[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=0.900000 fVideoEchoZoom=0.999999 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=1 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=1 bInvert=0 fWaveAlpha=0.311600 fWaveScale=1.228910 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459526 fWarpScale=2.006761 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999902 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=-1.000000 warp=0.010000 sx=0.999998 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=6.650134 shapecode_0_ang=3.644249 shapecode_0_tex_ang=3.141593 shapecode_0_tex_zoom=0.068793 shapecode_0_r=0.500000 shapecode_0_g=0.500000 shapecode_0_b=1.000000 shapecode_0_a=0.550000 shapecode_0_r2=0.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_init1=t1 = rand(100)*0.01; shape_0_init2=t2 = rand(100)*0.01; shape_0_per_frame1=rate = fps/(fps+1/3); shape_0_per_frame2=beat = above(bass,bassthresh); shape_0_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.3)*rate+1.3); shape_0_per_frame4=poly = if(beat,rand(30)+6,poly); shape_0_per_frame5=sides = poly; shape_0_per_frame6= shape_0_per_frame7=te = te + max(bass/fps/3,0.003); shape_0_per_frame8=x = 0.5+0.45*sin(te*1.87)+0.07*sin(time*0.6); shape_0_per_frame9=y = 0.5+0.35*cos(te*1.87)+0.07*sin(time*1.3); shape_0_per_frame10=ang = 3*sin(-te*1.67) + 3*cos(te*0.4); shape_0_per_frame11=rad = rad * (0.9 + 0.2*t2); shape_0_per_frame12=r = min(1,max(0,r + 0.4*sin(time*0.517 + 1))); shape_0_per_frame13=g = min(1,max(0,g + 0.4*sin(time*0.491 + 2))); shape_0_per_frame14=b = min(1,max(0,b + 0.4*sin(time*0.532 + 4))); shape_0_per_frame15=r2 = min(1,max(0,r2 + 0.4*sin(time*0.457 + 3))); shape_0_per_frame16=g2 = min(1,max(0,g2 + 0.4*sin(time*0.437 + 5))); shape_0_per_frame17=b2 = min(1,max(0,b2 + 0.4*sin(time*0.484 + 6))); shapecode_1_enabled=1 shapecode_1_sides=3 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_x=0.370000 shapecode_1_y=0.490000 shapecode_1_rad=0.749999 shapecode_1_ang=3.644249 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.000000 shapecode_1_border_g=0.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_init1=t1 = rand(100)*0.01; shape_1_init2=t2 = rand(100)*0.01; shape_1_init3=te = 1; shape_1_init4=poly = 4; shape_1_per_frame1=rate = fps/(fps+1/2); shape_1_per_frame2=beat = above(bass,bassthresh); shape_1_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5); shape_1_per_frame4=ran = rand(8)+4; shape_1_per_frame5=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly); shape_1_per_frame6=//poly = if(above(poly,8),4,poly); shape_1_per_frame7=sides = poly; shape_1_per_frame8= shape_1_per_frame9=rate2 = fps/(fps+10); shape_1_per_frame10=out = (1-beat)*rate2*out + beat; shape_1_per_frame11=border_a = out; shape_1_per_frame12=te = bass/fps/2 + te; shape_1_per_frame13=x = x + 0.056*sin(te*1.67); shape_1_per_frame14=y = y + 0.043*sin(te*1.23); shape_1_per_frame15=ang = 3*sin(-te*0.67) + 3*cos(te*0.4); shape_1_per_frame16=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);; shape_1_per_frame17=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1))); shape_1_per_frame18=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2))); shape_1_per_frame19=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4))); shape_1_per_frame20=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3))); shape_1_per_frame21=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5))); shape_1_per_frame22=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6))); shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_x=0.670000 shapecode_2_y=0.430000 shapecode_2_rad=0.749999 shapecode_2_ang=4.209736 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=0.000000 shapecode_2_border_a=0.000000 shape_2_init1=t1 = rand(100)*0.01; shape_2_init2=t2 = rand(100)*0.01; shape_2_init3=te = 1; shape_2_init4=poly = 5; shape_2_per_frame1=rate = fps/(fps+1/2); shape_2_per_frame2=beat = above(mid,bassthresh); shape_2_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.6)*rate+1.6); shape_2_per_frame4=ran = rand(8)+4; shape_2_per_frame5=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly); shape_2_per_frame6=//poly = if(above(poly,8),4,poly); shape_2_per_frame7=sides = poly; shape_2_per_frame8= shape_2_per_frame9=rate2 = fps/(fps+10); shape_2_per_frame10=out = (1-beat)*rate2*out + beat; shape_2_per_frame11=border_a = out; shape_2_per_frame12= shape_2_per_frame13=te = mid/fps/2 + te; shape_2_per_frame14=x = x + 0.05*sin(te*1.17); shape_2_per_frame15=y = y + 0.05*sin(te*1.83); shape_2_per_frame16=ang = 3*sin(te*0.5)+2*sin(te*1.1)+4*sin(te*0.3); shape_2_per_frame17=rad = rad * (0.9 + 0.2*t2) + 0.1*sin(te*1.3); shape_2_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.417 + 1))); shape_2_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.391 + 2))); shape_2_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.432 + 4))); shape_2_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.457 + 3))); shape_2_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.437 + 5))); shape_2_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.484 + 6))); shapecode_3_enabled=1 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.265151 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.100000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=1.000000 shape_3_per_frame1=rate = fps/(fps+1/2); shape_3_per_frame2= shape_3_per_frame3=ang = time*0.5; shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6; shape_3_per_frame5=te = vol/fps + te; shape_3_per_frame6=x = x + 0.2*sin(te*1.14); shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2); shape_3_per_frame8= shape_3_per_frame9=beat = above(vol*1.5,bassthresh); shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4); shape_3_per_frame11=poly = if(beat,rand(5)+3,poly); shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly); shape_3_per_frame13=sides = poly; shape_3_per_frame14=rad = rad-log(poly)/100; per_frame_1=//This Preset is based on Geiss - Feedback and Geiss - Feedback 2 per_frame_2= per_frame_3=//Ever since Geiss made those presets I've made slight changes per_frame_4=//to them and saved them. They were so cool, I used to watch per_frame_5=//them for hours. This preset is then one that flowed from per_frame_6=//changing and tweaking those. per_frame_7= per_frame_8=//Almost everything is changed, but the one shape, (shape 4) per_frame_9=//feeding back into the two bigger ones (shape 2 and 3) is per_frame_10=//obtained from the Feedback presets. per_frame_11= per_frame_12=//I've added a 4th shape (shape 1) that is the big 'filter' per_frame_13=//to change colours etc. It is also textured, so thats why per_frame_14=//the 'triple' feedback is for. per_frame_15= per_frame_16=//Shapes 3 and 2 can have their borders displayed in a strobe per_frame_17=//like fashion on beats. They also change amount of sides. per_frame_18= per_frame_19=//-Reenen