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AudioPlugIn.dsp 20d28e80a5 Initial community commit hai 1 mes
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AudioPlugIn.h 20d28e80a5 Initial community commit hai 1 mes
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AudioPlugInPropPage.h 20d28e80a5 Initial community commit hai 1 mes
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PlugInApp.h 20d28e80a5 Initial community commit hai 1 mes
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ReadMe.txt 20d28e80a5 Initial community commit hai 1 mes
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ReadMe.txt

The Cakewalk DirectX Plug-In Wizard has created
the following files for you:

AudioPlugIn.h, AudioPlugIn.cpp:
CAudioPlugIn, the DirectX plug-in object.

AudioPlugInPropPage.h, AudioPlugInPropPage.cpp:
CAudioPlugInPropPage, an class that implements the plug-in's
property page (IPropertyPage).

AudioPlugIn.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Developer Studio.

res\AudioPlugIn.rc2
This file contains resources that are not edited by Microsoft
Developer Studio. You should place all resources not
editable by the resource editor in this file.

AudioPlugIn.def
This file contains information about the DLL that must be
provided to run with Microsoft Windows. It defines parameters
such as the name and description of the DLL. It also exports
functions from the DLL.

AudioPlugIn.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.

///////////////////////////////////////////////////////////
Support files:

AudioPlugInApp.h
AudioPlugInApp.cpp:
Entry points for component registration and deregistration.

MediaParams.h
MediaParams.cpp:
CMediaParams, a helper class to implement all pertinent DirectX automation
intefaces, such as IMediaParams and IMediaParamsInfo.

ParamEnvelope.h
ParamEnvelope.cpp:
CParamEnvelope, a container for a single parameter's envelope, i.e., its
evolving shape over time. CMediaParams keeps a collection of these.

///////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named AudioPlugIn.pch and a precompiled types file named StdAfx.obj.

Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Developer Studio reads and updates this file.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////