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- #pragma once
- enum
- {
- FLV_VIDEO_SUCCESS = 0,
- FLV_VIDEO_FAILURE = 1,
- };
- class ifc_flvvideodecoder : public Dispatchable
- {
- protected:
- ifc_flvvideodecoder() {}
- ~ifc_flvvideodecoder() {}
- public:
- int GetOutputFormat(int *x, int *y, int *color_format);
- int DecodeSample(const void *inputBuffer, size_t inputBufferBytes, int32_t timestamp);
- void Flush();
- void Close();
- int GetPicture(void **data, void **decoder_data, uint64_t *timestamp);
- void FreePicture(void *data, void *decoder_data);
- int Ready(); // returns 1 for ready [default], 0 for not ready. Some codecs in FLV use the first packet for decoder config data. return 1 from this once you've gotten it
- DISPATCH_CODES
- {
- FLV_VIDEO_GETOUTPUTFORMAT = 0,
- FLV_VIDEO_DECODE = 1,
- FLV_VIDEO_FLUSH = 2,
- FLV_VIDEO_CLOSE = 3,
- FLV_VIDEO_GET_PICTURE = 4,
- FLV_VIDEO_FREE_PICTURE = 5,
- FLV_VIDEO_READY = 6,
- };
- };
- inline int ifc_flvvideodecoder::GetOutputFormat(int *x, int *y, int *color_format)
- {
- return _call(FLV_VIDEO_GETOUTPUTFORMAT, (int)FLV_VIDEO_FAILURE, x, y, color_format);
- }
- inline int ifc_flvvideodecoder::DecodeSample(const void *inputBuffer, size_t inputBufferBytes, int32_t timestamp)
- {
- return _call(FLV_VIDEO_DECODE, (int)FLV_VIDEO_FAILURE, inputBuffer, inputBufferBytes, timestamp);
- }
- inline void ifc_flvvideodecoder::Flush()
- {
- _voidcall(FLV_VIDEO_FLUSH);
- }
- inline void ifc_flvvideodecoder::Close()
- {
- _voidcall(FLV_VIDEO_CLOSE);
- }
- inline int ifc_flvvideodecoder::GetPicture(void **data, void **decoder_data, uint64_t *timestamp)
- {
- return _call(FLV_VIDEO_GET_PICTURE, (int)FLV_VIDEO_FAILURE, data, decoder_data, timestamp);
- }
- inline void ifc_flvvideodecoder::FreePicture(void *data, void *decoder_data)
- {
- _voidcall(FLV_VIDEO_FREE_PICTURE, data, decoder_data);
- }
- inline int ifc_flvvideodecoder::Ready()
- {
- return _call(FLV_VIDEO_READY, (int)1); // default to true so that decoders that don't implement won't block in_flv from seeking
- }
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