MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=10.437056 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%8; wave_0_per_point2=k2 = bnot (k1); wave_0_per_point3=xi = value1*k2 + xi*(1-k2); wave_0_per_point4=yi = value2*(1-k2) + yi*k2; wave_0_per_point5= wave_0_per_point6=dx = dx*.99 + xi; wave_0_per_point7=dy = dy*.99 + yi; wave_0_per_point8= wave_0_per_point9=x = .5 + xi/2; wave_0_per_point10=y = .5 + yi/2; wave_0_per_point11= wave_0_per_point12=a = q22/8; wave_0_per_point13=a = min(a,.4); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init9= wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init9= wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.108525 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=0.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=x = .5; y = .5; shape_0_per_frame3=a = q22/28; shape_0_per_frame4=a2 = 0; shape_0_per_frame5=//a = 1; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.400000 shapecode_1_y=0.500000 shapecode_1_rad=2.366958 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.455753 shapecode_1_tex_zoom=0.993053 shapecode_1_r=0.500000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a2 =0;a = 0; shape_1_per_frame2=a = q24/2; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = .5+rand(10)/30; shape_2_per_frame2=y = .5+rand(10)/30; shape_2_per_frame3= shape_2_per_frame4=r = rand(4)/3; shape_2_per_frame5=g = rand(4)/3; shape_2_per_frame6=b = rand(4)/3; shape_2_per_frame7= shape_2_per_frame8= shape_2_per_frame9=is_beat = above(time, t0+.03); shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; shape_2_per_frame11= shape_2_per_frame12= shape_2_per_frame13=a = min(q21/2 ,.9) * is_beat; shape_2_per_frame14=rad = a*a/3 ; shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %12; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17=q26 = bass + mid + treb; per_frame_18=q27 = index + 1; per_frame_19=q28 = index2; per_frame_20= per_frame_21=k1 = is_beat*equal(index%2,0); per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_24=rott = p2 * 3.1416/4; per_frame_25=q1 = cos(rott); per_frame_26=q2 = sin(rott); per_frame_27=q3 = -q2; per_frame_28=q4 = q1; per_frame_29= per_frame_30=drot = (index%4-2) * 30/fps; per_frame_31=p3 = p3*dec_slow + (1-dec_slow)*30/fps * drot; per_frame_32=q30 = p3 ; per_frame_33= per_frame_34=stag = (q27+index2*1); per_frame_35=stag = max(stag,1); per_frame_36=p4 = dec_med*p4 + (1-dec_med)*stag; per_frame_37=q31 = p4; per_frame_38= per_frame_39=zoom = 1 + .05*q1; per_frame_40=rot = -0.007 * index; per_frame_41= per_frame_42=q32 = pow(0.996, 30/fps); //fade per_frame_43= per_frame_44=monitor = index2; warp_1=`shader_body { warp_2=` warp_3=`//uv = uv_orig; warp_4=`float corr = texsize.xy*texsize_noise_lq.zw; warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_6=` warp_7=`float2 tmp = uv1; warp_8=`tmp.x = ang*3; tmp.y = rad; warp_9=`uv1 = tmp; warp_10=` warp_11=`float3 noise = (tex2D(sampler_noise_lq,corr*uv/2+q23)+1); warp_12=` warp_13=`float3 ret1 = GetBlur1 (uv)-.3; warp_14=`float3 crisp = tex2D(sampler_main, uv+ret1*.01 ) + noise*0.1; warp_15=`float3 blur = GetBlur1 (uv/4+.4*float2(.3*ret1.x,ret1.y)) - noise*.1; warp_16=` warp_17=`ret = -.4*blur + crisp; warp_18=` warp_19=` ret *= 0.98 * pow(1-.01*q28*q28*rad,2); warp_20=` ret -= 0.04; warp_21=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 uv2 = (uv - 0.5); comp_4=` comp_5=` float rad2 = rad*length(texsize.xy)*.5; comp_6=` float ang2 = ang * M_INV_PI_2; comp_7=` // ROTATION OVER TIME comp_8=` ang2 += q30; //rotate over time comp_9=` // FIN TYPE comp_10=` float fins = 7;//3 + floor(rand_preset.z*5.95); comp_11=` ang2 = cos(ang2*M_PI_2*fins) * 0.023; comp_12=` comp_13=` ang2 *= M_PI_2; comp_14=` uv2 = .5 + 8/q31*rad2*float2(cos(ang2),sin(ang2))*texsize.zw; comp_15=` comp_16=` ret = tex2D(sampler_main, uv2); comp_17=` ret *= lum(ret)*1.4; // a little bit of overbright comp_18=`}