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- /*=========================================================================*\
- * LuaSocket toolkit
- * Networking support for the Lua language
- * Diego Nehab
- * 26/11/1999
- *
- * This library is part of an effort to progressively increase the network
- * connectivity of the Lua language. The Lua interface to networking
- * functions follows the Sockets API closely, trying to simplify all tasks
- * involved in setting up both client and server connections. The provided
- * IO routines, however, follow the Lua style, being very similar to the
- * standard Lua read and write functions.
- \*=========================================================================*/
- /*=========================================================================*\
- * Standard include files
- \*=========================================================================*/
- #include "lua.h"
- #include "lauxlib.h"
- #include "compat.h"
- /*=========================================================================*\
- * LuaSocket includes
- \*=========================================================================*/
- #include "luasocket.h"
- #include "auxiliar.h"
- #include "except.h"
- #include "timeout.h"
- #include "buffer.h"
- #include "inet.h"
- #include "tcp.h"
- #include "udp.h"
- #include "select.h"
- /*-------------------------------------------------------------------------*\
- * Internal function prototypes
- \*-------------------------------------------------------------------------*/
- static int global_skip(lua_State *L);
- static int global_unload(lua_State *L);
- static int base_open(lua_State *L);
- /*-------------------------------------------------------------------------*\
- * Modules and functions
- \*-------------------------------------------------------------------------*/
- static const luaL_Reg mod[] = {
- {"auxiliar", auxiliar_open},
- {"except", except_open},
- {"timeout", timeout_open},
- {"buffer", buffer_open},
- {"inet", inet_open},
- {"tcp", tcp_open},
- {"udp", udp_open},
- {"select", select_open},
- {NULL, NULL}
- };
- static luaL_Reg func[] = {
- {"skip", global_skip},
- {"__unload", global_unload},
- {NULL, NULL}
- };
- /*-------------------------------------------------------------------------*\
- * Skip a few arguments
- \*-------------------------------------------------------------------------*/
- static int global_skip(lua_State *L) {
- int amount = (int)luaL_checkinteger(L, 1);
- int ret = lua_gettop(L) - amount - 1;
- return ret >= 0 ? ret : 0;
- }
- /*-------------------------------------------------------------------------*\
- * Unloads the library
- \*-------------------------------------------------------------------------*/
- static int global_unload(lua_State *L) {
- (void) L;
- socket_close();
- return 0;
- }
- /*-------------------------------------------------------------------------*\
- * Setup basic stuff.
- \*-------------------------------------------------------------------------*/
- static int base_open(lua_State *L) {
- if (socket_open()) {
- /* export functions (and leave namespace table on top of stack) */
- lua_newtable(L);
- luaL_setfuncs(L, func, 0);
- #ifdef LUASOCKET_DEBUG
- lua_pushstring(L, "_DEBUG");
- lua_pushboolean(L, 1);
- lua_rawset(L, -3);
- #endif
- /* make version string available to scripts */
- lua_pushstring(L, "_VERSION");
- lua_pushstring(L, LUASOCKET_VERSION);
- lua_rawset(L, -3);
- return 1;
- } else {
- lua_pushstring(L, "unable to initialize library");
- lua_error(L);
- return 0;
- }
- }
- /*-------------------------------------------------------------------------*\
- * Initializes all library modules.
- \*-------------------------------------------------------------------------*/
- LUASOCKET_API int luaopen_socket_core(lua_State *L) {
- int i;
- base_open(L);
- for (i = 0; mod[i].name; i++) mod[i].func(L);
- return 1;
- }
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