules(cfg, toolset) -- TODO: The C++ version has some special cases for OSX and Windows... check whether they should be here too? if cfg.compilationmodel == "File" then _p('all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)') else _p('all: $(TARGETDIR) prebuild prelink $(TARGET)') end _p('\t@:') -- _p('') end -- -- List the objects file for the project, and each configuration. -- -- TODO: This is basically identical to make.cppObjects(), and should ideally be merged/shared function m.make.objects(prj) -- create lists for intermediate files, at the project level and -- for each configuration local root = { sourcefiles={}, objects={} } local configs = {} for cfg in project.eachconfig(prj) do configs[cfg] = { sourcefiles={}, objects={} } end -- now walk the list of files in the project local tr = project.getsourcetree(prj) p.tree.traverse(tr, { onleaf = function(node, depth) -- figure out what configurations contain this file, and -- if it uses custom build rules local incfg = {} local inall = true local custom = false for cfg in project.eachconfig(prj) do local filecfg = fileconfig.getconfig(node, cfg) if filecfg and not filecfg.flags.ExcludeFromBuild then incfg[cfg] = filecfg custom = fileconfig.hasCustomBuildRule(filecfg) else inall = false end end if not custom then -- skip files that aren't compiled if not path.isdfile(node.abspath) then return end local sourcename = node.relpath -- TODO: assign a unique object file name to avoid collisions local objectname = "$(OBJDIR)/" .. node.objname .. ".o" -- if this file exists in all configurations, write it to -- the project's list of files, else add to specific cfgs if inall then table.insert(root.sourcefiles, sourcename) table.insert(root.objects, objectname) else for cfg in project.eachconfig(prj) do if incfg[cfg] then table.insert(configs[cfg].sourcefiles, sourcename) table.insert(configs[cfg].objects, objectname) end end end else for cfg in project.eachconfig(prj) do local filecfg = incfg[cfg] if filecfg then -- if the custom build outputs an object file, add it to -- the link step automatically to match Visual Studio local output = project.getrelative(prj, filecfg.buildoutputs[1]) if path.isobjectfile(output) then table.insert(configs[cfg].objects, output) end end end end end }) local separateCompilation = m.make.separateCompilation(prj) -- now I can write out the lists, project level first... function listobjects(var, list) _p('%s \\', var) for _, objectname in ipairs(list) do _x('\t%s \\', objectname) end _p('') end if separateCompilation ~= "all" then listobjects('SOURCEFILES :=', root.sourcefiles) end if separateCompilation ~= "none" then listobjects('OBJECTS :=', root.objects, 'o') end -- ...then individual configurations, as needed for cfg in project.eachconfig(prj) do local files = configs[cfg] if (#files.sourcefiles > 0 and separateCompilation ~= "all") or (#files.objects > 0 and separateCompilation ~= "none") then _x('ifeq ($(config),%s)', cfg.shortname) if #files.sourcefiles > 0 and separateCompilation ~= "all" then listobjects(' SOURCEFILES +=', files.sourcefiles) end if #files.objects > 0 and separateCompilation ~= "none" then listobjects(' OBJECTS +=', files.objects) end _p('endif') end end _p('') end