MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=1.980 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.303 fWaveScale=2.911 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=1.110 fModWaveAlphaEnd=1.230 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=1.00496 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00016 sx=0.99967 sy=0.99990 wave_r=0.500 wave_g=0.500 wave_b=0.800 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=red_value = if(above(bass,1.15),3*(1-bass)+abs(sin(time*0.3)*0.1),if(above(treb,1.0),0, sin(time/2.5)/10+0.65)); per_frame_2=blue_value = if(above(bass,1.15),0.5+abs(sin(time*0.3)*0.1),if(above(treb,1.0),0.7+0.1*sin(time*1.123), 0.3-treb-sin(time/2.5)/10)); per_frame_3=green_value = if(above(bass,1.15),1-abs(sin(time*0.3)*0.1),if(above(treb,1.0),0.6+0.1*sin(time*1.123), sin(time/2.5)/10+0.3)); per_frame_4=wave_r = red_value; per_frame_5=wave_b= blue_value; per_frame_6=wave_g = green_value; per_frame_7=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_8=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_9=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) ); per_frame_10=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) ); per_frame_11=decay = decay - 0.01*equal(frame%5,0); per_pixel_1=du = (x+rad)*2-1 - q1; per_pixel_2=dv = (y+rad)*2-1 - q2; per_pixel_3=dist = sqrt(du*du+dv*dv); per_pixel_4=ang2 = atan2(du,dv); per_pixel_5=mult = 0.008/(dist+0.4); per_pixel_6=dx = mult*sin(ang2-1.5)/4; per_pixel_7=dy = mult*cos(ang2-1.5)/4; per_pixel_8=du = (1-rad)*2-1 - q3; per_pixel_9=dv = (1-rad)*2-1 - q4; per_pixel_10=dist = sqrt(du*du+dv*dv); per_pixel_11=ang2 = atan2(du,dv); per_pixel_12=mult = 0.008/(dist+0.4); per_pixel_13=dx = dx + mult*sin(ang2+1.5)/4; per_pixel_14=dy = dy + mult*cos(ang2+1.5)/4; warp_1=`shader_body warp_2=`{ warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with warp_4=` float1 d = 0.005; warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003; warp_10=` warp_11=` warp_12=` warp_13=` float2 v = 0.01; warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x; warp_15=` warp_16=` warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1; warp_18=` ret.x -= 0.01; warp_19=` warp_20=` warp_21=`//-------------------------------- warp_22=` warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y); warp_24=` warp_25=` warp_26=` warp_27=` v = 0.01; warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z; warp_29=` warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale); warp_31=` ret.z *= 0.8; warp_32=` ret.z -= 0.01; warp_33=` warp_34=` warp_35=` warp_36=`//-------------------------------- warp_37=` warp_38=` d = 0.01; warp_39=` my_uv = float2(-dy,dx)*0.045; warp_40=` warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x; warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y; warp_43=` my_uv += uv - float2(dx,dy)*0.03; warp_44=` v = 0.01; warp_45=` ret.y =tex2D( sampler_fw_main, my_uv).y; warp_46=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 - 0.01; warp_47=` warp_48=` warp_49=` warp_50=` warp_51=` warp_52=`//ret = 0; warp_53=`} comp_1=`shader_body comp_2=`{ comp_3=`ret = lerp(GetBlur2(uv),GetPixel(uv),0.4); comp_4=` comp_5=`ret = (ret.y-ret.x*0.5)*lerp(float3(2.5,.9,2),1,ret.x)*1.4; comp_6=`}