MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000 fGammaAdj=1.560 fDecay=1.000 fVideoEchoZoom=0.362 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.286 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=2.853 fZoomExponent=1.00000 fShader=1.000 zoom=1.00000 rot=0.00600 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=0.300 wavecode_0_b=0.750 wavecode_0_a=1.000 wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_0_per_point3= wave_0_per_point4=mx=mx+(.0002*cos(ma)); wave_0_per_point5=my=my+(.0002*sin(ma)); wave_0_per_point6= wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_0_per_point8=my=if(above(my,.9),(.9-my),my); wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_0_per_point10=my=if(below(my,.1),(.9+my),my); wave_0_per_point11= wave_0_per_point12=x=mx; wave_0_per_point13=y=my; wave_0_per_point14= wave_0_per_point15=a=(above(bass+mid+treb,.8)); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.000 wavecode_1_g=1.000 wavecode_1_b=0.000 wavecode_1_a=1.000 wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); wave_1_per_point3= wave_1_per_point4=mx=mx+(.0001*cos(ma)); wave_1_per_point5=my=my+(.0001*sin(ma)); wave_1_per_point6= wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_1_per_point8=my=if(above(my,.9),(.9-my),my); wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_1_per_point10=my=if(below(my,.1),(.9+my),my); wave_1_per_point11= wave_1_per_point12=x=mx; wave_1_per_point13=y=my; wave_1_per_point14= wave_1_per_point15=a=(above(bass+mid+treb,.1)); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.500 wavecode_2_b=0.000 wavecode_2_a=1.000 wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_2_per_point3= wave_2_per_point4=mx=mx+(.0004*cos(ma)); wave_2_per_point5=my=my+(.0004*sin(ma)); wave_2_per_point6= wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_2_per_point8=my=if(above(my,.9),(.9-my),my); wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_2_per_point10=my=if(below(my,.1),(.9+my),my); wave_2_per_point11= wave_2_per_point12=x=mx; wave_2_per_point13=y=my; wave_2_per_point14= wave_2_per_point15=a=(above(bass+mid+treb,.3)); wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=0.400 wavecode_3_g=0.000 wavecode_3_b=0.600 wavecode_3_a=1.000 wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); wave_3_per_point3= wave_3_per_point4=mx=mx+(.0008*cos(ma)); wave_3_per_point5=my=my+(.0008*sin(ma)); wave_3_per_point6= wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_3_per_point8=my=if(above(my,.9),(.9-my),my); wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_3_per_point10=my=if(below(my,.1),(.9+my),my); wave_3_per_point11= wave_3_per_point12=x=mx; wave_3_per_point13=y=my; wave_3_per_point14= wave_3_per_point15=a=(above(bass+mid+treb,.2)); shapecode_0_enabled=0 shapecode_0_sides=5 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=2 shapecode_0_x=0.490 shapecode_0_y=0.500 shapecode_0_rad=0.11589 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=4.36077 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=x = rand(1000)/1000; shape_0_per_frame2=y = rand(1000)/1000; shape_0_per_frame3=ang = rand(150)/100; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1= per_frame_init_2=c_x = 0.5; per_frame_init_3=c_y = 0.5; per_frame_1=q1 = aspectx; per_frame_2=q2 = aspecty; per_frame_3=rot = 0; per_frame_4=zoom = 1; per_frame_5=warp = 0; per_frame_6= per_frame_7=vol = bass*8 + mid*5 + treb*3; per_frame_8=m = m*0.96 + vol*0.06; per_frame_9=monitor = vol-m; per_frame_10=beat = above(vol,res)*above(vol,m)*above(vol,10); per_frame_11=diff = (1-beat)*diff + beat*(vol-res); per_frame_12=res = beat*(vol + m*0.15) + (1-beat)*(res - (0.15+diff*0.03)*60/fps); per_frame_13=res = max(0,res); per_frame_14= per_frame_15=r = if(beat, 0.02*(rand(200)-100)*0.01,r); per_frame_16=rot = r; per_frame_17= per_frame_18=c_x = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_x); per_frame_19=c_y = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_y); per_frame_20=v = if(beat,0.035 + 0.025*(rand(200)-100)*0.01, v); per_frame_21= per_frame_22= per_frame_23=q3 = c_x; per_frame_24=q4 = c_y; per_frame_25=q5 = v; per_frame_26=q6 = beat; per_pixel_1=d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),0.5)-0.); per_pixel_2=v = q5; per_pixel_3=dx = v*(x-q3)*d; per_pixel_4=dy = v*(y-q4)*d; warp_1=`shader_body warp_2=`{ warp_3=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy; warp_4=`uv -= (float2(0,1)*(lum(GetPixel(uv)-0.35))*texsize.zw*64)*(lum(GetPixel(uv))-0.4); warp_5=`ret = GetPixel(saturate(uv)) - 0.0011 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.0038; warp_6=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 uv1 = uv-.5; comp_5=` comp_6=`float3 ret1 = tex2D(sampler_main, uv) * (1-rad); comp_7=` comp_8=` comp_9=`float2 hor = float2 (texsize.z,0); comp_10=`float2 ver = float2 (0,texsize.w); comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_13=`float2 dz = float2 (dx,dy); comp_14=` comp_15=`uv1 = uv1*0+.3*cos(uv1*2) - dz;; comp_16=`float dots = saturate(.04/length(uv1)); comp_17=`uv1 = uv1*0+.3*cos(uv1*12) - 9*dz;; comp_18=`float3 dots2 = saturate(.04/length(uv1)); comp_19=` comp_20=` comp_21=`ret = dots + GetPixel(uv)*12*dots2; comp_22=`//ret = GetPixel(uv); comp_23=`}