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- #pragma once
- #include <bfc/dispatch.h>
- class NOVTABLE ifc_aviaudiodecoder : public Dispatchable
- {
- protected:
- ifc_aviaudiodecoder() {}
- ~ifc_aviaudiodecoder() {}
- public:
- enum
- {
- AVI_SUCCESS = 0,
- AVI_NEED_MORE_INPUT = -1,
- AVI_FAILURE=1,
- AVI_RESYNC=2,
- };
- int OutputFrameSize(uint32_t *frame_size);
- int GetOutputProperties(unsigned int *sampleRate, unsigned int *channels, unsigned int *bitsPerSample, bool *isFloat); // can return an error code for "havn't locked to stream yet"
- // many AVI files arbitrarily divide the data stream (e.g. an MP3 frame might span two chunks). Others put ALL the audio into ONE chunk. awesome.
- // for this reason, you are given double pointers to the data buffer and a pointer to the data size
- // and you are expected to update it on return
- // if inputBufferBytes != 0, you will be called again with the same data (return AVI_SUCCESS, though)
- // if you were unable to decode because of bitstream errors, return AVI_RESYNC so in_avi can try to correct timing
- int DecodeChunk(uint16_t type, const void **inputBuffer, uint32_t *inputBufferBytes, void *outputBuffer, uint32_t *outputBufferBytes);
- void Flush();
- void Close(); // self-destructs
- void EndOfStream(); // no more input, output anything you have buffered
- DISPATCH_CODES
- {
- OUTPUT_FRAME_SIZE = 0,
- GET_OUTPUT_PROPERTIES = 1,
- DECODE_CHUNK = 2,
- FLUSH = 3,
- CLOSE = 4,
- END_OF_STREAM = 5,
- };
- };
- inline int ifc_aviaudiodecoder::OutputFrameSize(uint32_t *frame_size)
- {
- return _call(OUTPUT_FRAME_SIZE, (int)AVI_FAILURE, frame_size);
- }
- inline int ifc_aviaudiodecoder::GetOutputProperties(unsigned int *sampleRate, unsigned int *channels, unsigned int *bitsPerSample, bool *isFloat)
- {
- return _call(GET_OUTPUT_PROPERTIES, (int)AVI_FAILURE, sampleRate, channels, bitsPerSample, isFloat);
- }
- inline int ifc_aviaudiodecoder::DecodeChunk(uint16_t type, const void **inputBuffer, uint32_t *inputBufferBytes, void *outputBuffer, uint32_t *outputBufferBytes)
- {
- return _call(DECODE_CHUNK, (int)AVI_FAILURE, type, inputBuffer, inputBufferBytes, outputBuffer, outputBufferBytes);
- }
- inline void ifc_aviaudiodecoder::Flush()
- {
- _voidcall(FLUSH);
- }
- inline void ifc_aviaudiodecoder::Close()
- {
- _voidcall(CLOSE);
- }
- inline void ifc_aviaudiodecoder::EndOfStream()
- {
- _voidcall(END_OF_STREAM);
- }
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