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ReadMe.txt 2.5 KB

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  1. The Cakewalk DirectX Plug-In Wizard has created
  2. the following files for you:
  3. AudioPlugIn.h, AudioPlugIn.cpp:
  4. CAudioPlugIn, the DirectX plug-in object.
  5. AudioPlugInPropPage.h, AudioPlugInPropPage.cpp:
  6. CAudioPlugInPropPage, an class that implements the plug-in's
  7. property page (IPropertyPage).
  8. AudioPlugIn.rc
  9. This is a listing of all of the Microsoft Windows resources that the
  10. program uses. It includes the icons, bitmaps, and cursors that are stored
  11. in the RES subdirectory. This file can be directly edited in Microsoft
  12. Developer Studio.
  13. res\AudioPlugIn.rc2
  14. This file contains resources that are not edited by Microsoft
  15. Developer Studio. You should place all resources not
  16. editable by the resource editor in this file.
  17. AudioPlugIn.def
  18. This file contains information about the DLL that must be
  19. provided to run with Microsoft Windows. It defines parameters
  20. such as the name and description of the DLL. It also exports
  21. functions from the DLL.
  22. AudioPlugIn.clw
  23. This file contains information used by ClassWizard to edit existing
  24. classes or add new classes. ClassWizard also uses this file to store
  25. information needed to create and edit message maps and dialog data
  26. maps and to create prototype member functions.
  27. ///////////////////////////////////////////////////////////
  28. Support files:
  29. AudioPlugInApp.h
  30. AudioPlugInApp.cpp:
  31. Entry points for component registration and deregistration.
  32. MediaParams.h
  33. MediaParams.cpp:
  34. CMediaParams, a helper class to implement all pertinent DirectX automation
  35. intefaces, such as IMediaParams and IMediaParamsInfo.
  36. ParamEnvelope.h
  37. ParamEnvelope.cpp:
  38. CParamEnvelope, a container for a single parameter's envelope, i.e., its
  39. evolving shape over time. CMediaParams keeps a collection of these.
  40. ///////////////////////////////////////////////////////////
  41. Other standard files:
  42. StdAfx.h, StdAfx.cpp
  43. These files are used to build a precompiled header (PCH) file
  44. named AudioPlugIn.pch and a precompiled types file named StdAfx.obj.
  45. Resource.h
  46. This is the standard header file, which defines new resource IDs.
  47. Microsoft Developer Studio reads and updates this file.
  48. /////////////////////////////////////////////////////////////////////////////
  49. Other notes:
  50. AppWizard uses "TODO:" to indicate parts of the source code you
  51. should add to or customize.
  52. /////////////////////////////////////////////////////////////////////////////