MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000 fGammaAdj=2.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.133 fWaveSmoothing=0.000 fWaveParam=-0.870 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.482 fWarpAnimSpeed=1.620 fWarpScale=1.846 fZoomExponent=1.21000 fShader=0.000 zoom=1.05989 rot=0.00000 cx=0.550 cy=0.580 dx=0.00000 dy=0.00000 warp=0.00860 sx=1.14989 sy=1.09000 wave_r=0.395 wave_g=0.500 wave_b=0.550 wave_x=0.500 wave_y=0.380 ob_size=0.012 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.200 ib_size=0.000 ib_r=0.282 ib_g=0.248 ib_b=0.210 ib_a=0.000 nMotionVectorsX=14.280 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=0.970 b2x=0.780 b3x=0.790 b1ed=0.310 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.46000 wavecode_0_r=1.000 wavecode_0_g=0.970 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.060 wavecode_1_b=1.110 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.80000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.210 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.60000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.080 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=40 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.06623 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.79845 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=0.100 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=0.850 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_init1=bob = 1.54; shape_0_init2=ro = 0; shape_0_init3=red = int(rand(20)); shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3); shape_0_per_frame2=bob = bob*above(bob,0.0091) - 0.0091 + 1*(1 - above(bob,0.0091)); shape_0_per_frame3=bob = 2.4 + 0.4*sin(time*0.8); shape_0_per_frame4=bob = bob*vol; shape_0_per_frame5=//rad = bob; shape_0_per_frame6=border_1 = .41; shape_0_per_frame7=sides = 30; shape_0_per_frame8=ro = ro + 0.12; shape_0_per_frame9=ang = ro; shape_0_per_frame10=//rad = 0.6; shape_0_per_frame11= shape_0_per_frame12=sp = red*0.225; shape_0_per_frame13=spi = 0.5 - sp; shape_0_per_frame14=tm = time*0.1; shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46); shape_0_per_frame16=border_g = 0.61 + sp*tan(tm*1.3846) + spi*cos(tm*0.809); shape_0_per_frame17=border_b = 0.48 + sp*sin(tm*1.0919) + spi*cos(tm*0.866); shape_0_per_frame18= shapecode_1_enabled=1 shapecode_1_sides=40 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=4 shapecode_1_x=0.500 shapecode_1_y=0.505 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.96000 shapecode_1_r=1.140 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=0.940 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=x = 0.5 + 0.225*sin(time /instance*0.7); shape_1_per_frame2=y = 0.54 + 0.36*cos(time /instance*0.62); shape_1_per_frame3=x = x- 0.4*x*sin(time); shape_1_per_frame4=y = y- 0.44*y*cos(time); shape_1_per_frame5= shape_1_per_frame6= shape_1_per_frame7= shape_1_per_frame8=rad = rad*mid_att; shape_1_per_frame9=r = 0.5 + 0.5*sin(frame*0.5); shape_1_per_frame10=b = 0.66 + 0.66*sin(frame*0.66 + 2.2615); shape_1_per_frame11=g = 0.5 + 0.5*sin(frame*0.5 + 4.188); shape_1_per_frame12= shapecode_2_enabled=1 shapecode_2_sides=40 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.610 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=0.780 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=x = 0.4331 + 0.4331*(sin(time*0.87)*0.35 + 0.7*sin(time*0.4331)); shape_2_per_frame2=x = 0.39 + 0.1822*sin(time + 1.693); shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09); shape_2_per_frame4= shape_2_per_frame5=rad = rad*bass_att; shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5); shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094); shape_2_per_frame8=g = 0.427 + 0.427*sin(frame*0.427 + 3.9367); shape_2_per_frame9= shapecode_3_enabled=1 shapecode_3_sides=40 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=5 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.07419 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.220 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=//x = 0.268 + 0.268*(sin(time*1.24)*0.26 + 0.74*sin(time*0.268)); shape_3_per_frame2=x = 0.5 + 0.225*sin(time /instance); shape_3_per_frame3=y = 0.41 + 0.35*cos(time /instance); shape_3_per_frame4=x = x+ 0.47*x*sin(time); shape_3_per_frame5=y = y+ 0.4*y*cos(time); shape_3_per_frame6= shape_3_per_frame7= shape_3_per_frame8=//x = x+(0.1*q3)*sin((instance*2.4)); shape_3_per_frame9=//y = y+(0.1*q4)*cos((instance*2.59)); shape_3_per_frame10= shape_3_per_frame11= shape_3_per_frame12=rad = rad*treb_att; shape_3_per_frame13=r = 0.5 + 0.5*sin(frame*0.5); shape_3_per_frame14=b = 0.5 + 0.5*sin(frame*0.5 + 2.094); shape_3_per_frame15=g = 0.5 + 0.5*sin(frame*0.5 + 4.188); shape_3_per_frame16= per_frame_init_1=trel = rand(10); per_frame_init_2=index = rand(8); per_frame_init_3=index2 = rand(8); per_frame_init_4=avg = 0; per_frame_1=dec_med = pow (0.8, 30/fps); per_frame_2=dec_slow = pow (0.862, 30/fps); per_frame_3=beat = (bass + mid + treb)/3; per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, 0.22+avg+peak) * above (time, t0+0.22); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%8; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = (bass+mid+treb)-(bass_att+mid_att+treb_att); per_frame_15=q23 = beat - avg; per_frame_16=q24 = is_beat; per_frame_17=q27 = index; per_frame_18=q28 = index2; per_frame_19=q19 = index; per_frame_20= per_frame_21=k1 = is_beat*equal(index,0); per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_24=rott = p2 * 3.330088212805/2; per_frame_25=q1 = cos(rott); per_frame_26=q2 = sin(rott); per_frame_27= per_frame_28=pulse = pulse*dec_slow+ (1-dec_slow)* peak; per_frame_29=winkel = winkel + pulse/fps*30; per_frame_30=q29 = winkel; per_frame_31= per_frame_32=trel = trel + (bass_+mid_+treb_)/fps/3; per_frame_33=trel_ = trel_*dec_med + (1-dec_med)*trel; per_frame_34=q30 = trel_; per_frame_35=q31 = sin(trel_/4)*12; per_frame_36= per_frame_37=dec_slow = pow (0.79, 30/fps); per_frame_38=bass_ = bass_*dec_slow + (1-dec_slow)*bass_att; per_frame_39=mid_ = mid_*dec_slow + (1-dec_slow)*(mid_att); per_frame_40=treb_ = treb_*dec_slow + (1-dec_slow)*treb_att; per_frame_41= per_frame_42=q12 = sigmoid((bass_-treb_)*4,1); per_frame_43=q13 = sigmoid((mid_-bass_)*4,1); per_frame_44=q14 = sigmoid((treb_-mid_)*4,1); per_frame_45= per_frame_46=q15 = above(q20,1.59); //stopngo per_frame_47= per_frame_48=rota = rota*dec_med + (1-dec_med)*q22/2; per_frame_49=zoom = 0.76 + 0.046*q1*50/fps; per_frame_50=cx = 0.44+0.25*sin(trel_*12) * bnot(q28%3); per_frame_51=cy = 0.38+0.49*cos(trel_*6) * bnot(q28%3); per_frame_52=rot = (0.032*q1+rota/8*q2)*50/fps; per_frame_53=dx = 0.0144*q1*50/fps*avg; per_frame_54=dy = 0.014*q2*50/fps*avg; per_frame_55= warp_1=`shader_body warp_2=`{ warp_3=`uv = lerp( uv_orig,uv,0.2); warp_4=` warp_5=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy; warp_6=`uv -= (float2(0,1)*(lum(GetPixel(uv)-0.35))*texsize.zw*32)*(lum(GetPixel(uv))-0.4); warp_7=`ret = GetPixel(saturate(uv)) - 0.0011 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.0038; warp_8=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw*4; comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y; comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y; comp_6=` float2 uv_y = uv-float2(dx,dy)*.5; comp_7=` comp_8=`ret = lerp(float3(1.4,0.8,2)*tex2D(sampler_fc_main, uv_y).x, comp_9=` float3(1.6,2,3), GetBlur1(uv).y*0.05); comp_10=` comp_11=`ret = lerp(ret,float3(1,.1,-2),GetPixel(uv).z); comp_12=` comp_13=`} comp_14=`