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- #ifndef SOCKET_H
- #define SOCKET_H
- /*=========================================================================*\
- * Socket compatibilization module
- * LuaSocket toolkit
- *
- * BSD Sockets and WinSock are similar, but there are a few irritating
- * differences. Also, not all *nix platforms behave the same. This module
- * (and the associated usocket.h and wsocket.h) factor these differences and
- * creates a interface compatible with the io.h module.
- \*=========================================================================*/
- #include "io.h"
- /*=========================================================================*\
- * Platform specific compatibilization
- \*=========================================================================*/
- #ifdef _WIN32
- #include "wsocket.h"
- #else
- #include "usocket.h"
- #endif
- /*=========================================================================*\
- * The connect and accept functions accept a timeout and their
- * implementations are somewhat complicated. We chose to move
- * the timeout control into this module for these functions in
- * order to simplify the modules that use them.
- \*=========================================================================*/
- #include "timeout.h"
- /* we are lazy... */
- typedef struct sockaddr SA;
- /*=========================================================================*\
- * Functions bellow implement a comfortable platform independent
- * interface to sockets
- \*=========================================================================*/
- int socket_open(void);
- int socket_close(void);
- void socket_destroy(p_socket ps);
- void socket_shutdown(p_socket ps, int how);
- int socket_sendto(p_socket ps, const char *data, size_t count,
- size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm);
- int socket_recvfrom(p_socket ps, char *data, size_t count,
- size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm);
- void socket_setnonblocking(p_socket ps);
- void socket_setblocking(p_socket ps);
- int socket_waitfd(p_socket ps, int sw, p_timeout tm);
- int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
- p_timeout tm);
- int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm);
- int socket_create(p_socket ps, int domain, int type, int protocol);
- int socket_bind(p_socket ps, SA *addr, socklen_t addr_len);
- int socket_listen(p_socket ps, int backlog);
- int socket_accept(p_socket ps, p_socket pa, SA *addr,
- socklen_t *addr_len, p_timeout tm);
- const char *socket_hoststrerror(int err);
- const char *socket_gaistrerror(int err);
- const char *socket_strerror(int err);
- /* these are perfect to use with the io abstraction module
- and the buffered input module */
- int socket_send(p_socket ps, const char *data, size_t count,
- size_t *sent, p_timeout tm);
- int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
- int socket_write(p_socket ps, const char *data, size_t count,
- size_t *sent, p_timeout tm);
- int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
- const char *socket_ioerror(p_socket ps, int err);
- int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp);
- int socket_gethostbyname(const char *addr, struct hostent **hp);
- #endif /* SOCKET_H */
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