MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=0 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=1 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.300 fWaveScale=0.881 fWaveSmoothing=0.500 fWaveParam=-1.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=2.853 fZoomExponent=3.60000 fShader=0.000 zoom=1.02109 rot=-0.16000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.30900 sx=1.00000 sy=1.00000 wave_r=0.600 wave_g=0.600 wave_b=0.600 wave_x=0.500 wave_y=0.470 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=1.750 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=1.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) ); per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) ); per_frame_4=q8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0); per_frame_5=oldq8 = q8; per_frame_6=monitor = q8; per_frame_7=zoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) ); per_frame_8=rot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) ); per_frame_9=//decay = decay - 0.02*equal(frame%40,0); per_frame_10=mv_r = wave_r; per_frame_11=mv_b = wave_b; per_frame_12=mv_g = wave_g; per_frame_13=mv_x = 1.25; per_frame_14=mv_y = 1.25; per_frame_15=mv_dx = 0.1*sin(1.1*time); per_frame_16=mv_dy = 0.1*cos(1.112*time); per_frame_17= per_frame_18=// the möbius transformation per_frame_19=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector per_frame_20=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c per_frame_21=// so a/c and mu can be calculated outside of the shader per_frame_22= per_frame_23=//before inversion per_frame_24= per_frame_25=scale = 1; per_frame_26=angle = time*.2; per_frame_27=translation_x = 0; per_frame_28=translation_y = 0.12; per_frame_29= per_frame_30=a_r = cos(angle)*scale; per_frame_31=a_i = sin(angle)*scale; per_frame_32=b_r = translation_x; per_frame_33=b_i = translation_y; per_frame_34= per_frame_35=//complex inverted per_frame_36=scale = 1; per_frame_37=angle = sin(time*0.1337)*0.3; per_frame_38=translation_u = 0; per_frame_39=translation_v = -0.2; per_frame_40= per_frame_41=// c per_frame_42=q15 = cos(angle)*scale; per_frame_43=q16 = sin(angle)*scale; per_frame_44= per_frame_45=// d per_frame_46=q17 = translation_u; per_frame_47=q18 = translation_v; per_frame_48= per_frame_49=// c^(-1) per_frame_50=c_inv_r = q15/(q15*q15+q16*q16); per_frame_51=c_inv_i = q16/(q15*q15+q16*q16); per_frame_52= per_frame_53=// a*c^(-1) per_frame_54=q11 = (a_r*c_inv_r - a_i*c_inv_i); per_frame_55=q12 = (a_r*c_inv_i - a_i*c_inv_r); per_frame_56= per_frame_57=// (bc-ad) per_frame_58=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18); per_frame_59=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17); per_frame_60= per_frame_61=// mu*c^(-1) per_frame_62=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i; per_frame_63=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r; per_pixel_1=rot=rot+1/(10*(rad+0.2+0.1*sin(q8))); comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 ac = float2(q11,q12); comp_5=`float2 mu = float2(q13,q14); comp_6=`float2 c = float2(q15,q16); comp_7=`float2 d = float2(q17,q18); comp_8=` comp_9=`float2 z = (uv-0.5); comp_10=` comp_11=`// (c*z + d) comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d; comp_13=`// mu/(cz+d) comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; comp_15=` comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; comp_17=` comp_18=`uv=moebius; comp_19=`float3 rnd = tex2D(sampler_noise_lq, rand_frame.xy + uv*texsize.xy*texsize_noise_lq.zw)*2-1; comp_20=` comp_21=`ret = GetPixel(uv); comp_22=` comp_23=`d = texsize.zw * 8; comp_24=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); comp_25=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); comp_26=` comp_27=`uv -= float2(lum(dx),lum(dy))*texsize.zw*32; comp_28=` comp_29=` comp_30=`ret = pow(abs(GetBlur3(uv+rnd.xy*texsize.zw*5)*2-GetPixel(uv))*1,1); comp_31=`}