#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
//
// Data
//
IDB_NAVITEM_CDROM  RCDATA
".\\resources\\cdrom.png"
IDB_EJECT_NORMAL  RCDATA
".\\resources\\eject3.png"
IDB_EJECT_HILITED  RCDATA
".\\resources\\eject1.png"
IDB_EJECT_PRESSED  RCDATA
".\\resources\\eject2.png"
IDB_EJECT_DISABLED  RCDATA
".\\resources\\eject4.png"
IDB_PLAY_NORMAL  RCDATA
".\\resources\\play_n.png"
IDB_PLAY_HIGHLIGHTED  RCDATA
".\\resources\\play_p.png"
IDB_PLAY_DISABLED  RCDATA
".\\resources\\play_d.png"
IDB_PLAY_PRESSED  RCDATA
".\\resources\\play_p.png"
IDB_ENQUEUE_NORMAL  RCDATA
".\\resources\\enqueue_n.png"
IDB_ENQUEUE_HIGHLIGHTED  RCDATA
".\\resources\\enqueue_p.png"
IDB_ENQUEUE_DISABLED  RCDATA
".\\resources\\enqueue_d.png"
IDB_ENQUEUE_PRESSED  RCDATA
".\\resources\\enqueue_p.png"
IDB_EJECT2_NORMAL  RCDATA
".\\resources\\eject_n.png"
IDB_EJECT2_HIGHLIGHTED  RCDATA
".\\resources\\eject_p.png"
IDB_EJECT2_DISABLED  RCDATA
".\\resources\\eject_d.png"
IDB_EJECT2_PRESSED  RCDATA
".\\resources\\eject_p.png"
IDB_FILECOPY  RCDATA
".\\resources\\filecopy.png"
IDB_PLAY_MENU  RCDATA
".\\resources\\play_menu_16x16.png"
IDB_ENQUEUE_MENU  RCDATA
".\\resources\\enqueue_menu_16x16.png"