-- -- make_cpp.lua -- Generate a C/C++ project makefile. -- Copyright (c) 2002-2014 Jason Perkins and the Premake project -- local p = premake p.make.cpp = {} local make = p.make local cpp = p.make.cpp local project = p.project local config = p.config local fileconfig = p.fileconfig --- -- Add namespace for element definition lists for p.callarray() --- cpp.elements = {} -- -- Generate a GNU make C++ project makefile, with support for the new platforms API. -- cpp.elements.makefile = function(prj) return { make.header, make.phonyRules, make.cppConfigs, make.cppObjects, make.shellType, make.cppTargetRules, make.cppCustomFilesRules, make.cppTargetDirRules, make.cppObjDirRules, make.cppCleanRules, make.preBuildRules, make.preLinkRules, make.pchRules, make.cppFileRules, make.cppDependencies, } end -- should be part of the toolset? function make.fileTypeExtensions() return { ["objects"] = "o", ["resources"] = "res", } end -- should be part of the toolset? function make.fileType(node) local kind if path.iscppfile(node.abspath) then kind = "objects" elseif path.isresourcefile(node.abspath) then kind = "resources" end return kind end function make.fileDependency(prj, node) local filetype = make.fileType(node) _x('$(OBJDIR)/%s.%s: %s', node.objname, make.fileTypeExtensions()[filetype], node.relpath) _p('\t@echo $(notdir $<)') end function make.cpp.generate(prj) p.eol("\n") p.callArray(cpp.elements.makefile, prj) end -- -- Write out the commands for compiling a file -- cpp.elements.standardFileRules = function(prj, node) return { make.fileDependency, cpp.standardFileRules, } end cpp.elements.customFileRules = function(prj, node) return { make.fileDependency, cpp.customFileRules, } end cpp.elements.customBuildRules = function(prj, node) return { cpp.customFileRules } end -- -- Write out the settings for a particular configuration. -- cpp.elements.configuration = function(cfg, toolset) return { make.configBegin, make.cppTools, make.target, make.objdir, make.pch, make.defines, make.includes, make.forceInclude, make.cppFlags, make.cFlags, make.cxxFlags, make.resFlags, make.libs, make.ldDeps, make.ldFlags, make.linkCmd, make.exePaths, make.preBuildCmds, make.preLinkCmds, make.postBuildCmds, make.cppAllRules, make.settings, make.configEnd, } end function make.cppConfigs(prj) for cfg in project.eachconfig(prj) do -- identify the toolset used by this configurations (would be nicer if -- this were computed and stored with the configuration up front) local toolset = p.tools[_OPTIONS.cc or cfg.toolset or "gcc"] if not toolset then error("Invalid toolset '" .. cfg.toolset .. "'") end p.callArray(cpp.elements.configuration, cfg, toolset) _p('') end end function make.exePaths(cfg) local dirs = project.getrelative(cfg.project, cfg.bindirs) if #dirs > 0 then _p(' EXECUTABLE_PATHS = "%s"', table.concat(dirs, ":")) _p(' EXE_PATHS = export PATH=$(EXECUTABLE_PATHS):$$PATH;') end end -- -- Return the start of the compilation string that corresponds to the 'compileas' enum if set -- function cpp.compileas(prj, node) local result if node["compileas"] then if p.languages.isc(node.compileas) or node.compileas == p.OBJECTIVEC then result = '$(CC) $(ALL_CFLAGS)' elseif p.languages.iscpp(node.compileas) or node.compileas == p.OBJECTIVECPP then result = '$(CXX) $(ALL_CXXFLAGS)' end end return result end -- -- Build command for a single file. -- function cpp.buildcommand(prj, objext, node) local flags = cpp.compileas(prj, node) if not flags then local iscfile = node and path.iscfile(node.abspath) or false flags = iif(prj.language == "C" or iscfile, '$(CC) $(ALL_CFLAGS)', '$(CXX) $(ALL_CXXFLAGS)') end _p('\t$(SILENT) %s $(FORCE_INCLUDE) -o "$@" -MF "$(@:%%.%s=%%.d)" -c "$<"', flags, objext) end -- -- Output the list of file building rules. -- function make.cppFileRules(prj) local tr = project.getsourcetree(prj) p.tree.traverse(tr, { onleaf = function(node, depth) -- check to see if this file has custom rules local rules for cfg in project.eachconfig(prj) do local filecfg = fileconfig.getconfig(node, cfg) if fileconfig.hasCustomBuildRule(filecfg) then rules = cpp.elements.customBuildRules(prj, node) break end if fileconfig.hasFileSettings(filecfg) then rules = cpp.elements.customFileRules(prj, node) break end end if not rules and make.fileType(node) then rules = cpp.elements.standardFileRules(prj, node) end if rules then p.callArray(rules, prj, node) end end }) _p('') end function cpp.standardFileRules(prj, node) local kind = make.fileType(node) -- C/C++ file if kind == "objects" then cpp.buildcommand(prj, make.fileTypeExtensions()[kind], node) -- resource file elseif kind == "resources" then _p('\t$(SILENT) $(RESCOMP) $< -O coff -o "$@" $(ALL_RESFLAGS)') end end function cpp.customFileRules(prj, node) for cfg in project.eachconfig(prj) do local filecfg = fileconfig.getconfig(node, cfg) if filecfg then make.configBegin(cfg) if fileconfig.hasCustomBuildRule(filecfg) then local output = project.getrelative(prj, filecfg.buildoutputs[1]) local dependencies = filecfg.relpath if filecfg.buildinputs and #filecfg.buildinputs > 0 then local inputs = project.getrelative(prj, filecfg.buildinputs) dependencies = dependencies .. " " .. table.concat(p.esc(inputs), " ") end _p('%s: %s', output, dependencies) _p('\t@echo "%s"', filecfg.buildmessage or ("Building " .. filecfg.relpath)) local cmds = os.translateCommandsAndPaths(filecfg.buildcommands, cfg.project.basedir, cfg.project.location) for _, cmd in ipairs(cmds) do if cfg.bindirs and #cfg.bindirs > 0 then _p('\t$(SILENT) $(EXE_PATHS) %s', cmd) else _p('\t$(SILENT) %s', cmd) end end else cpp.standardFileRules(prj, filecfg) end make.configEnd(cfg) end end end -- -- List the objects file for the project, and each configuration. -- function make.cppObjects(prj) -- create lists for intermediate files, at the project level and -- for each configuration local root = { objects={}, resources={}, customfiles={} } local configs = {} for cfg in project.eachconfig(prj) do configs[cfg] = { objects={}, resources={}, customfiles={} } end -- now walk the list of files in the project local tr = project.getsourcetree(prj) p.tree.traverse(tr, { onleaf = function(node, depth) -- figure out what configurations contain this file, and -- if it uses custom build rules local incfg = {} local inall = true local custom = false for cfg in project.eachconfig(prj) do local filecfg = fileconfig.getconfig(node, cfg) if filecfg and not filecfg.flags.ExcludeFromBuild then incfg[cfg] = filecfg custom = fileconfig.hasCustomBuildRule(filecfg) else inall = false end end if not custom then -- identify the file type local kind if path.iscppfile(node.abspath) then kind = "objects" elseif path.isresourcefile(node.abspath) then kind = "resources" end -- skip files that aren't compiled if not custom and not kind then return end -- assign a unique object file name to avoid collisions objectname = "$(OBJDIR)/" .. node.objname .. iif(kind == "objects", ".o", ".res") -- if this file exists in all configurations, write it to -- the project's list of files, else add to specific cfgs if inall then table.insert(root[kind], objectname) else for cfg in project.eachconfig(prj) do if incfg[cfg] then table.insert(configs[cfg][kind], objectname) end end end else for cfg in project.eachconfig(prj) do local filecfg = incfg[cfg] if filecfg then local output = project.getrelative(prj, filecfg.buildoutputs[1]) if path.isobjectfile(output) and (filecfg.linkbuildoutputs == true or filecfg.linkbuildoutputs == nil) then table.insert(configs[cfg].objects, output) else table.insert(configs[cfg].customfiles, output) end end end end end }) -- now I can write out the lists, project level first... function listobjects(var, list) _p('%s \\', var) for _, objectname in ipairs(list) do _x('\t%s \\', objectname) end _p('') end listobjects('OBJECTS :=', root.objects, 'o') listobjects('RESOURCES :=', root.resources, 'res') listobjects('CUSTOMFILES :=', root.customfiles) -- ...then individual configurations, as needed for cfg in project.eachconfig(prj) do local files = configs[cfg] if #files.objects > 0 or #files.resources > 0 or #files.customfiles > 0 then make.configBegin(cfg, toolset) if #files.objects > 0 then listobjects(' OBJECTS +=', files.objects) end if #files.resources > 0 then listobjects(' RESOURCES +=', files.resources) end if #files.customfiles > 0 then listobjects(' CUSTOMFILES +=', files.customfiles) end make.configEnd(cfg, toolset) _p('') end end end --------------------------------------------------------------------------- -- -- Handlers for individual makefile elements -- --------------------------------------------------------------------------- function make.configBegin(cfg, toolset) if cfg then _x('ifeq ($(config),%s)', cfg.shortname) end end function make.configEnd(cfg, toolset) if cfg then _p('endif') end end function make.cFlags(cfg, toolset) _p(' ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS)%s', make.list(table.join(toolset.getcflags(cfg), cfg.buildoptions))) end function make.cppAllRules(cfg, toolset) if cfg.system == p.MACOSX and cfg.kind == p.WINDOWEDAPP then _p('all: prebuild prelink $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist') _p('\t@:') _p('') _p('$(dir $(TARGETDIR))PkgInfo:') _p('$(dir $(TARGETDIR))Info.plist:') else _p('all: prebuild prelink $(TARGET)') _p('\t@:') end end function make.cppFlags(cfg, toolset) _p(' ALL_CPPFLAGS += $(CPPFLAGS)%s $(DEFINES) $(INCLUDES)', make.list(toolset.getcppflags(cfg))) end function make.cxxFlags(cfg, toolset) _p(' ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS)%s', make.list(table.join(toolset.getcxxflags(cfg), cfg.buildoptions))) end function make.cppCleanRules(prj) _p('clean:') _p('\t@echo Cleaning %s', prj.name) _p('ifeq (posix,$(SHELLTYPE))') _p('\t$(SILENT) rm -f $(TARGET)') _p('\t$(SILENT) rm -rf $(OBJDIR)') _p('else') _p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGET)) del $(subst /,\\\\,$(TARGET))') _p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))') _p('endif') _p('') end function make.cppDependencies(prj) -- include the dependencies, built by GCC (with the -MMD flag) _p('-include $(OBJECTS:%%.o=%%.d)') _p('ifneq (,$(PCH))') _p(' -include $(OBJDIR)/$(notdir $(PCH)).d') _p('endif') end function make.cppTargetRules(prj) _p('$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES) | $(TARGETDIR)') _p('\t@echo Linking %s', prj.name) _p('\t$(SILENT) $(LINKCMD)') _p('\t$(POSTBUILDCMDS)') _p('') end function make.cppCustomFilesRules(prj) _p('$(CUSTOMFILES): | $(OBJDIR)') _p('') end function make.cppTargetDirRules(prj) _p('$(TARGETDIR):') _p('\t@echo Creating $(TARGETDIR)') make.mkdir('$(TARGETDIR)') _p('') end function make.cppObjDirRules(prj) _p('$(OBJDIR):') _p('\t@echo Creating $(OBJDIR)') make.mkdir('$(OBJDIR)') _p('') end function make.cppTools(cfg, toolset) local tool = toolset.gettoolname(cfg, "cc") if tool then _p(' ifeq ($(origin CC), default)') _p(' CC = %s', tool) _p(' endif' ) end tool = toolset.gettoolname(cfg, "cxx") if tool then _p(' ifeq ($(origin CXX), default)') _p(' CXX = %s', tool) _p(' endif' ) end tool = toolset.gettoolname(cfg, "ar") if tool then _p(' ifeq ($(origin AR), default)') _p(' AR = %s', tool) _p(' endif' ) end tool = toolset.gettoolname(cfg, "rc") if tool then _p(' RESCOMP = %s', tool) end end function make.defines(cfg, toolset) _p(' DEFINES +=%s', make.list(table.join(toolset.getdefines(cfg.defines, cfg), toolset.getundefines(cfg.undefines)))) end function make.forceInclude(cfg, toolset) local includes = toolset.getforceincludes(cfg) if not cfg.flags.NoPCH and cfg.pchheader then table.insert(includes, 1, "-include $(OBJDIR)/$(notdir $(PCH))") end _x(' FORCE_INCLUDE +=%s', make.list(includes)) end function make.includes(cfg, toolset) local includes = toolset.getincludedirs(cfg, cfg.includedirs, cfg.sysincludedirs, cfg.frameworkdirs) _p(' INCLUDES +=%s', make.list(includes)) end function make.ldDeps(cfg, toolset) local deps = config.getlinks(cfg, "siblings", "fullpath") _p(' LDDEPS +=%s', make.list(p.esc(deps))) end function make.ldFlags(cfg, toolset) local flags = table.join(toolset.getLibraryDirectories(cfg), toolset.getrunpathdirs(cfg, table.join(cfg.runpathdirs, config.getsiblingtargetdirs(cfg))), toolset.getldflags(cfg), cfg.linkoptions) _p(' ALL_LDFLAGS += $(LDFLAGS)%s', make.list(flags)) end function make.libs(cfg, toolset) local flags = toolset.getlinks(cfg) _p(' LIBS +=%s', make.list(flags, true)) end function make.linkCmd(cfg, toolset) if cfg.kind == p.STATICLIB then if cfg.architecture == p.UNIVERSAL then _p(' LINKCMD = libtool -o "$@" $(OBJECTS)') else _p(' LINKCMD = $(AR) ' .. (toolset.arargs or '-rcs') ..' "$@" $(OBJECTS)') end elseif cfg.kind == p.UTILITY then -- Empty LINKCMD for Utility (only custom build rules) _p(' LINKCMD =') else -- this was $(TARGET) $(LDFLAGS) $(OBJECTS) -- but had trouble linking to certain static libs; $(OBJECTS) moved up -- $(LDFLAGS) moved to end (http://sourceforge.net/p/premake/patches/107/) -- $(LIBS) moved to end (http://sourceforge.net/p/premake/bugs/279/) local cc = iif(p.languages.isc(cfg.language), "CC", "CXX") _p(' LINKCMD = $(%s) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)', cc) end end function make.pch(cfg, toolset) local pch = p.tools.gcc.getpch(cfg) -- If there is no header, or if PCH has been disabled, I can early out if pch == nil then return end _x(' PCH = %s', pch) _p(' GCH = $(OBJDIR)/$(notdir $(PCH)).gch') end function make.pchRules(prj) _p('ifneq (,$(PCH))') _p('$(OBJECTS): $(GCH) $(PCH) | $(OBJDIR)') _p('$(GCH): $(PCH) | $(OBJDIR)') _p('\t@echo $(notdir $<)') local cmd = iif(prj.language == "C", "$(CC) -x c-header $(ALL_CFLAGS)", "$(CXX) -x c++-header $(ALL_CXXFLAGS)") _p('\t$(SILENT) %s -o "$@" -MF "$(@:%%.gch=%%.d)" -c "$<"', cmd) _p('else') _p('$(OBJECTS): | $(OBJDIR)') _p('endif') _p('') end function make.resFlags(cfg, toolset) local resflags = table.join(toolset.getdefines(cfg.resdefines), toolset.getincludedirs(cfg, cfg.resincludedirs), cfg.resoptions) _p(' ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)%s', make.list(resflags)) end