MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.998000 fDecay=0.994000 fVideoEchoZoom=0.999609 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.330640 fWaveScale=0.897961 fWaveSmoothing=0.108000 fWaveParam=0.100000 fModWaveAlphaStart=0.720000 fModWaveAlphaEnd=1.280000 fWarpAnimSpeed=0.010000 fWarpScale=0.010000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.098609 rot=0.000000 cx=0.500000 cy=0.500000 dx=1.000000 dy=0.000000 warp=0.438652 sx=0.990096 sy=1.000000 wave_r=0.000000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.540000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=24.799994 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.160000 mv_l=1.500000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=352 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.038558 wavecode_0_smoothing=0.200000 wavecode_0_r=1.000000 wavecode_0_g=0.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_frame1=q1=bass_att; wave_0_per_point1=r = abs (sin (frame /38)); wave_0_per_point2=g = 0.5*abs (cos (frame /45)); wave_0_per_point3=b = 0.5*abs (sin (frame / 133)); wave_0_per_point4=a = 0.3; wave_0_per_point5=t02 = t02 + q1/10; wave_0_per_point6=ratio = sin (frame/49); wave_0_per_point7= wave_0_per_point8=ampl = 0.01+0.4*sqr(sin ((frame ) / 18)* cos (frame / 123)); wave_0_per_point9= wave_0_per_point10=x1 = (r-0.5)/15 +0.5 + ampl* sin (sample*6.28); wave_0_per_point11=y1 = (b-0.5)/15+0.5 + ampl* cos (sample*6.28); wave_0_per_point12= wave_0_per_point13=x = x1+1*0.2*(ampl+ratio )*sin ( sample*6.28 * ratio*7.3); wave_0_per_point14=y = y1+1*0.2*(ampl+ratio )*cos ( sample*6.28*6); wave_0_per_point15= wavecode_1_enabled=0 wavecode_1_samples=15 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=2.063781 wavecode_1_smoothing=0.800000 wavecode_1_r=0.800000 wavecode_1_g=0.000000 wavecode_1_b=0.600000 wavecode_1_a=0.900000 wavecode_2_enabled=0 wavecode_2_samples=112 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=3 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.312746 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.179142 shapecode_0_r=0.820000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=1.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=xy=0.5+rand_frame; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=shift = 0; per_frame_1= per_frame_2=dec_med = pow (0.9, 30/fps); per_frame_3=dec_slow = pow (0.995, 30/fps); per_frame_4=beat = max (max (bass, mid), treb); per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_6=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_7=t0 = is_beat*time + (1-is_beat)*t0; per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_9=index = (index + is_beat) * below (index,4); per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15= per_frame_16= per_frame_17=myvol = (bass_att+treb_att+mid_att); per_frame_18=myvol_s = myvol_s + above (myvol, myvol_s); per_frame_19=myvol_s = 0.995*myvol_s + 0.005*myvol; per_frame_20=myvol_s = min (myvol_s,15); per_frame_21=q1 = (myvol_s + 2*(bass+treb))/1000 * 30/fps; per_frame_22=dir = dir * 0.99 + .01*(index-1); per_frame_23=dir = .5*(index-2); per_frame_24=//q1 = q1 * dir; per_frame_25= per_frame_26=q2=myvol_s/3+1; per_frame_27=rot = 0.3*sin(time/4); per_frame_28= per_frame_29= warp_1=`shader_body warp_2=`{ warp_3=` warp_4=`ret = tex2D (sampler_main, uv_orig.xy -q1*uv ).xyz; warp_5=`ret = ret*0.99; warp_6=`} warp_7=` comp_1=`shader_body comp_2=`{ comp_3=`float3 crisp = tex2D (sampler_main, uv).xyz; comp_4=`float3 blurry = GetBlur2(uv); comp_5=`ret = abs (crisp-blurry)*q2 ; comp_6=`}