// CBase64.h: interface for the CBase64 class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_CBase64_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_)
#define AFX_CBase64_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_

#include <windows.h>

#define lCONTEXT char
#define PlCONTEXT lCONTEXT*



class CBase64  
{
	// Internal bucket class.
	class TempBucket
	{
	public:
		BYTE		nData[4];
		BYTE		nSize;
		void		Clear() { ::ZeroMemory(nData, 4); nSize = 0; };
	};

	PBYTE					m_pDBuffer;
	PBYTE					m_pEBuffer;
	DWORD					m_nDBufLen;
	DWORD					m_nEBufLen;
	DWORD					m_nDDataLen;
	DWORD					m_nEDataLen;

public:
	CBase64();
	virtual ~CBase64();

public:
	virtual void		Encode(const PBYTE, DWORD);
	virtual void		Decode(const PBYTE, DWORD);
	virtual void		Encode(LPCSTR sMessage);
	virtual void		Decode(LPCSTR sMessage);

	virtual LPCSTR	DecodedMessage() const;
	virtual LPCSTR	EncodedMessage() const;

	virtual void		AllocEncode(DWORD);
	virtual void		AllocDecode(DWORD);
	virtual void		SetEncodeBuffer(const PBYTE pBuffer, DWORD nBufLen);
	virtual void		SetDecodeBuffer(const PBYTE pBuffer, DWORD nBufLen);

protected:
	virtual void		_EncodeToBuffer(const TempBucket &Decode, PBYTE pBuffer);
	virtual ULONG		_DecodeToBuffer(const TempBucket &Decode, PBYTE pBuffer);
	virtual void		_EncodeRaw(TempBucket &, const TempBucket &);
	virtual void		_DecodeRaw(TempBucket &, const TempBucket &);
	virtual BOOL		_IsBadMimeChar(BYTE);

	static  char		m_DecodeTable[256];
	static  BOOL		m_Init;
	void					_Init();
};

#endif // !defined(AFX_CBase64_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_)