12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- #ifndef WA_HOTKEYS
- #define WA_HOTKEYS
- /*
- ** #define IPC_GEN_HOTKEYS_ADD xxxx // pass a genHotkeysAddStruct * struct in data
- **
- ** To get the IPC_GEN_HOTKEYS_ADD IPC number, you need to do this:
- **
- ** genhotkeys_add_ipc=SendMessage(winampWindow,WM_WA_IPC,(WPARAM)&"GenHotkeysAdd",IPC_REGISTER_WINAMP_IPCMESSAGE);
- **
- ** Then you can use:
- **
- ** PostMessage(winampWindow,WM_WA_IPC,(WPARAM)&myGenHotkeysAddStruct,genhotkeys_add_ipc);
- */
- //flags for the genHotkeysAddStruct struct
- #define HKF_BRING_TO_FRONT 0x1 // calls SetForegroundWindow before sending the message
- #define HKF_HWND_WPARAM 0x2 // sets wParam with Winamp's window handle
- #define HKF_COPY 0x4 // copies returned text to the clipboard (using CF_TEXT)
- #define HKF_PLPOS_WPARAM 0x8 // sets wParam with current pledit position
- #define HKF_ISPLAYING_WL 0x10 // sets wParam to genHotkeysAddStruct's wParam if playing, lParam if not
- // uses IPC_ISPLAYING to check if playing
- #define HKF_SHOWHIDE 0x20 // brings Winamp to front or minimizes Winamp if already at front
- #define HKF_NOSENDMSG 0x40 // don't send any message to the winamp window
- #define HKF_COPYW 0x80 // copies returned text to the clipboard (using CF_UNICODETEXT)
- #define HKF_UNICODE_NAME 0x100 // set this when the 'name' is passed as a unicode string
- #define HKF_DISABLED 0x80000000
- #include "WinDef.h"
- typedef struct {
- char *name; //name that will appear in the Global Hotkeys preferences panel
- DWORD flags; //one or more flags from above
- UINT uMsg; //message that will be sent to winamp's main window (must always be !=NULL)
- WPARAM wParam; //wParam that will be sent to winamp's main window
- LPARAM lParam; //lParam that will be sent to winamp's main window
- char *id; //unique string to identify this command - case insensitive
- HWND wnd; //set the HWND to send message (or 0 for main winamp window)
-
- int extended[6]; //for future extension - always set to zero!
- } genHotkeysAddStruct;
- /*
- ** Before calling this function you need to setup the genHotkeysAddStruct struct
- **
- ** genHotkeysAddStruct test_key = {0}; // this will make the compiler zero the struct for you
- ** // though you can do it manually if you want to as well
- **
- ** UINT test_ipc = 0; // this will hold the uMsg value to look for in the assigned window proc
- **
- ** // then call the function to register the hotkey
- ** AddGlobalHotkey(&test_key,"Playback: Test key","Test_key",&test_ipc);
- **
- ** void AddGlobalHotkey(genHotkeysAddStruct *hotkey, char* name, char* id, int* ipc){
- ** UINT genhotkeys_add_ipc = 0;
- ** hotkey->wnd = 0;
- ** hotkey->flags = 0;
- ** hotkey->name = name;
- ** hotkey->id = id;
- ** *ipc = hotkey->uMsg = SendMessage(winampWindow,WM_WA_IPC,(WPARAM)&hotkey->id,IPC_REGISTER_WINAMP_IPCMESSAGE);
- **
- ** genhotkeys_add_ipc=SendMessage(winampWindow,WM_WA_IPC,(WPARAM)&"GenHotkeysAdd",IPC_REGISTER_WINAMP_IPCMESSAGE);
- ** PostMessage(winampWindow,WM_WA_IPC,(WPARAM)hotkey,genhotkeys_add_ipc);
- ** }
- */
- /*
- ** This shows how to detect the registered hotkey message
- ** then it's upto you what you do
- **
- ** LRESULT CALLBACK WinampWnd(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
- ** int ret = 0;
- **
- ** // handles the hotkey for the option :o)
- ** if(uMsg == test_ipc){
- ** // here you can do things needed for the hotkey you registered
- ** }
- **
- ** // do stuff before the winamp proc has been called
- **
- ** ret = CallWindowProc(WinampProc,hwnd,uMsg,wParam,lParam);
- **
- ** // do other stuff after the winamp proc has been called
- ** // then return the value from CallWindowProc(..)
- ** return ret;
- ** }
- */
- #endif
|