MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.000 fDecay=0.955 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.286 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=1.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_0_per_point3= wave_0_per_point4=mx=mx+(.0002*cos(ma)); wave_0_per_point5=my=my+(.0002*sin(ma)); wave_0_per_point6= wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_0_per_point8=my=if(above(my,.9),(.9-my),my); wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_0_per_point10=my=if(below(my,.1),(.9+my),my); wave_0_per_point11= wave_0_per_point12=x=mx; wave_0_per_point13=y=my; wave_0_per_point14= wave_0_per_point15=a=(above(bass+mid+treb,.8)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); wave_1_per_point3= wave_1_per_point4=mx=mx+(.0001*cos(ma)); wave_1_per_point5=my=my+(.0001*sin(ma)); wave_1_per_point6= wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_1_per_point8=my=if(above(my,.9),(.9-my),my); wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_1_per_point10=my=if(below(my,.1),(.9+my),my); wave_1_per_point11= wave_1_per_point12=x=mx; wave_1_per_point13=y=my; wave_1_per_point14= wave_1_per_point15=a=(above(bass+mid+treb,.1)); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_2_per_point3= wave_2_per_point4=mx=mx+(.0004*cos(ma)); wave_2_per_point5=my=my+(.0004*sin(ma)); wave_2_per_point6= wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_2_per_point8=my=if(above(my,.9),(.9-my),my); wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_2_per_point10=my=if(below(my,.1),(.9+my),my); wave_2_per_point11= wave_2_per_point12=x=mx; wave_2_per_point13=y=my; wave_2_per_point14= wave_2_per_point15=a=(above(bass+mid+treb,.3)); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); wave_3_per_point3= wave_3_per_point4=mx=mx+(.0008*cos(ma)); wave_3_per_point5=my=my+(.0008*sin(ma)); wave_3_per_point6= wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_3_per_point8=my=if(above(my,.9),(.9-my),my); wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_3_per_point10=my=if(below(my,.1),(.9+my),my); wave_3_per_point11= wave_3_per_point12=x=mx; wave_3_per_point13=y=my; wave_3_per_point14= wave_3_per_point15=a=(above(bass+mid+treb,.2)); shapecode_0_enabled=1 shapecode_0_sides=14 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=198 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.06081 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.62832 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass); shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); shape_0_per_frame3= shape_0_per_frame4=mx=mx+(.0002*cos(ma)); shape_0_per_frame5=my=my+(.0002*sin(ma)); shape_0_per_frame6= shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_0_per_frame8=my=if(above(my,.9),(.9-my),my); shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_0_per_frame10=my=if(below(my,.1),(.9+my),my); shape_0_per_frame11= shape_0_per_frame12=x=mx; shape_0_per_frame13=y=my; shape_0_per_frame14= shape_0_per_frame15=a=(above(bass+mid+treb,.8)); shapecode_1_enabled=1 shapecode_1_sides=3 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=197 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.05396 shapecode_1_ang=0.43982 shapecode_1_tex_ang=0.62832 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); shape_1_per_frame3= shape_1_per_frame4=mx=mx+(.0001*cos(ma)); shape_1_per_frame5=my=my+(.0001*sin(ma)); shape_1_per_frame6= shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); shape_1_per_frame11= shape_1_per_frame12=x=mx; shape_1_per_frame13=y=my; shape_1_per_frame14= shape_1_per_frame15=a=(above(bass+mid+treb,.1)); shapecode_2_enabled=1 shapecode_2_sides=14 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=32 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.01525 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.62832 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid); shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); shape_2_per_frame3= shape_2_per_frame4=mx=mx+(.0004*cos(ma)); shape_2_per_frame5=my=my+(.0004*sin(ma)); shape_2_per_frame6= shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_2_per_frame8=my=if(above(my,.9),(.9-my),my); shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_2_per_frame10=my=if(below(my,.1),(.9+my),my); shape_2_per_frame11= shape_2_per_frame12=x=mx; shape_2_per_frame13=y=my; shape_2_per_frame14= shape_2_per_frame15=a=(above(bass+mid+treb,.3)); shapecode_3_enabled=1 shapecode_3_sides=14 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=32 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.01525 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.62832 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); shape_3_per_frame3= shape_3_per_frame4=mx=mx+(.0008*cos(ma)); shape_3_per_frame5=my=my+(.0008*sin(ma)); shape_3_per_frame6= shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); shape_3_per_frame11= shape_3_per_frame12=x=mx; shape_3_per_frame13=y=my; shape_3_per_frame14= shape_3_per_frame15=a=(above(bass+mid+treb,.2)); per_frame_1=warp = 0; per_frame_2=zoom = 1.001; warp_1=`shader_body warp_2=`{ warp_3=` float2 d = texsize.zw*12; warp_4=` float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0; warp_5=` float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) ); warp_6=` float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) ); warp_7=` uv_y = uv_y + float2(dx.y,dy.y)*texsize.zw*2; warp_8=` warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy; warp_10=` float2 uv_bg = uv_orig -(uv_orig-uv)*0.4 + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4; warp_11=` warp_12=`ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 + warp_13=`(tex2D(sampler_noise_lq, dither_uv).x-0.5)*0.1; warp_14=` warp_15=` warp_16=` ret.y = tex2D( sampler_main, uv ).y; warp_17=` ret.y += (ret.y - GetBlur1(uv).y)*0.1 - 0.015; warp_18=` dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy; warp_19=` warp_20=`uv_bg = uv_orig +(uv_orig-uv)*0.8 + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw*0; warp_21=`ret.z = GetPixel(uv_bg).z*0.94 - 0.004; warp_22=`} comp_1=`float a,b,c; comp_2=`shader_body comp_3=`{ comp_4=`uv *=2 ; comp_5=`float2 m = floor(frac(uv*0.5)*2); comp_6=`uv = frac(uv)*(1-m) + (m)*frac(1-uv); comp_7=` comp_8=`uv = 0.5 + (uv-0.5)*float2(0.75,-0.9) - float2(0,0.05); comp_9=` float3 base = GetBlur3(uv) + GetBlur2(uv) + GetBlur1(uv) + tex2D(sampler_main, uv) + 0.04; comp_10=`a =base.x/4;b = base.y/4; c = base.z/4; comp_11=`c = c + b - c*b; comp_12=`a = a + c - a*c; comp_13=`base = 1.4*a; comp_14=`ret = base*(1-base)*(1-base)*2*float3(2,1.4,0) + pow(base,2)*float3(-0.3,0.2,0.6); comp_15=`//ret.xy = ret.yx; comp_16=`}