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- #ifndef _d3d9CAPS_H
- #define _d3d9CAPS_H
- #ifndef DIRECT3D_VERSION
- #define DIRECT3D_VERSION 0x0900
- #endif
- #if(DIRECT3D_VERSION >= 0x0900)
- #if defined(_X86_) || defined(_IA64_)
- #pragma pack(4)
- #endif
- typedef struct _D3DVSHADERCAPS2_0
- {
- DWORD Caps;
- INT DynamicFlowControlDepth;
- INT NumTemps;
- INT StaticFlowControlDepth;
- } D3DVSHADERCAPS2_0;
- #define D3DVS20CAPS_PREDICATION (1<<0)
- #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
- #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
- #define D3DVS20_MAX_NUMTEMPS 32
- #define D3DVS20_MIN_NUMTEMPS 12
- #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
- #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
- typedef struct _D3DPSHADERCAPS2_0
- {
- DWORD Caps;
- INT DynamicFlowControlDepth;
- INT NumTemps;
- INT StaticFlowControlDepth;
- INT NumInstructionSlots;
- } D3DPSHADERCAPS2_0;
- #define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
- #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
- #define D3DPS20CAPS_PREDICATION (1<<2)
- #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
- #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
- #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
- #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
- #define D3DPS20_MAX_NUMTEMPS 32
- #define D3DPS20_MIN_NUMTEMPS 12
- #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
- #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
- #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
- #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
- #define D3DMIN30SHADERINSTRUCTIONS 512
- #define D3DMAX30SHADERINSTRUCTIONS 32768
- #if !defined(D3D_DISABLE_9EX)
- typedef struct _D3DOVERLAYCAPS
- {
- UINT Caps;
- UINT MaxOverlayDisplayWidth;
- UINT MaxOverlayDisplayHeight;
- } D3DOVERLAYCAPS;
- #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
- #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
- #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
- #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
- #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
- #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
- #define D3DOVERLAYCAPS_STRETCHX 0x00000040
- #define D3DOVERLAYCAPS_STRETCHY 0x00000080
- typedef struct _D3DCONTENTPROTECTIONCAPS
- {
- DWORD Caps;
- GUID KeyExchangeType;
- UINT BufferAlignmentStart;
- UINT BlockAlignmentSize;
- ULONGLONG ProtectedMemorySize;
- } D3DCONTENTPROTECTIONCAPS;
- #define D3DCPCAPS_SOFTWARE 0x00000001
- #define D3DCPCAPS_HARDWARE 0x00000002
- #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
- #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
- #define D3DCPCAPS_CONTENTKEY 0x00000010
- #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
- #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
- #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
- #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
- #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
- DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,
- 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
- DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,
- 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
- DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,
- 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
- DEFINE_GUID(D3DKEYEXCHANGE_DXVA,
- 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
- #endif
- typedef struct _D3DCAPS9
- {
-
- D3DDEVTYPE DeviceType;
- UINT AdapterOrdinal;
-
- DWORD Caps;
- DWORD Caps2;
- DWORD Caps3;
- DWORD PresentationIntervals;
-
- DWORD CursorCaps;
-
- DWORD DevCaps;
- DWORD PrimitiveMiscCaps;
- DWORD RasterCaps;
- DWORD ZCmpCaps;
- DWORD SrcBlendCaps;
- DWORD DestBlendCaps;
- DWORD AlphaCmpCaps;
- DWORD ShadeCaps;
- DWORD TextureCaps;
- DWORD TextureFilterCaps;
- DWORD CubeTextureFilterCaps;
- DWORD VolumeTextureFilterCaps;
- DWORD TextureAddressCaps;
- DWORD VolumeTextureAddressCaps;
- DWORD LineCaps;
- DWORD MaxTextureWidth, MaxTextureHeight;
- DWORD MaxVolumeExtent;
- DWORD MaxTextureRepeat;
- DWORD MaxTextureAspectRatio;
- DWORD MaxAnisotropy;
- float MaxVertexW;
- float GuardBandLeft;
- float GuardBandTop;
- float GuardBandRight;
- float GuardBandBottom;
- float ExtentsAdjust;
- DWORD StencilCaps;
- DWORD FVFCaps;
- DWORD TextureOpCaps;
- DWORD MaxTextureBlendStages;
- DWORD MaxSimultaneousTextures;
- DWORD VertexProcessingCaps;
- DWORD MaxActiveLights;
- DWORD MaxUserClipPlanes;
- DWORD MaxVertexBlendMatrices;
- DWORD MaxVertexBlendMatrixIndex;
- float MaxPointSize;
- DWORD MaxPrimitiveCount;
- DWORD MaxVertexIndex;
- DWORD MaxStreams;
- DWORD MaxStreamStride;
- DWORD VertexShaderVersion;
- DWORD MaxVertexShaderConst;
- DWORD PixelShaderVersion;
- float PixelShader1xMaxValue;
-
- DWORD DevCaps2;
- float MaxNpatchTessellationLevel;
- DWORD Reserved5;
- UINT MasterAdapterOrdinal;
- UINT AdapterOrdinalInGroup;
- UINT NumberOfAdaptersInGroup;
- DWORD DeclTypes;
- DWORD NumSimultaneousRTs;
- DWORD StretchRectFilterCaps;
- D3DVSHADERCAPS2_0 VS20Caps;
- D3DPSHADERCAPS2_0 PS20Caps;
- DWORD VertexTextureFilterCaps;
- DWORD MaxVShaderInstructionsExecuted;
- DWORD MaxPShaderInstructionsExecuted;
- DWORD MaxVertexShader30InstructionSlots;
- DWORD MaxPixelShader30InstructionSlots;
- } D3DCAPS9;
- #define D3DCAPS_OVERLAY 0x00000800L
- #define D3DCAPS_READ_SCANLINE 0x00020000L
- #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
- #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
- #define D3DCAPS2_RESERVED 0x02000000L
- #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
- #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
- #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
- #if !defined(D3D_DISABLE_9EX)
- #define D3DCAPS2_CANSHARERESOURCE 0x80000000L
- #endif
- #define D3DCAPS3_RESERVED 0x8000001fL
- #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
- #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
- #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
- #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
- #define D3DCAPS3_DXVAHD 0x00000400L
- #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
- #define D3DPRESENT_INTERVAL_ONE 0x00000001L
- #define D3DPRESENT_INTERVAL_TWO 0x00000002L
- #define D3DPRESENT_INTERVAL_THREE 0x00000004L
- #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
- #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
- #define D3DCURSORCAPS_COLOR 0x00000001L
- #define D3DCURSORCAPS_LOWRES 0x00000002L
- #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L
- #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L
- #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L
- #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L
- #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L
- #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L
- #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L
- #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L
- #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L
- #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L
- #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L
- #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L
- #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L
- #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L
- #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L
- #define D3DDEVCAPS_PUREDEVICE 0x00100000L
- #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L
- #define D3DDEVCAPS_RTPATCHES 0x00400000L
- #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L
- #define D3DDEVCAPS_NPATCHES 0x01000000L
- #define D3DPMISCCAPS_MASKZ 0x00000002L
- #define D3DPMISCCAPS_CULLNONE 0x00000010L
- #define D3DPMISCCAPS_CULLCW 0x00000020L
- #define D3DPMISCCAPS_CULLCCW 0x00000040L
- #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
- #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
- #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
- #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
- #define D3DPMISCCAPS_BLENDOP 0x00000800L
- #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
- #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
- #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
- #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
- #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
- #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
- #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
- #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
- #if !defined(D3D_DISABLE_9EX)
- #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L
- #endif
- #define D3DLINECAPS_TEXTURE 0x00000001L
- #define D3DLINECAPS_ZTEST 0x00000002L
- #define D3DLINECAPS_BLEND 0x00000004L
- #define D3DLINECAPS_ALPHACMP 0x00000008L
- #define D3DLINECAPS_FOG 0x00000010L
- #define D3DLINECAPS_ANTIALIAS 0x00000020L
- #define D3DPRASTERCAPS_DITHER 0x00000001L
- #define D3DPRASTERCAPS_ZTEST 0x00000010L
- #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
- #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
- #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
- #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
- #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
- #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
- #define D3DPRASTERCAPS_WBUFFER 0x00040000L
- #define D3DPRASTERCAPS_WFOG 0x00100000L
- #define D3DPRASTERCAPS_ZFOG 0x00200000L
- #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
- #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
- #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
- #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
- #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
- #define D3DPCMPCAPS_NEVER 0x00000001L
- #define D3DPCMPCAPS_LESS 0x00000002L
- #define D3DPCMPCAPS_EQUAL 0x00000004L
- #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
- #define D3DPCMPCAPS_GREATER 0x00000010L
- #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
- #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
- #define D3DPCMPCAPS_ALWAYS 0x00000080L
- #define D3DPBLENDCAPS_ZERO 0x00000001L
- #define D3DPBLENDCAPS_ONE 0x00000002L
- #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
- #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
- #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
- #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
- #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
- #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
- #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
- #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
- #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
- #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
- #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
- #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L
- #if !defined(D3D_DISABLE_9EX)
- #define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L
- #define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L
- #endif
- #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
- #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
- #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
- #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
- #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
- #define D3DPTEXTURECAPS_POW2 0x00000002L
- #define D3DPTEXTURECAPS_ALPHA 0x00000004L
- #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
- #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
- #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
- #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
- #define D3DPTEXTURECAPS_PROJECTED 0x00000400L
- #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
- #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
- #define D3DPTEXTURECAPS_MIPMAP 0x00004000L
- #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
- #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
- #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
- #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
- #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
- #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
- #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
- #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
- #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
- #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
- #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
- #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
- #if !defined(D3D_DISABLE_9EX)
- #define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L
- #endif
- #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
- #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
- #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
- #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
- #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
- #define D3DPTADDRESSCAPS_WRAP 0x00000001L
- #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
- #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
- #define D3DPTADDRESSCAPS_BORDER 0x00000008L
- #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
- #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
- #define D3DSTENCILCAPS_KEEP 0x00000001L
- #define D3DSTENCILCAPS_ZERO 0x00000002L
- #define D3DSTENCILCAPS_REPLACE 0x00000004L
- #define D3DSTENCILCAPS_INCRSAT 0x00000008L
- #define D3DSTENCILCAPS_DECRSAT 0x00000010L
- #define D3DSTENCILCAPS_INVERT 0x00000020L
- #define D3DSTENCILCAPS_INCR 0x00000040L
- #define D3DSTENCILCAPS_DECR 0x00000080L
- #define D3DSTENCILCAPS_TWOSIDED 0x00000100L
- #define D3DTEXOPCAPS_DISABLE 0x00000001L
- #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
- #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
- #define D3DTEXOPCAPS_MODULATE 0x00000008L
- #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
- #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
- #define D3DTEXOPCAPS_ADD 0x00000040L
- #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
- #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
- #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
- #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
- #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
- #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
- #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
- #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
- #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
- #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
- #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
- #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
- #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
- #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
- #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
- #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
- #define D3DTEXOPCAPS_LERP 0x02000000L
- #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL
- #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L
- #define D3DFVFCAPS_PSIZE 0x00100000L
- #define D3DVTXPCAPS_TEXGEN 0x00000001L
- #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
- #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
- #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
- #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
- #define D3DVTXPCAPS_TWEENING 0x00000040L
- #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
- #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
- #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L
- #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L
- #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L
- #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L
- #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L
- #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
- #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
- #define D3DDTCAPS_UBYTE4 0x00000001L
- #define D3DDTCAPS_UBYTE4N 0x00000002L
- #define D3DDTCAPS_SHORT2N 0x00000004L
- #define D3DDTCAPS_SHORT4N 0x00000008L
- #define D3DDTCAPS_USHORT2N 0x00000010L
- #define D3DDTCAPS_USHORT4N 0x00000020L
- #define D3DDTCAPS_UDEC3 0x00000040L
- #define D3DDTCAPS_DEC3N 0x00000080L
- #define D3DDTCAPS_FLOAT16_2 0x00000100L
- #define D3DDTCAPS_FLOAT16_4 0x00000200L
- #pragma pack()
- #endif
- #endif
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