/* ** JNetLib ** Copyright (C) 2000-2007 Nullsoft, Inc. ** Author: Justin Frankel ** File: connection.h - JNL TCP connection interface ** License: see jnetlib.h ** ** Usage: ** 1. Create a WAC_Network_Connection object, optionally specifying a wa::Components::WAC_Network_AsyncDNS ** object to use (or NULL for none, or WAC_NETWORK_CONNECTION_AUTODNS for auto), ** and the send and receive buffer sizes. ** 2. Call connect() to have it connect to a host/port (the hostname will be ** resolved if possible). ** 3. call run() with the maximum send/recv amounts, and optionally parameters ** so you can tell how much has been send/received. You want to do this a lot, while: ** 4. check get_state() to check the state of the connection. The states are: ** WAC_Network_Connection::STATE_ERROR ** - an error has occured on the connection. the connection has closed, ** and you can no longer write to the socket (there still might be ** data in the receive buffer - use recv_bytes_available()). ** WAC_Network_Connection::STATE_NOCONNECTION ** - no connection has been made yet. call connect() already! :) ** WAC_Network_Connection::STATE_RESOLVING ** - the connection is still waiting for a JNL_AsycnDNS to resolve the ** host. ** WAC_Network_Connection::STATE_CONNECTING ** - the asynchronous call to connect() is still running. ** WAC_Network_Connection::STATE_CONNECTED ** - the connection has connected, all is well. ** WAC_Network_Connection::STATE_CLOSING ** - the connection is closing. This happens after a call to close, ** without the quick parameter set. This means that the connection ** will close once the data in the send buffer is sent (data could ** still be being received when it would be closed). After it is ** closed, the state will transition to: ** WAC_Network_Connection::STATE_CLOSED ** - the connection has closed, generally without error. There still ** might be data in the receieve buffer, use recv_bytes_available(). ** 5. Use send() and send_string() to send data. You can use ** send_bytes_in_queue() to see how much has yet to go out, or ** send_bytes_available() to see how much you can write. If you use send() ** or send_string() and not enough room is available, both functions will ** return error ( < 0) ** 6. Use recv() and recv_line() to get data. If you want to see how much data ** there is, use recv_bytes_available() and recv_lines_available(). If you ** call recv() and not enough data is available, recv() will return how much ** data was actually read. See comments at the function defs. ** ** 7. To close, call close(1) for a quick close, or close() for a close that will ** make the socket close after sending all the data sent. ** ** 8. delete ye' ol' object. */ #ifndef NULLSOFT_WAC_NETWORK_CONNECTION_H #define NULLSOFT_WAC_NETWORK_CONNECTION_H #include "netinc.h" #include "wac_network_dns.h" #include "wac_network_dns_api.h" #include "wac_network_connection_api.h" #include "../nu/RingBuffer.h" #include #if defined(_MSC_VER) && (_MSC_VER < 1200) typedef int intptr_t; #endif class WAC_Network_Connection : public api_connection, private Filler, private Drainer { public: typedef enum { STATE_ERROR = CONNECTION_STATE_ERROR, STATE_NOCONNECTION = CONNECTION_STATE_NOCONNECTION, STATE_RESOLVING = CONNECTION_STATE_RESOLVING, STATE_CONNECTING = CONNECTION_STATE_CONNECTING, STATE_CONNECTED = CONNECTION_STATE_CONNECTED, STATE_CLOSING = CONNECTION_STATE_CLOSING, STATE_CLOSED = CONNECTION_STATE_CLOSED, STATE_RESOLVED = CONNECTION_STATE_RESOLVED, } state; /* ** Joshua Teitelbaum, 1/27/2006 adding virtual */ WAC_Network_Connection(); WAC_Network_Connection( api_dns *dns, size_t sendbufsize, size_t recvbufsize ); virtual ~WAC_Network_Connection(); void open( api_dns *dns = API_DNS_AUTODNS, size_t sendbufsize = 8192, size_t recvbufsize = 8192 ); void connect( const char *hostname, int port ); virtual void connect( SOCKET sock, sockaddr *addr, socklen_t length /* of addr */ ); // used by the listen object, usually not needed by users. int set_recv_buffer_size( size_t new_buffer_size ); /* ** Joshua Teitelbaum 2/2/2006 ** Need to make this virtual to ensure SSL can init properly */ virtual void run( size_t max_send_bytes = -1, size_t max_recv_bytes = -1, size_t *bytes_sent = NULL, size_t *bytes_rcvd = NULL ); int get_state() { return m_state; } char *get_errstr() { return m_errorstr; } void close( int quick = 0 ); void flush_send( void ) { send_buffer.clear(); } size_t send_bytes_in_queue( void ); size_t send_bytes_available( void ); int send( const void *data, size_t length ); // returns -1 if not enough room inline int send_bytes( const void *data, size_t length ) { return send( data, length ); } int send_string( const char *line ); // returns -1 if not enough room size_t recv_bytes_available( void ); size_t recv_bytes( void *data, size_t maxlength ); // returns actual bytes read unsigned int recv_int( void ); int recv_lines_available( void ); int recv_line( char *line, size_t maxlength ); // returns 0 if the line was terminated with a \r or \n, 1 if not. // (i.e. if you specify maxlength=10, and the line is 12 bytes long // it will return 1. or if there is no \r or \n and that's all the data // the connection has.) size_t peek_bytes( void *data, size_t maxlength ); // returns bytes peeked unsigned long get_interface( void ); // this returns the interface the connection is on unsigned long get_remote( void ); // remote host ip. unsigned short get_remote_port( void ); // this returns the remote port of connection void set_dns( api_dns *dns ); void reuse(); protected: SOCKET m_socket; unsigned short m_remote_port; RingBuffer recv_buffer; RingBuffer send_buffer; addrinfo *saddr; sockaddr *address; char m_host[ 256 ]; api_dns *m_dns; bool m_dns_owned; state m_state; char *m_errorstr; /* ** Joshua Teitelbaum 1/27/2006 Adding new BSD socket analogues for SSL compatibility */ virtual void socket_shutdown(); virtual ssize_t socket_recv( char *buf, size_t len, int options ); virtual ssize_t socket_send( const char *buf, size_t len, int options ); virtual int socket_connect(); virtual void on_socket_connected(); private: void init(); // constructor helper function // functions for RingBuffer size_t Read( void *dest, size_t len ) override; size_t Write( const void *dest, size_t len ) override; protected: RECVS_DISPATCH; }; #endif //!NULLSOFT_WAC_NETWORK_CONNECTION_H