MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.958178 fWaveSmoothing=0.450000 fWaveParam=0.000000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=1.000000 wave_g=1.000000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.399900 ob_g=0.000000 ob_b=0.000000 ob_a=0.200000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=282 wavecode_0_sep=20 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=3.915805 wavecode_0_smoothing=0.100000 wavecode_0_r=0.200000 wavecode_0_g=0.300000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1= wave_0_per_point2=x = sample; wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; wave_0_per_point4= wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init9= wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.048958 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=trel = time/3; shape_0_per_frame3= shape_0_per_frame4=x = .5+sin(trel*2); shape_0_per_frame5=y = .5+cos(trel*1.3); shape_0_per_frame6= shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5)); shape_0_per_frame10= shape_0_per_frame11=rad = .1*cent; shape_0_per_frame12=a = .8; shapecode_1_enabled=1 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.260000 shapecode_1_y=0.200000 shapecode_1_rad=0.393173 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.935500 shapecode_1_r=0.000000 shapecode_1_g=0.550000 shapecode_1_b=0.500000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=0.400000 shapecode_1_b2=0.400000 shapecode_1_a2=0.070000 shapecode_1_border_r=0.300000 shapecode_1_border_g=0.700000 shapecode_1_border_b=0.800000 shapecode_1_border_a=0.000000 shape_1_per_frame1=trig = q24; shape_1_per_frame2= shape_1_per_frame3= shape_1_per_frame4=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); shape_1_per_frame5=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); shape_1_per_frame6= shape_1_per_frame7= shape_1_per_frame8=x0 = x0 + .1*q1*(3+q26)/fps; shape_1_per_frame9=y0 = y0 + .1*q2*(3+q26)/fps; shape_1_per_frame10= shape_1_per_frame11=x0 = x0 - int(x0); shape_1_per_frame12=y0 = y0 - int(y0); shape_1_per_frame13= shape_1_per_frame14=tex_ang = time; shape_1_per_frame15=tex_zoom = q1; shape_1_per_frame16=ang = time/100*q2; shape_1_per_frame17=x = x0; y = y0; shape_1_per_frame18=rad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000); shape_1_per_frame19=rad = rad0; shape_1_per_frame20= shape_1_per_frame21= shape_1_per_frame22=r0 = bnot(trig)*r0 + trig * rand(10)/10; shape_1_per_frame23=g0 = bnot(trig)*g0 + trig * rand(10)/10; shape_1_per_frame24=b0 = bnot(trig)*b0 + trig * rand(10)/10; shape_1_per_frame25= shape_1_per_frame26=r = r0; b = b0; g = g0; shape_1_per_frame27=r2 = 0; b2 = 0; g2 = 0; shape_1_per_frame28=a= 1; a2 = .3; shapecode_2_enabled=0 shapecode_2_sides=44 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(50)/50; shape_2_per_frame2=y = .5 - 0*rand(15)/200; shape_2_per_frame3= shape_2_per_frame4=r = .4; shape_2_per_frame5=g = .6; shape_2_per_frame6=b = 1; shape_2_per_frame7=r2 = r; shape_2_per_frame8=g2 = g; shape_2_per_frame9=b2 = b; shape_2_per_frame10= shape_2_per_frame11=a = min(q21/2 ,.9); shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; shapecode_3_enabled=0 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.010000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=0.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.200000 shapecode_3_border_g=0.700000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 shape_3_per_frame1=rad = q2+.02 shape_3_per_frame2=; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12=monitor = index4; per_frame_13= per_frame_14=q20 = avg; per_frame_15=q21 = beat; per_frame_16=q22 = peak; per_frame_17=q23 = index; per_frame_18=q24 = is_beat; per_frame_19=q26 = bass + mid + treb; per_frame_20=q11 = min(q22,3); per_frame_21= per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_23= per_frame_24=k1 = is_beat*equal(index,0); per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_27=rott = p2 * 3.14159265359/2; per_frame_28= per_frame_29=q27 = 8-index; per_frame_30=q28 = index2; per_frame_31= per_frame_32=q1 = cos(rott); per_frame_33=q2 = sin(rott); per_frame_34=q3 = -q2; per_frame_35=q4 = q1; per_frame_36= per_frame_37=zoom = 1.0 + .02*q1; per_frame_38=rot = .01*q2; per_frame_39=dx = .0*index; per_frame_40= per_frame_41=wave_a = 0; warp_1=`float3 color; warp_2=`float2 uv2, zz; warp_3=`float dx, dy; warp_4=`shader_body { warp_5=` warp_6=`float2 uv1 = (uv-.5)*aspect.xy; warp_7=` warp_8=`float2 hor = float2 (texsize.w,0); warp_9=`float2 ver = float2 (0,texsize.z); warp_10=` warp_11=` warp_12=`float2 k1 = float2((uv.x), (uv.y)); warp_13=` warp_14=`float3 ret1 = GetBlur1(uv) ; warp_15=` warp_16=`zz = uv.xy * texsize.xy *(.01); warp_17=`float h1 = (cos(zz.y*q1) * sin(-zz.y)); warp_18=`float h2 = (sin(zz.x) * cos(zz.y*q2)); warp_19=`uv.xy -= float2(h1,h2)*texsize.zw * (8+6*q11); warp_20=` warp_21=`uv2 = uv/2*q27/4; //variieren warp_22=` warp_23=`float2 uv3 = uv2; //Krausen nur mit uv warp_24=` warp_25=`dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor)); warp_26=`dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver)); warp_27=` warp_28=`//dx = 0; dy = 0; warp_29=` warp_30=`dx *=1; dy *= 1;; warp_31=`float f1 = .15+.1*q28; warp_32=`float2 uv4 = uv2+time/100; warp_33=` warp_34=`dx += f1*(tex2D(sampler_noise_hq,uv4).x-.5); warp_35=`dy += f1*(tex2D(sampler_noise_hq,uv4).y-.5); warp_36=` warp_37=`color = .9+.1*roam_cos; warp_38=` warp_39=`float2 dz = float2 (dx,dy); warp_40=` warp_41=`zz = dz; warp_42=` warp_43=`float3 crisp= tex2D(sampler_main,uv+zz*.04); warp_44=`float3 crisp2 = tex2D(sampler_main,uv); warp_45=`crisp += crisp2; warp_46=`crisp *= .5; warp_47=`crisp +=.05*color - length(zz)*.3; warp_48=` warp_49=`ret1 = crisp; warp_50=`ret = ret1 * .97 - .015 ; warp_51=`} comp_1=`float z; comp_2=`float3 ret1, neu, mus; comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1; comp_4=`shader_body comp_5=`{ comp_6=`float2 uv2; comp_7=`//uv = (uv-0.5) * aspect.xy + .5; comp_8=`dz = 0; comp_9=` comp_10=` comp_11=`float2 hor = float2(texsize.z,0); comp_12=`float2 ver = float2(0,texsize.w); comp_13=` comp_14=`float dist = 1; comp_15=`float inten = 1; comp_16=`ret1 = 0; comp_17=`float anz = 1; comp_18=`float n = 0; comp_19=`uv4 = (uv); comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor)); comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver)); comp_22=` comp_23=`//uv4 = 0; comp_24=` comp_25=`mus = .5*GetPixel(uv4+.1*dz)+0*dz.x+.01; comp_26=` comp_27=`uv2 = uv-.5; comp_28=`while (n <= anz) { comp_29=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !; comp_30=` comp_31=` inten = sqrt(dist)*(1-dist*dist)*4; comp_32=` comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time; comp_34=` comp_35=`// uv3 *= aspect.yx; comp_36=` uv3 = frac(uv3); comp_37=` comp_38=` uv3 = .2 * cos(42*uv3+time/2) + 99*dz; comp_39=` neu = saturate(.01/length(uv3)) ; comp_40=` neu = dist*neu + (1-dist)*lum(neu); comp_41=` ret1 = max(ret1,neu*inten); comp_42=`n++; comp_43=`} comp_44=` comp_45=` comp_46=`ret = ret1 + saturate(16*mus*(.1+ret1)); comp_47=`}