MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.9 fDecay=0.980 fVideoEchoZoom=1.169 fVideoEchoAlpha=0.0 nVideoEchoOrientation=0 nWaveMode=1 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.347 fWaveScale=1.910 fWaveSmoothing=0.9 fWaveParam=-0.1 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.0 fWarpScale=3.138 fZoomExponent=1.0 fShader=0.0 zoom=1.02225 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.00054 sx=1.0 sy=1.0 wave_r=0.5 wave_g=0.5 wave_b=0.3 wave_x=0.5 wave_y=0.5 ob_size=0.010 ob_r=0.0 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=1.0 wavecode_0_g=1.0 wavecode_0_b=1.0 wavecode_0_a=1.0 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=1.0 wavecode_1_g=1.0 wavecode_1_b=1.0 wavecode_1_a=1.0 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=1.0 wavecode_2_g=1.0 wavecode_2_b=1.0 wavecode_2_a=1.0 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.5 shapecode_0_y=0.5 shapecode_0_rad=0.1 shapecode_0_ang=0.0 shapecode_0_tex_ang=0.0 shapecode_0_tex_zoom=1.0 shapecode_0_r=1.0 shapecode_0_g=0.0 shapecode_0_b=0.0 shapecode_0_a=1.0 shapecode_0_r2=0.0 shapecode_0_g2=1.0 shapecode_0_b2=0.0 shapecode_0_a2=0.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.1 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.1 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=1.0 shapecode_1_r2=0.0 shapecode_1_g2=1.0 shapecode_1_b2=0.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(31.437*time) + 0.40*sin(20.970*time) ); per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(31.344*time) + 0.40*sin(20.841*time) ); per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(31.251*time) + 0.40*sin(21.055*time) ); per_frame_4=lum = wave_r*0.3 + wave_g*0.5 + wave_b*0.2; per_frame_5=wave_r = wave_r*0.2+0.8*lum; per_frame_6=wave_g = wave_g*0.2+0.8*lum; per_frame_7=wave_b = wave_b*0.2+0.8*lum; per_frame_8=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_9=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_10=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_11=dx = dx + 0.001*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); per_frame_12=dy = dy + 0.001*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); per_frame_13=decay = decay - 0.01*equal(frame%6,0); per_frame_14=dx = dx + dx_residual*0.01; per_frame_15=dy = dy + dy_residual*0.01; per_frame_16=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); per_frame_17=dx_residual = (equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual)*0.9; per_frame_18=dy_residual = (equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual)*0.9; per_frame_19=wave_x = wave_x - dx_residual*7; per_frame_20=wave_y = wave_y - dy_residual*7; warp_1=`shader_body warp_2=`{ warp_3=` // PAINTERLY EFFECT: warp_4=` float2 uv2 = uv; warp_5=` const float mipbias = 0; warp_6=` float2 delta2 = texsize.zw*float2(1,1); warp_7=` float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz; warp_8=` uv2.xy += (blurry_color.xy-0.37) * 0.02; warp_9=` warp_10=` // sample previous frame warp_11=` ret = tex2D( sampler_main, uv2 ).xyz; warp_12=` warp_13=` // darken over time warp_14=` ret -= 0.004; warp_15=`} comp_1=`shader_body comp_2=`{ comp_3=` //rad = frac(rad*2); comp_4=` rad = pow(rad,0.5)*1; comp_5=` comp_6=` comp_7=` float ang2 = frac(ang/6.28*7 + time*0.05); comp_8=` ang2 = abs(ang2*2-1); comp_9=` float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2)); comp_10=` comp_11=` uv = uv2; comp_12=` //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3)); comp_13=` comp_14=` comp_15=` ret = tex2D(sampler_main, uv).xyz; comp_16=` comp_17=` //ret = lum(ret); comp_18=` //ret = pow(ret,float3(0.7,1.3,1.6)); comp_19=` comp_20=` ret = -0.3 + 1.7*ret; comp_21=`} comp_22=` comp_23=`