MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=2.000 fDecay=0.980 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.069 fWaveScale=2.115 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.772 fZoomExponent=5.00873 fShader=0.000 zoom=1.04163 rot=0.00300 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.300 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.100 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=tscale=.45+(bass*.02); wave_0_per_point2=trot=3; wave_0_per_point3=a=above(sample,0); wave_0_per_point4= wave_0_per_point5=tp1x=.5+(cos(3.1415*0+(time*trot))*tscale*.75); wave_0_per_point6=tp1y=.5+(sin(3.1415*0+(time*trot))*tscale); wave_0_per_point7= wave_0_per_point8=tp2x=.5+(cos(3.1415*.6667+(time*trot))*tscale*.75); wave_0_per_point9=tp2y=.5+(sin(3.1415*.6667+(time*trot))*tscale*sin(time)); //spin wave_0_per_point10= wave_0_per_point11=tp3x=.5+(cos(3.1415*1.3333+(time*trot))*tscale*.75); wave_0_per_point12=tp3y=.5+(sin(3.1415*1.3333+(time*trot))*tscale*sin(time)); //spin wave_0_per_point13= wave_0_per_point14= wave_0_per_point15=//draw via random walk wave_0_per_point16=tri_point=rand(3); wave_0_per_point17= wave_0_per_point18=//point 1 wave_0_per_point19=t_x=t_x+(equal(tri_point,0)*(tp1x-t_x)*.5); wave_0_per_point20=t_y=t_y+(equal(tri_point,0)*(tp1y-t_y)*.5); wave_0_per_point21= wave_0_per_point22=//point 2 wave_0_per_point23=t_x=t_x+(equal(tri_point,1)*(tp2x-t_x)*.5); wave_0_per_point24=t_y=t_y+(equal(tri_point,1)*(tp2y-t_y)*.5); wave_0_per_point25= wave_0_per_point26=//point 3 wave_0_per_point27=t_x=t_x+(equal(tri_point,2)*(tp3x-t_x)*.5); wave_0_per_point28=t_y=t_y+(equal(tri_point,2)*(tp3y-t_y)*.5); wave_0_per_point29= wave_0_per_point30=x=t_x; wave_0_per_point31=y=t_y; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=tscale=.45+(bass*.02); wave_1_per_point2=trot=3; wave_1_per_point3=a=above(sample,0); wave_1_per_point4= wave_1_per_point5=tp1x=.5+(cos(3.1415*0+(time*trot))*tscale*.75); wave_1_per_point6=tp1y=.5+(sin(3.1415*0+(time*trot))*tscale); wave_1_per_point7= wave_1_per_point8=tp2x=.5+(cos(3.1415*.6667+(time*trot))*tscale*.75); wave_1_per_point9=tp2y=.5+(sin(3.1415*.6667+(time*trot))*tscale*sin(time)); //spin wave_1_per_point10= wave_1_per_point11=tp3x=.5+(cos(3.1415*1.3333+(time*trot))*tscale*.75); wave_1_per_point12=tp3y=.5+(sin(3.1415*1.3333+(time*trot))*tscale*sin(time)); //spin wave_1_per_point13= wave_1_per_point14= wave_1_per_point15=//draw via random walk wave_1_per_point16=tri_point=rand(3); wave_1_per_point17= wave_1_per_point18=//point 1 wave_1_per_point19=t_x=t_x+(equal(tri_point,0)*(tp1x-t_x)*.5); wave_1_per_point20=t_y=t_y+(equal(tri_point,0)*(tp1y-t_y)*.5); wave_1_per_point21= wave_1_per_point22=//point 2 wave_1_per_point23=t_x=t_x+(equal(tri_point,1)*(tp2x-t_x)*.5); wave_1_per_point24=t_y=t_y+(equal(tri_point,1)*(tp2y-t_y)*.5); wave_1_per_point25= wave_1_per_point26=//point 3 wave_1_per_point27=t_x=t_x+(equal(tri_point,2)*(tp3x-t_x)*.5); wave_1_per_point28=t_y=t_y+(equal(tri_point,2)*(tp3y-t_y)*.5); wave_1_per_point29= wave_1_per_point30=x=t_x; wave_1_per_point31=y=t_y; wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=tscale=.45+(bass*.02); wave_2_per_point2=trot=3; wave_2_per_point3=a=above(sample,0); wave_2_per_point4= wave_2_per_point5=tp1x=.5+(cos(3.1415*0+(time*trot))*tscale*.75); wave_2_per_point6=tp1y=.5+(sin(3.1415*0+(time*trot))*tscale); wave_2_per_point7= wave_2_per_point8=tp2x=.5+(cos(3.1415*.6667+(time*trot))*tscale*.75); wave_2_per_point9=tp2y=.5+(sin(3.1415*.6667+(time*trot))*tscale*sin(time)); //spin wave_2_per_point10= wave_2_per_point11=tp3x=.5+(cos(3.1415*1.3333+(time*trot))*tscale*.75); wave_2_per_point12=tp3y=.5+(sin(3.1415*1.3333+(time*trot))*tscale*sin(time)); //spin wave_2_per_point13= wave_2_per_point14= wave_2_per_point15=//draw via random walk wave_2_per_point16=tri_point=rand(3); wave_2_per_point17= wave_2_per_point18=//point 1 wave_2_per_point19=t_x=t_x+(equal(tri_point,0)*(tp1x-t_x)*.5); wave_2_per_point20=t_y=t_y+(equal(tri_point,0)*(tp1y-t_y)*.5); wave_2_per_point21= wave_2_per_point22=//point 2 wave_2_per_point23=t_x=t_x+(equal(tri_point,1)*(tp2x-t_x)*.5); wave_2_per_point24=t_y=t_y+(equal(tri_point,1)*(tp2y-t_y)*.5); wave_2_per_point25= wave_2_per_point26=//point 3 wave_2_per_point27=t_x=t_x+(equal(tri_point,2)*(tp3x-t_x)*.5); wave_2_per_point28=t_y=t_y+(equal(tri_point,2)*(tp3y-t_y)*.5); wave_2_per_point29= wave_2_per_point30=x=t_x; wave_2_per_point31=y=t_y; wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=tscale=.45+(bass*.02); wave_3_per_point2=trot=3; wave_3_per_point3=a=above(sample,0); wave_3_per_point4= wave_3_per_point5=tp1x=.5+(cos(3.1415*0+(time*trot))*tscale*.75); wave_3_per_point6=tp1y=.5+(sin(3.1415*0+(time*trot))*tscale); wave_3_per_point7= wave_3_per_point8=tp2x=.5+(cos(3.1415*.6667+(time*trot))*tscale*.75); wave_3_per_point9=tp2y=.5+(sin(3.1415*.6667+(time*trot))*tscale*sin(time)); //spin wave_3_per_point10= wave_3_per_point11=tp3x=.5+(cos(3.1415*1.3333+(time*trot))*tscale*.75); wave_3_per_point12=tp3y=.5+(sin(3.1415*1.3333+(time*trot))*tscale*sin(time)); //spin wave_3_per_point13= wave_3_per_point14= wave_3_per_point15=//draw via random walk wave_3_per_point16=tri_point=rand(3); wave_3_per_point17= wave_3_per_point18=//point 1 wave_3_per_point19=t_x=t_x+(equal(tri_point,0)*(tp1x-t_x)*.5); wave_3_per_point20=t_y=t_y+(equal(tri_point,0)*(tp1y-t_y)*.5); wave_3_per_point21= wave_3_per_point22=//point 2 wave_3_per_point23=t_x=t_x+(equal(tri_point,1)*(tp2x-t_x)*.5); wave_3_per_point24=t_y=t_y+(equal(tri_point,1)*(tp2y-t_y)*.5); wave_3_per_point25= wave_3_per_point26=//point 3 wave_3_per_point27=t_x=t_x+(equal(tri_point,2)*(tp3x-t_x)*.5); wave_3_per_point28=t_y=t_y+(equal(tri_point,2)*(tp3y-t_y)*.5); wave_3_per_point29= wave_3_per_point30=x=t_x; wave_3_per_point31=y=t_y; shapecode_0_enabled=1 shapecode_0_sides=30 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.240 shapecode_0_y=0.500 shapecode_0_rad=0.47209 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.62832 shapecode_0_tex_zoom=0.81952 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.600 shapecode_0_g2=0.600 shapecode_0_b2=0.900 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=x=(sin(time*.5)*.5)+.5; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=1.79142 shapecode_1_ang=0.00000 shapecode_1_tex_ang=1.57080 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.300 shapecode_1_g2=0.200 shapecode_1_b2=0.800 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.80814 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=0.400 shapecode_2_g=0.400 shapecode_2_b=0.800 shapecode_2_a=1.000 shapecode_2_r2=0.700 shapecode_2_g2=0.600 shapecode_2_b2=0.500 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shapecode_3_enabled=1 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.36457 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.49831 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=0.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.800 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=t = time*12.3; per_frame_2=//wave_x = wave_x + 0.350*( 0.70*sin(2.221*time*5) + 0.30*sin(1.821*time*15) ); per_frame_3=//wave_y = wave_y + 0.350*( 0.30*sin(1.942*time*5) + 0.70*sin(2.522*time*15) ); per_frame_4=//wave_r = wave_r + 0.790*( 0.60*sin(0.823*t) + 0.40*sin(0.916*t) ); per_frame_5=//wave_g = wave_g + 0.790*( 0.60*sin(0.900*t) + 0.40*sin(1.023*t) ); per_frame_6=//wave_b = wave_b + 0.790*( 0.60*sin(0.808*t) + 0.40*sin(0.949*t) ); per_frame_7=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) ); per_frame_8=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) ); per_frame_9=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) ); per_frame_10=//rot = 0; per_frame_11=//wave_a = 0; warp_1=`sampler sampler_smalltiled_ensign_meat; warp_2=`float4 texsize_smalltiled_ensign_meat; warp_3=` warp_4=`shader_body warp_5=`{ warp_6=` // sample previous frame warp_7=` ret = tex2D( sampler_fc_main, uv ).xyz; warp_8=` warp_9=` // this creates an endless texture zoom: warp_10=` { // the { } block creates a local, temporary scope for any new variables warp_11=` float t = frac(time*0.5); warp_12=` float zoom1 = pow(0.5, t); warp_13=` float zoom2 = zoom1*2; warp_14=` float2 uv1 = (uv-0.5) * zoom1 + 0.5; warp_15=` float2 uv2 = (uv-0.5) * zoom2 + 0.5; warp_16=` float3 c = tex2D(sampler_smalltiled_ensign_meat, warp_17=` uv1*texsize.xy*texsize_smalltiled_ensign_meat.zw).xyz; warp_18=` float3 c2 = tex2D(sampler_smalltiled_ensign_meat, warp_19=` uv2*texsize.xy*texsize_smalltiled_ensign_meat.zw).xyz; warp_20=` c = lerp(c, c2, t); warp_21=` c *= saturate(rad*1.3)*1.1; //darken @ center warp_22=` ret = lerp(ret, c, 0.15); warp_23=` } warp_24=` warp_25=` // darken over time warp_26=` ret *= 0.80; //or try: ret -= 0.004; warp_27=` warp_28=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw*4; comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y; comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y; comp_6=` float2 uv_y = uv-float2(dx,dy)*0.4; comp_7=` comp_8=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,2), comp_9=` lerp(pow(hue_shader,4)*1.2,3,GetPixel(uv).z), comp_10=` GetBlur1(uv).y); comp_11=`} comp_12=`