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- #pragma once
- enum
- {
- FLV_AUDIO_SUCCESS = 0,
- FLV_AUDIO_FAILURE = 1,
- FLV_AUDIO_NEEDS_MORE_INPUT = 2,
- };
- class ifc_flvaudiodecoder : public Dispatchable
- {
- protected:
- ifc_flvaudiodecoder() {}
- ~ifc_flvaudiodecoder() {}
- public:
- int GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *bits);
- int DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate);
- void Flush();
- void Close();
- int Ready(); // returns 1 for ready [default], 0 for not ready. Some codecs in FLV use the first packet for decoder config data. return 1 from this once you've gotten it
- void SetPreferences(unsigned int max_channels, unsigned int preferred_bits);
- DISPATCH_CODES
- {
- FLV_AUDIO_GETOUTPUTFORMAT = 0,
- FLV_AUDIO_DECODE = 1,
- FLV_AUDIO_FLUSH = 2,
- FLV_AUDIO_CLOSE = 3,
- FLV_AUDIO_READY = 4,
- FLV_AUDIO_SETPREFERENCES=5,
- };
- };
- inline int ifc_flvaudiodecoder::GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *bits)
- {
- return _call(FLV_AUDIO_GETOUTPUTFORMAT, (int)FLV_AUDIO_FAILURE, sample_rate, channels, bits);
- }
- inline int ifc_flvaudiodecoder::DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate)
- {
- return _call(FLV_AUDIO_DECODE, (int)FLV_AUDIO_FAILURE, input_buffer, input_buffer_bytes, samples, samples_size_bytes, bitrate);
- }
- inline void ifc_flvaudiodecoder::Flush()
- {
- _voidcall(FLV_AUDIO_FLUSH);
- }
- inline void ifc_flvaudiodecoder::Close()
- {
- _voidcall(FLV_AUDIO_CLOSE);
- }
- inline int ifc_flvaudiodecoder::Ready()
- {
- return _call(FLV_AUDIO_READY, (int)1); // default to true so that decoders that don't implement won't block in_flv from seeking
- }
- inline void ifc_flvaudiodecoder::SetPreferences(unsigned int max_channels, unsigned int preferred_bits)
- {
- _voidcall(FLV_AUDIO_SETPREFERENCES, max_channels, preferred_bits);
- }
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