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- #include "Stopper.h"
- #include "main.h"
- #include "../Winamp/wa_ipc.h"
- int m_force_seek=-1;
- Stopper::Stopper() : isplaying(0), timems(0)
- {
- }
- void Stopper::ChangeTracking(bool mode)
- {
- SendMessage(mod.hMainWindow, WM_USER, mode, IPC_ALLOW_PLAYTRACKING); // enable / disable stats updating
- }
- void Stopper::Stop()
- {
- isplaying = SendMessage(mod.hMainWindow, WM_USER, 0, IPC_ISPLAYING);
- if (isplaying)
- {
- ChangeTracking(0); // disable stats updating
- timems = SendMessage(mod.hMainWindow, WM_USER, 0, IPC_GETOUTPUTTIME);
- SendMessage(mod.hMainWindow, WM_COMMAND, 40047, 0); // Stop
- }
- }
- void Stopper::Play()
- {
- if (isplaying) // this works _most_ of the time, not sure why a small portion of the time it doesnt hrmph :/
- // ideally we should replace it with a system that pauses the decode thread, closes its file,
- // does the shit, and reopens and reseeks to the new offset. for gaplessness
- {
- if (timems)
- {
- m_force_seek = timems; // SendMessage(mod.hMainWindow,WM_USER,timems,106);
- }
- else m_force_seek = -1;
- SendMessage(mod.hMainWindow, WM_COMMAND, 40045, 0); // Play
- m_force_seek = -1;
- if (isplaying & 2)
- {
- SendMessage(mod.hMainWindow, WM_COMMAND, 40046, 0); // Pause
- }
- ChangeTracking(1); // enable stats updating
- }
- isplaying = 0;
- }
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