MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=1 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.195131 fWaveScale=2.540833 fWaveSmoothing=0.810000 fWaveParam=0.140000 fModWaveAlphaStart=0.470000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=1.000000 wave_g=1.000000 wave_b=0.300000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.050000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.700000 wavecode_0_enabled=0 wavecode_0_samples=256 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=x0 = rand(100)/100; wave_0_per_point2=y0 = rand(100)/100; wave_0_per_point3= wave_0_per_point4=//x0 = .5; y0 = .5; wave_0_per_point5= wave_0_per_point6=k1 = int(100.0*sample); wave_0_per_point7=k2 = int(100.0*sample+1); wave_0_per_point8=k1 = k1%2; wave_0_per_point9=f1 = rand(100)/200-.25; wave_0_per_point10=f2 = rand(100)/200-.25; wave_0_per_point11= wave_0_per_point12=x = x0 + k1* f1;; wave_0_per_point13=y = y0 + k1* f2; wave_0_per_point14=a = k2%2 /32 * abs(q5); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init9= wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init9= wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=18 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.442610 shapecode_0_ang=1.570797 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.331050 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=0.560000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=trel = time + bass_att/5; shape_0_per_frame2=x = .5 + .2*sin(trel); shape_0_per_frame3=y = .5 + .2*cos(trel); shape_0_per_frame4= shape_0_per_frame5=x = .5; y = .5; shape_0_per_frame6=b = .4; shape_0_per_frame7=r = .4 ; shape_0_per_frame8=g = .8; shape_0_per_frame9= shape_0_per_frame10=a = min(bass_att/25,0.05) + .05; shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.476928 shapecode_1_ang=1.130974 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.023150 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.970000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.100000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.810000 shape_1_per_frame1=ang = time; shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=vol = bass + mid + treb; per_frame_2=vol_ = .9*vol_+.1*vol; per_frame_3= per_frame_4= per_frame_5=k1 = above (vol, vol_*1.3); per_frame_6=k2 = k2*.9 + 0.1*k1; per_frame_7=k3 = k3*.9 + 0.1*k2; per_frame_8= per_frame_9=q10 = k2; per_frame_10=q11 = k3; per_frame_11=q12 = vol_; per_frame_12= per_frame_13=dec_med = pow (0.9, 30/fps); per_frame_14=dec_slow = pow (0.99, 30/fps); per_frame_15=beat = max (max (bass, mid), treb); per_frame_16=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_17=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_18=t0 = is_beat*time + (1-is_beat)*t0; per_frame_19=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_20=index = (index + is_beat) %8; per_frame_21= per_frame_22=q20 = avg; per_frame_23=q21 = beat; per_frame_24=q22 = peak; per_frame_25=q23 = index; per_frame_26=q24 = is_beat; per_frame_27=q26 = bass + mid + treb; per_frame_28= per_frame_29=k1 = is_beat*equal(index,0); per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_31=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_32=rott = p2 * 3.1416/2; per_frame_33=q27 = index + 1; per_frame_34= per_frame_35=q1 = cos(rott); per_frame_36=q2 = sin(rott); per_frame_37=q3 = -q2; per_frame_38=q4 = q1; per_frame_39= per_frame_40=trel = time/8; per_frame_41=q5 = cos(trel); per_frame_42=q6 = sin(trel); per_frame_43=q7 = -q6; per_frame_44=q8 = q5; per_frame_45=q9 = sin(time/13)+2; per_frame_46= per_frame_47= per_frame_48=q32 = pow(0.99, 30/fps); //fade per_pixel_1=p1 = sin (time/7); per_pixel_2=p2 = cos (time/3); per_pixel_3=p3 = 1+(cos (time/6)); per_pixel_4=p4 = .5*cos (time/4.5); per_pixel_5= per_pixel_6=dx = 0.004*p1*rad; per_pixel_7=dy = 0.004*p2*rad ; per_pixel_8= per_pixel_9=zoom = 1 + pow(rad,p4)*p3/50; per_pixel_10=rot = 0; warp_1=` warp_2=`shader_body { warp_3=`float corr = texsize.xy*texsize_noise_lq.zw; warp_4=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5); warp_5=` warp_6=`float3 noise1 = lum(tex2D(sampler_noise_lq, warp_7=` corr*uv*4+ rand_frame)); warp_8=` warp_9=` warp_10=`float2 hor = float2 (.003,0); warp_11=`float2 ver = float2 (0,.003); warp_12=` warp_13=`float f0 = 1; warp_14=`float dx = f0*lum(tex2D(sampler_main,uv+hor) warp_15=` - tex2D(sampler_main,uv-hor)); warp_16=`float dy = f0*lum(tex2D(sampler_main,uv+ver) warp_17=` - tex2D(sampler_main,uv-ver)); warp_18=` warp_19=`double2 zz = float2(dx,dy); warp_20=`float trel = time/3; warp_21=`//zz = mul(zz,float2x2(_qb)); warp_22=` warp_23=`double3 crisp = tex2D(sampler_main,uv+zz*.02); warp_24=`crisp = pow(crisp,1) + .06*noise1 - length(zz)*.03 ; warp_25=` warp_26=`double3 blur = GetBlur1(uv); warp_27=` warp_28=`ret = -blur*.1+ crisp; warp_29=` warp_30=` ret *= q32 ; warp_31=` ret -= 0.03; warp_32=`} comp_1=`shader_body { comp_2=`//uv1 is rect. screen, center at (0;0) comp_3=`float2 uv1 = (uv-0.5);// * aspect.xy; comp_4=` comp_5=`float2 hor = float2 (.002,0); comp_6=`float2 ver = float2 (0,.002); comp_7=` comp_8=`float f0 = .7; comp_9=`float dx = f0*lum(tex2D(sampler_main,uv+hor) comp_10=` - tex2D(sampler_main,uv-hor)); comp_11=`float dy = f0*lum(tex2D(sampler_main,uv+ver) comp_12=` - tex2D(sampler_main,uv-ver)); comp_13=` comp_14=`float2 dz = float2 (dx,dy); comp_15=`dz -= lum(GetPixel(uv)); comp_16=` comp_17=`float2 rs1 = mul(16*uv1,float2x2(_qb))+time/8; comp_18=` comp_19=`float3 canv1 = tex2D(sampler_main, (uv-.5)*.95+.5); comp_20=` comp_21=`float scale = 100; comp_22=`rs1 = rs1 + dz*scale*.2; comp_23=` comp_24=`float lava = tex2D (sampler_noise_hq,rs1/scale).x; comp_25=`lava = saturate(-q9*abs (lava) + 1); comp_26=`float3 lay1 = saturate(float3 (lava,lava*(lava-0.55)*2,(lava-1)*16)); comp_27=` comp_28=`ret = .6*lum(canv1-.05)*float3 (1,1,1) + lay1; comp_29=`}