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- #ifndef NULLSOFT_AGAVE_API_DECODEFILE_H
- #define NULLSOFT_AGAVE_API_DECODEFILE_H
- #include <bfc/dispatch.h>
- #include <bfc/platform/types.h>
- #include "ifc_audiostream.h"
- enum
- {
- API_DECODEFILE_SUCCESS = 0,
- API_DECODEFILE_FAILURE = 1,
- API_DECODEFILE_UNSUPPORTED = 2, // type is unsupported
- API_DECODEFILE_NO_INTERFACE = 3, // type is supported, but plugin does provide any interfaces for direct decoding
- API_DECODEFILE_WINAMP_PRO = 4, // user has to pay $$$ to do this
- API_DECODEFILE_NO_RIGHTS = 5, // user is not allowed to decode this file (e.g. DRM)
- API_DECODEFILE_BAD_RESAMPLE = 6, // Winamp is unable to resample this file to CDDA format (stereo 16bit 44.1kHz)
- API_DECODEFILE_FAIL_NO_WARN = 7, // we have already informed the user of an issue so do not show again e.g. CD playing so cannot also do a rip
- };
- enum
- {
- AUDIOPARAMETERS_FLOAT = 1,
- AUDIOPARAMETERS_MAXCHANNELS = 2, // set this if channels is meant to define an upper limit
- // (e.g. setting channels=2 and flags |= AUDIOPARAMETERS_MAXCHANNELS means 1 or 2 channels is OK, but not more)
- AUDIOPARAMETERS_MAXSAMPLERATE = 4, // like AUDIOPARAMETERS_MAXCHANNELS but for sample rate
- AUDIOPARAMETERS_NON_INTERLEAVED = 8, // audio data is stored as separate buffers per channel. not currently implemented
- };
- struct AudioParameters
- {
- public:
- AudioParameters() : bitsPerSample(0), channels(0), sampleRate(0), sampleRateReal(0.f), flags(0), sizeBytes((size_t) - 1), errorCode(API_DECODEFILE_SUCCESS)
- {}
- uint32_t bitsPerSample;
- uint32_t channels;
- uint32_t sampleRate;
- float sampleRateReal; // yes this is duplicate.
- int flags;
- size_t sizeBytes; // total size of decoded file, (size_t)-1 means don't know
- int errorCode;
- };
- class api_decodefile : public Dispatchable
- {
- public:
- /* OpenAudioBackground gives you back an ifc_audiostream that you can use to get decompressed bits
- * if it returns 0, check parameters->errorCode for the failure reason
- * fill parameters with desired values (0 if you don't care)
- * the decoder will _do its best_ to satisfy your passed-in audio parameters
- * but this API does not guarantee them, so be sure to check the parameters struct after the function returns
- * it's **UP TO YOU** to do any necessary conversion (sample rate, channels, bits-per-sample) if the decoder can't do it
- */
- ifc_audiostream *OpenAudioBackground(const wchar_t *filename, AudioParameters *parameters);
- /* OpenAudio is the same as OpenAudioBackground
- * but, it will use the input plugin system to decode if necessary
- * so it's best to use this in a separate winamp.exe
- * to be honest, it was designed for internal use in the CD burner
- * so it's best not to use this one at all
- */
- ifc_audiostream *OpenAudio(const wchar_t *filename, AudioParameters *parameters);
- void CloseAudio(ifc_audiostream *audioStream);
- /* verifies that a decoder exists to decompress this filename.
- this is not a guarantee that the file is openable, just that it can be matched to a decoder */
- bool DecoderExists(const wchar_t *filename);
- public:
- DISPATCH_CODES
- {
- API_DECODEFILE_OPENAUDIO = 10,
- API_DECODEFILE_OPENAUDIO2 = 11,
- API_DECODEFILE_CLOSEAUDIO = 20,
- API_DECODEFILE_DECODEREXISTS = 30,
- };
- };
- inline ifc_audiostream *api_decodefile::OpenAudio(const wchar_t *filename, AudioParameters *parameters)
- {
- return _call(API_DECODEFILE_OPENAUDIO, (ifc_audiostream *)0, filename, parameters);
- }
- inline ifc_audiostream *api_decodefile::OpenAudioBackground(const wchar_t *filename, AudioParameters *parameters)
- {
- return _call(API_DECODEFILE_OPENAUDIO2, (ifc_audiostream *)0, filename, parameters);
- }
- inline void api_decodefile::CloseAudio(ifc_audiostream *audioStream)
- {
- _voidcall(API_DECODEFILE_CLOSEAUDIO, audioStream);
- }
- inline bool api_decodefile::DecoderExists(const wchar_t *filename)
- {
- return _call(API_DECODEFILE_DECODEREXISTS, (bool)true, filename); // we default to true so that an old implementation doesn't break completely
- }
- // {9B4188F5-4295-48ab-B50C-F2B0BB56D242}
- static const GUID decodeFileGUID =
- {
- 0x9b4188f5, 0x4295, 0x48ab, { 0xb5, 0xc, 0xf2, 0xb0, 0xbb, 0x56, 0xd2, 0x42 }
- };
- #endif
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