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- #include "SimpleHandlerFactory.h"
- #include "SimpleHandler.h"
- /*
- This is the GUID for our service factory
- don't re-use this.
- make your own guid with guidgen.exe
- lives somewhere like C:\Program Files\Microsoft Visual Studio\2019\Professional\Common7\Tools
- */
- // {1CCF6445-A452-45e8-BE72-846991CBCAF6}
- static const GUID SimpleHandlerGUID =
- { 0x1ccf6445, 0xa452, 0x45e8, { 0xbe, 0x72, 0x84, 0x69, 0x91, 0xcb, 0xca, 0xf6 } };
- // our playlist handler.
- static Cef_Handler simpleHandler;
- FOURCC SimpleHandlerFactory::GetServiceType()
- {
- return svc_playlisthandler::getServiceType();
- }
- const char *SimpleHandlerFactory::GetServiceName()
- {
- return "Simple Playlist Loader";
- }
- GUID SimpleHandlerFactory::GetGuid()
- {
- return SimpleHandlerGUID;
- }
- void *SimpleHandlerFactory::GetInterface(int global_lock)
- {
- // simpleHandler is a singleton object, so we can just return a pointer to it
- // depending on what kind of service you are making, you might have to
- // 'new' an object and return that instead (and then free it in ReleaseInterface)
- return &simpleHandler;
- }
- int SimpleHandlerFactory::ReleaseInterface(void *ifc)
- {
- // no-op because we returned a singleton (see above)
- return 1;
- }
- // Define the dispatch table
- #define CBCLASS SimpleHandlerFactory
- START_DISPATCH;
- CB(WASERVICEFACTORY_GETSERVICETYPE, GetServiceType)
- CB(WASERVICEFACTORY_GETSERVICENAME, GetServiceName)
- CB(WASERVICEFACTORY_GETGUID, GetGuid)
- CB(WASERVICEFACTORY_GETINTERFACE, GetInterface)
- CB(WASERVICEFACTORY_RELEASEINTERFACE, ReleaseInterface)
- END_DISPATCH;
- #undef CBCLASS
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