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- #include "support.h"
- #include "utility.h"
- #include "../Winamp/wa_ipc.h"
- bool g_bDebugOutput = false;
- bool g_bDumpFileCleared = false;
- void PrepareFor3DDrawing(
- IDirect3DDevice9 *pDevice,
- int viewport_width,
- int viewport_height,
- float fov_in_degrees,
- float near_clip,
- float far_clip,
- D3DXVECTOR3* pvEye,
- D3DXVECTOR3* pvLookat,
- D3DXVECTOR3* pvUp
- )
- {
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- {
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- pDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
- pDevice->SetRenderState( D3DRS_ZWRITEENABLE, TRUE );
- pDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL );
- pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
- pDevice->SetRenderState( D3DRS_CLIPPING, TRUE );
- pDevice->SetRenderState( D3DRS_LIGHTING, FALSE );
- pDevice->SetRenderState( D3DRS_COLORVERTEX, TRUE );
- pDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_GOURAUD );
- pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
- pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE );
-
- pDevice->SetRenderState( D3DRS_FOGENABLE, FALSE );
- pDevice->SetRenderState( D3DRS_RANGEFOGENABLE, FALSE );
-
-
- pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
- pDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
- pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- pDevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- pDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
- pDevice->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
- }
-
- {
-
-
-
- float fov_x = fov_in_degrees * 3.1415927f/180.0f;
- float fov_y = fov_in_degrees * 3.1415927f/180.0f;
- float aspect = (float)viewport_height / (float)viewport_width;
- if (aspect < 1)
- fov_y *= aspect;
- else
- fov_x /= aspect;
-
- if (near_clip < 0.1f)
- near_clip = 0.1f;
- if (far_clip < near_clip + 1.0f)
- far_clip = near_clip + 1.0f;
- D3DXMATRIX proj;
- MakeProjectionMatrix(&proj, near_clip, far_clip, fov_x, fov_y);
- pDevice->SetTransform(D3DTS_PROJECTION, &proj);
-
- D3DXMATRIX view;
- pMatrixLookAtLH(&view, pvEye, pvLookat, pvUp);
- pDevice->SetTransform(D3DTS_VIEW, &view);
-
-
-
-
-
-
- }
- }
- void PrepareFor2DDrawing(IDirect3DDevice9 *pDevice)
- {
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- pDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
- pDevice->SetRenderState( D3DRS_ZWRITEENABLE, TRUE );
- pDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL );
- pDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_FLAT );
- pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
- pDevice->SetRenderState( D3DRS_FOGENABLE, FALSE );
- pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
- pDevice->SetRenderState( D3DRS_CLIPPING, TRUE );
- pDevice->SetRenderState( D3DRS_LIGHTING, FALSE );
- pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE );
- pDevice->SetRenderState( D3DRS_LOCALVIEWER, FALSE );
-
- pDevice->SetTexture(0, NULL);
- pDevice->SetTexture(1, NULL);
- pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- pDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- pDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
- pDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
- pDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE );
- pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
- pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT );
- pDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE );
- pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 );
- pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE );
- pDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE );
- pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE );
-
-
- {
- D3DXMATRIX Ortho2D;
- D3DXMATRIX Identity;
-
- pMatrixOrthoLH(&Ortho2D, 2.0f, -2.0f, 0.0f, 1.0f);
- D3DXMatrixIdentity(&Identity);
- pDevice->SetTransform(D3DTS_PROJECTION, &Ortho2D);
- pDevice->SetTransform(D3DTS_WORLD, &Identity);
- pDevice->SetTransform(D3DTS_VIEW, &Identity);
- }
- }
- void MakeWorldMatrix( D3DXMATRIX* pOut,
- float xpos, float ypos, float zpos,
- float sx, float sy, float sz,
- float pitch, float yaw, float roll)
- {
-
- D3DXMATRIX MatTemp;
- D3DXMatrixIdentity(pOut);
-
- if (pitch || yaw || roll)
- {
- D3DXMATRIX MatRot;
- D3DXMatrixIdentity(&MatRot);
- pMatrixRotationX(&MatTemp, pitch);
- pMatrixMultiply(&MatRot, &MatRot, &MatTemp);
- pMatrixRotationY(&MatTemp, yaw);
- pMatrixMultiply(&MatRot, &MatRot, &MatTemp);
- pMatrixRotationZ(&MatTemp, roll);
- pMatrixMultiply(&MatRot, &MatRot, &MatTemp);
-
- pMatrixMultiply(pOut, pOut, &MatRot);
- }
-
- pMatrixScaling(&MatTemp, sx, sy, sz);
- pMatrixMultiply(pOut, pOut, &MatTemp);
-
- pMatrixTranslation(&MatTemp, xpos, ypos, zpos);
- pMatrixMultiply(pOut, pOut, &MatTemp);
- }
- void MakeProjectionMatrix( D3DXMATRIX* pOut,
- const float near_plane,
- const float far_plane,
- const float fov_horiz,
- const float fov_vert)
- {
- float w = (float)1/tanf(fov_horiz*0.5f);
- float h = (float)1/tanf(fov_vert*0.5f);
- float Q = far_plane/(far_plane - near_plane);
-
- ZeroMemory(pOut, sizeof(D3DXMATRIX));
- pOut->_11 = w;
- pOut->_22 = h;
- pOut->_33 = Q;
- pOut->_43 = -Q*near_plane;
- pOut->_34 = 1;
- }
- void GetWinampSongTitle(HWND hWndWinamp, wchar_t *szSongTitle, int nSize)
- {
- szSongTitle[0] = 0;
- lstrcpynW(szSongTitle, (wchar_t*)SendMessage(hWndWinamp, WM_WA_IPC,
- SendMessage(hWndWinamp, WM_WA_IPC, 0 , IPC_GETLISTPOS),
- IPC_GETPLAYLISTTITLEW), nSize);
- }
- void GetWinampSongPosAsText(HWND hWndWinamp, wchar_t *szSongPos)
- {
-
- szSongPos[0] = 0;
- int nSongPosMS = SendMessage(hWndWinamp,WM_USER,0,105);
- if (nSongPosMS > 0)
- {
- wchar_t tmp[16];
- float time_s = nSongPosMS*0.001f;
- int minutes = (int)(time_s/60);
- time_s -= minutes*60;
- int seconds = (int)time_s;
- time_s -= seconds;
- int dsec = (int)(time_s*100);
- swprintf(tmp, L"%.02f", dsec/100.0f);
- swprintf(szSongPos, L"%d:%02d%s", minutes, seconds, tmp+1);
- }
- }
- void GetWinampSongLenAsText(HWND hWndWinamp, wchar_t *szSongLen)
- {
-
- szSongLen[0] = 0;
- int nSongLenMS = SendMessage(hWndWinamp,WM_USER,1,105)*1000;
- if (nSongLenMS > 0)
- {
- int len_s = nSongLenMS/1000;
- int minutes = len_s/60;
- int seconds = len_s - minutes*60;
- swprintf(szSongLen, L"%d:%02d", minutes, seconds);
- }
- }
- float GetWinampSongPos(HWND hWndWinamp)
- {
-
- return (float)SendMessage(hWndWinamp,WM_USER,0,105)*0.001f;
- }
- float GetWinampSongLen(HWND hWndWinamp)
- {
-
- return (float)SendMessage(hWndWinamp,WM_USER,1,105);
- }
- int GetDX9TexFormatBitsPerPixel(D3DFORMAT fmt)
- {
- switch(fmt)
- {
- case D3DFMT_DXT1:
- return 4;
-
- case D3DFMT_DXT2:
- case D3DFMT_DXT3:
- case D3DFMT_DXT4:
- case D3DFMT_DXT5:
- case D3DFMT_R3G3B2:
- case D3DFMT_A8:
- case D3DFMT_A8P8:
- case D3DFMT_P8:
- case D3DFMT_L8:
- case D3DFMT_A4L4:
- return 8;
- case D3DFMT_R5G6B5:
- case D3DFMT_X1R5G5B5:
- case D3DFMT_A1R5G5B5:
- case D3DFMT_A4R4G4B4:
- case D3DFMT_R16F:
- case D3DFMT_A8R3G3B2:
- case D3DFMT_X4R4G4B4:
- case D3DFMT_L16:
- case D3DFMT_A8L8:
- case D3DFMT_CxV8U8:
- case D3DFMT_V8U8:
- case D3DFMT_L6V5U5:
- return 16;
- case D3DFMT_G16R16F:
- case D3DFMT_R32F:
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8B8G8R8:
- case D3DFMT_X8B8G8R8:
- case D3DFMT_G16R16:
- case D3DFMT_A2R10G10B10:
- case D3DFMT_A2B10G10R10:
- case D3DFMT_R8G8B8:
- case D3DFMT_X8L8V8U8:
- case D3DFMT_Q8W8V8U8:
- case D3DFMT_V16U16:
- return 32;
-
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A16B16G16R16:
- case D3DFMT_G32R32F:
- return 64;
- case D3DFMT_A32B32G32R32F:
- return 128;
- }
-
- return 32;
- }
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