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- #ifndef NULLSOFT_AUDIOOUTH
- #define NULLSOFT_AUDIOOUTH
- #include <windows.h>
- #include "../../../../Winamp/out.h"
- enum InitState
- {
- StatusNone = 0,
- StatusInit,
- StatusQuit
- };
- class AudioOut
- {
- public:
- AudioOut() : dllInstance(0), winampWnd(NULL) {}
- virtual void Init() = 0;
- virtual void Quit() = 0;
- virtual int CanWrite() = 0;
- virtual int GetWrittenTime() = 0;
- virtual int IsPlaying() = 0;
- virtual int Open(int samplerate, int numchannels, int bitspersamp, int bufferlenms, int prebufferms) = 0;
- virtual void Close() = 0;
- virtual int Write(char *buf, int len) = 0;
- virtual void Flush(int t) = 0;
- virtual void SetVolume(int _volume) = 0;
- virtual int Pause(int new_state) = 0;
- virtual int GetOutputTime() = 0;
- virtual void SetPan(int _pan) = 0;
- virtual void About(HWND p) = 0;
- virtual void Config(HWND w) = 0;
- HINSTANCE dllInstance;
- HWND winampWnd;
- };
- #endif
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